Originally posted by StratComm
What has been suggested, reiterated, and supported by the SCP staff is a "copy to wing" type button, so you could customize one ship like you want it and apply that configuration to the entire wing. It just has to be implimented.
Keep in mind however, not to get off topic, but there is a risk that such a button could allow someone to produce more weapons or what not than the mission would provide if the fighters were just outfitted individually...you know what i mean? There'd have to be a warning that pops up to inform the player that not all of the wing has been outfitted that way due to a lack of available weapons/ships/whatever.
So there'd have to be another modification there, too, but overall I like that concept a LOT.
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Regarding the HUD I personally believe it should be RENDERED by the engine polygon by polygon with the text overlaid over templates of images used for backing of the polygonal sections.
Not a 2D background set with text and readouts over it...i mean 3D with actual textures changing on rendered planes. I've seen other games doing this --- Freelancer actually uses two polygons for each actual rendered text character! Sure, it ups the polycount, but it saves the trouble of all this 2D wrangling.