I'm workin on something for SoL right now that needs a really big texture, actually two "objects" like this will be in the mission.
Well, a 4096² map would be perfect, but some older (ATI) cards do not support that. So I'd have to split it up into four parts., which makes it more difficult for me, causes seams, and isn't optimal for all cards that DO support 4096² textures.
I'm especially thinking about older Nvidia cards, like the Geforce 4 TI, that supports 4096² maps, but will have a hard time with SoL...
I don't know how much impact it will have on this card, to render eight 2048² maps instead of two 4096² maps, so maybe I'm worried about nothing, but wouldn't it be possible to make FS2 splitt up the maps into four parts if the card doesn't support 4096² maps?
I remember something like this in Quake 3, where a patch made it possible for Voodoo cards to display the full texture detail, by splitting up the huge maps into four 256² maps..
I'm pretty sure it's a lot of work to make the game alter the maps and the UV mapping of a model, but if I'm mistaken and it's not that hard to do, please consider it.
I'll soon (today) convert the models, so a quick general comment on this would be great