Poll

How does fs2_open perform on your system with the retail data?

I get good framerates even with other features turned on
35 (53%)
I get acceptable framerates with other features turned off
3 (4.5%)
I get acceptable framerates (30 fps or more) which occationally drop when things get intence
20 (30.3%)
I still consistantly get poor frame rates with htl (less than 30 fps)
5 (7.6%)
Unplayable even in htl (post specs)
2 (3%)
Htl does not work at all on my machine (please give full details / report in mantis)
1 (1.5%)

Total Members Voted: 64

Voting closed: May 13, 2004, 12:26:49 pm

Author Topic: htl performance  (Read 7320 times)

0 Members and 1 Guest are viewing this topic.

Offline RandomTiger

  • Senior Member
  • 211
OK, Im just trying to get an idea of what state we are in as far as performance. Any vote should be from gaming with a non-modded FS with, unless stated, all other options off. I know most people use options but theres no point in having a poll if the results are distorted by different factors.

If you need to know framerate use command line -fps

 

Offline Zarax

  • 210
Official: HT&L Performance
12-40 FPS here, all extra stuff turned off...
Game crashes when using D3D HTL when there are explosiions on screen
The Best is Yet to Come

 
Official: HT&L Performance
You forgot the option: I get good framerates (60-70) with the other stuff turned on except in the beginning of a mission or when things warp in.

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Official: HT&L Performance
Quote
Originally posted by Zarax
12-40 FPS here, all extra stuff turned off...
Game crashes when using D3D HTL when there are explosiions on screen

I was having the same with the december builds, upgrading the version solved it

 

Offline RandomTiger

  • Senior Member
  • 211
Official: HT&L Performance
Best use an upto date version, the one in my sig should be good.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Official: HT&L Performance
no slowdown at all, with all effects enabled, using the Hi-Poly Herc and special weapon effects.

Test results are here:

COMPARISON:

12_05 build - light blue = better performance, dark blue = worse performance

1_20 build - yellow = better performance, red = worse performance

Polygons & Textures

Detail Level 1:

85 FPS | 85 FPS

Please note that Detail Level One is 9 (nine!) Hercules fighters on screen (and YES, I use the hi-poly version ;7 )

Detail Level 2:

42 FPS | 44.3 FPS

Detail Level 3:

42 FPS | 42.5 FPS

Detail Level 4: (Insane amount of detail)

28.3 FPS | 28.3 FPS


ANI performance

Low Use:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

Medium Use:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

High Use:

min: 42 / 27 FPS | 42 / 35 FPS (It's swapping between 42 and 35 all the time)
max: 85 FPS | 85 FPS
avg: 42-27 FPS | 42-35 FPS


Weapon Effects
(using the standard particle rendering)

Low:

min: 85 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

Medium:

min: 78 FPS | 85 FPS
max: 85 FPS | 85 FPS
avg: 85 FPS | 85 FPS

High:

min: 50 FPS | 61 FPS
max: 70 FPS | 85 FPS
avg: 61 FPS | 75 FPS


Looks pretty good to me :yes: ;)
Modern man is the missing link between ape and human being.

 

Offline Zarax

  • 210
Official: HT&L Performance
Quote
Originally posted by RandomTiger
Best use an upto date version, the one in my sig should be good.


Do you mean the speech build in your sig?
The Best is Yet to Come

 

Offline RandomTiger

  • Senior Member
  • 211
Official: HT&L Performance
Yes

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Official: HT&L Performance
Quote
I get acceptable framerates (30 fps or more) which occationally drop when things get intence


I get 50 looking at blank space. When I tail a herc in the first mission, I get drops to about 24-30.

Big ships kill performance.

But I do use all of the features... (spec, glow, 32-bit with my card set to 16, full 32-bit gives me 9fps)
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
  • 213
Official: HT&L Performance
I can only comment on mods, because i havene't played reg FS in about 2 years(+).  But i get decent 60fps normally, and intermittent crashes (lockups, with the joystick shock shoved on constantly for some reason) upon moving to an exterior view.

Also have sudden huge lockups (for 1-2 secs) upon any ship arriving if I use TGA textures.

EDIT - I didn't vote RT -  just making that clear - I was chucking in my 2 cents.  The lockup-on-exterior view thing seems to happen in basic missions with just a player ship and capship, though.
« Last Edit: February 13, 2004, 01:20:37 pm by 181 »

 

Offline RandomTiger

  • Senior Member
  • 211
Please only vote if you can test with unmodded data and arent using features to pull down the frame rate to artificially low rates.

