Ugh yeah, I remember those, the PC versions were disgracefully ****ty and nowhere near as good as playing the original Ghost Recon on the Xbox (which was basically a straight port of the superlative GR1 PC), nor anywhere near as good as the surprisingly-strong 360 GRAW. Never ever do I want that debacle repeated, and thank god GRIN went out of business. (The console-only Ghost Recon 2 was ****awful, and every Rainbow Six after 3 was also terribad, whether on PC or anywhere else.)
In fact I remember the outrage in the Ghost Recon community when we finally had to deal with GRAW PC only to realize how badly GRIN had butchered it. Even the optimization was awful.
Just more proof that in the end it's not the platform that matters, it's whether you can make a game that doesn't suck. There are plenty of superb crossplats like Escape from Butcher Bay, Bad Company 2, Just Cause 2, so on - a good designer doesn't care what platform it's on.