Author Topic: Inferno: Alliance Released!  (Read 88782 times)

0 Members and 1 Guest are viewing this topic.

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: Inferno: Alliance Released!
They don't use the Fenris maps, they use tiled maps based off the fenris maps.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno: Alliance Released!
Same style, etc.

 
Re: Inferno: Alliance Released!
There are no corvettes in INFA. There will be in INFA2, the Jovians have one.

I hope that this means "INFA2 is coming soon"!
Steadfast  Project Member

INFERNO: ALLIANCE

 
Re: Inferno: Alliance Released!
 :rolleyes:

We never give Woo a break, do we?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: Inferno: Alliance Released!
Yeah :D

At least no-one can start complaining here that we haven't released anything for 3 years now :p

 

Offline Centrixo

Re: Inferno: Alliance Released!
on the bright side, woo. atleast you got feedback on the mod. see you in space :lol:.
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: Inferno: Alliance Released!
Yeah keep it coming :)

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: Inferno: Alliance Released!
It shouldn't matter if you don't destroy the maximum number of waves as long as you destroy all ships in the current one.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno: Alliance Released!
INFA2. Woo needs more people to do INF SCP, which is a loooooooong way off.

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: Inferno: Alliance Released!
Just finished the campaign. Pretty good. I hope INFA2 has more missions and missions with more enemies. I assume that screenshot of the Punisher cannon satellite is a scene from INFA2. So Woo, since this campaign is done, what have you been doing lately? Working on INFA2 or INF SCP?
Having a break mostly. Though I did a bit of INF:A2 stuff.

 
Re: Inferno: Alliance Released!
Just finished the campaign.  Most enjoyable.  So... err... thanks.  Send more.   :p

Seriously though, kudos to Woo and anyone else who contributed to this.
"Any idiot can face a crisis; it is this day to day living that wears you out." – Anton Chekhov

 

Offline BS403

  • 29
  • I'm just sitting in my Cave.
Re: Inferno: Alliance Released!
Two thumbs up :yes: :yes:
http://woogleville.myminicity.com/

Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
Homer's Brain: Money can be exchanged for goods and services.
Homer: Woo-hoo!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno: Alliance Released!
Woo did it all solo except for a few models and testing.

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: Inferno: Alliance Released!
I had a lot of free time a few months back :)

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: Inferno: Alliance Released!
I work now.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno: Alliance Released!
At least he didnt get a social life! :P

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: Inferno: Alliance Released!
Luckily for you lot there's no chance of that :p

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: Inferno: Alliance Released!
Just finish the campaign. And what can I said, it's pretty good. However, I think you could put more damage to railguns. I don't mean to put their firepower as equal as the beam cannon technology but at least 20% of the firepower of the beam technology.

I found out also, in a mission where you have to escort an elisyum class after disabling the Contact vessel but you have let the Pirate cargo jump out. After several seconds, some wings of enemy fighters jump in and when the elysium class is destroyed, there are no message about jumping out and about failure from command.

I don't know if its my Freespace 2 SCP setup or the mod itself, but the explosion animation from fighter/bomber are varying. Sometimes the ani use the default Fs2 explosion and sometimes it's the Inferno explosion.

I'm using the 3.6.9.7 dot 9 build within the Media VP 3.6.8 Zeta put in the Freespace 2 folder and the InfAlliance folder.

About the campaign itself and ships, there are some improvement in modeling fighters if we compare to those from Inferno R1. But has also some bad design (sorry about that ^^ ). The way you put the storyline is pretty good and each mission is very intensive, I couldn't imagine if when cruisers possess Beam technology >_<. About the MainHall, with the F1 help menu, the description doesn't suit to their location on screen.

Now, I'm waiting Inferno R 2.0 !! Keep the good work guys. 

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: Inferno: Alliance Released!
If I make them too powerful it would make the capship battles far shorter in INF:A2 were they do have beams as well.

The media vps might be overriding our effects

Cruiser won't get beams in this mod, only destroyers will
The help menu is actually pretty complex to edit IIRC so that will never be changed

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: Inferno: Alliance Released!
Oups I forgot something if you have any problem to get Inferno Alliance or you hate FileFront, I've put files into my FTP.
Here the link : Inferno Alliance