DXT5 ARGB (Interpolated Alpha)
2D Texture
Generate MIP maps
The rest on default.
Using version 6.52 of the plugin.
I've went ahead and decompressed the media vp, converted every .tga to .dds
The game still seems to run fine and I can still see things. Will be testing more.
BTW, is it possible to convert all those .pcx files into .dds as well?
P.S. All you people making effects, use widths and heights at 2^n values!!!! (so many .tga's at a resolution like 128x514.... 514!!!)
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If I replace all the .pcx files with a .dds, would FS2_open be able to handle that?
P.S. Incidentally, Lightspeed's hi-res planets actually look better in-game with DDS since the mip-maps reduces the "flicker" effect seen in areas of the planets with high detail (look at the planet in the first mission to see what I mean).
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