We can look at those things in another poll, this one is about htl.
This poll isnt just for funs, its to give the coders a real idea of the state of htl.

 

Offline Fractux

  • 28
I get decent framerates throught the game, but whever a new ship arrives in game that was not previously there, It'll drop the framrate near to 0, and then be fine again. But this is not always consistent, and usually happens with fighters, not capships. But sometime a new ship will appear and I'll have no slowdown at all. I haven't sone any testing in this regard, but when I have time I'll look into it a bit more to try and give specifics.

Oh yeah, and this is even with the -pcx32 flag turned off. (Which I was using for a while, but now leave off because it chews up some memory and, as you can see, I need all the memory I can get :) I only have 384MB RAM)

-pcx32 -jpgtga -htl -fps (-window : used to get memory use)(build 1-20-04)

1024x768
2xAA
4xAniso.
Best Quality (53.03 drivers)
using EAX (Fortissiomo II)

MEMORY VALUES ARE MINUS THE USAGE BEFORE STARTUP (120MB)

-STARTUP -> MAIN HALL: 282 (CPU usage at 80%)
-VISITED TECH ROOM [did not look at a different model] (CPU usage at 100%): 271
-EXITED TECH ROOM: 287 (CPU usage at 80%)
-Start Campaing: 490 (Homesick - Capella Capella)
-Committ Mission: 611 (CPU usage ~85-98%)
-Quit mission: 645
-Quit FS: 0 (back to 120MB)

Frametrates: (NOT in Window mode)

-Start of mission: Stutering for about 5 seconds then ~50.00
-Turn left to face the massive amounts of ships: 10-12 FSP
-After some jutters and stutters for about 3 seconds, it will go to 25FPS

Now there are alot of ships on that mission, so the slow down is understandable. But on another mission I played while I as testing it, the framerates were fine, but then when I turned toward a new group of 4 fighters that emerged from subspace, the framerate dropped down to 0 for about 1/2 second, then then came back up rather quickly. I guess it's loading data from the HD to the page file on my HD since by this point my memory is all used up.


Also, for framerate testing, is there a standard mission you wold want people to look at?

Cheers!
« Last Edit: February 13, 2004, 05:32:12 pm by 1248 »
-What exactly gets separated in "mechanically separated chicken" ?

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
i get playable rates without mods and even with my many hi-poly ships it does pretty good. i had some problems before i knew about the -htl option. my mods use alot of the new features and the fact that it is playable says alot about the skills of the coders of the scp.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Lightspeed

  • Light Years Ahead
  • 212
I do use stuff that 'pulls down the framerate artificially'. I still get great results (no difference to the framerates displayed above.)

:D
Modern man is the missing link between ape and human being.

 
I'll mention it again.  I get rather nice speeds (60-70) and it would be perfect if not for the lags when I look at something that just warped in TT.

P3 1.33GHz
256MB SDRAM
GF4 ti42000 128MB
WinXP
1_20_2003 build (I'll try RT's new build sometime)
All "nice" features turned on for Lightspeed's stuff

 

Offline Liberator

  • Poe's Law In Action
  • 210
Test System:
P4M 1.7ghz
512 DDR 333?
Radeon Mobility(7000 equivalent)

Test Build: RT's Speech Build
Test Mission: "To Destroy of Not to Destroy"

No "Extras"
640 - 60fps~
1024 - 20fps~
There was some slowdown at the beginning of the mission, but that cleared up in a few seconds

All "Extras"
Same
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Quote
I get rather nice speeds (60-70) and it would be perfect if not for the lags when I look at something that just warped in TT.


Same situation here. Things are good unless I turn to face a new ship, at which point the game just pauses for about two seconds, and then everything is fine again. This occurs both with the original stuff (without the FSO VP) and with my PI mods (with the FSO VP).

 

Offline Rga_Noris

  • 29
  • What?
I get about 60 staring into space. Even with tons of ships on screen, it never drops below 40. That's with all options ON.

Oh and RT, I e-mailed the whole beta team about this thread, but it seems some have already put in their two cents. Also, the list is bulging with names AND there linked up Caps data. A whole buncha people waiting to be used and abused ;)

--Rga
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Yeah whenever a new texture appears for the first time, the game will hang about half a second. Once you've seen the whole battlefield you'll be okay, though.
Modern man is the missing link between ape and human being.

 

Offline Zarax

  • 210
I'm having some problems with custom weapons...
It does not show the explosion, only after a minute sometimes they appear but most do not...
It's driving me mad as when it works its a pretty cool weapon...
The Best is Yet to Come