Author Topic: Smooth Graphics!  (Read 11765 times)

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Offline eliex

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Retail Ch2 pics from wip missions

That's from the campaign that is obsolete currently correct?  :confused:

 

Offline colecampbell666

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Correct. R2 was replaced by the Inferno Super Confusing Project (INFSCP)
Gettin' back to dodgin' lasers.

 

Offline eliex

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I think that the topic that explains all this: "An age old question asked again!" should be re-stickied just to avoid any more INFxyz questions in future.

EDIT - Nevermind: the link to the INF article in the Wiki on the first stickied topic explains it all.
« Last Edit: April 25, 2009, 09:05:06 pm by eliex »

 

Offline Androgeos Exeunt

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At least the wiki gives us a very good reason why INFSCP is taking such a long time to be released, and it makes complete sense given the number of ships in INFR1.
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Quote: 16 September 2016 Friday, 2028hrs UTC+8, #hard-light
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Offline Mobius

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People should check the stickied thread before posting anything.

 

Offline Mebber

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I've read the stickies, but it's quite easy to get lost in this whole Inferno thing.  :)
Anyway, i won't open a new thread for my question...

I've played through Sol: A History and Inferno: Alliance so far, no problems. Now i'm on Inferno R1. I've downloaded INFR1 and the scp patch both as .exe files from moddb, now i have a INFR1 folder with the INF_Main.vp and the INF_2Patch.vp. The mod itself is working, but with very old graphics. No advanced backgrounds/stars, ugly beameffects... can i play Inferno with the beams/backgrounds seen in Alliance and the most other mods?

I've tried to link it with the main effects_mediavp from scp by creating a mod.ini, but that doesen't work. Well i guess that would have been a bit too easy. By the way, i'm using the 3.6.12r_INF build, but i've also tried the 3.6.10 version.
« Last Edit: May 15, 2010, 10:26:14 am by Mebber »

 

Offline The E

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Quick note: In cases like these, it is preferred to open new threads instead of resurrecting old ones.

As for INFR1, well..... It was built for a very, very old version of the FSO executable, and so cannot be guaranteed to be compatible with newer executables and the current mediavps. Getting it to work with that would probably require a ****load of work.
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Offline Mebber

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Thanks for the fast reply. I'll keep that in mind.

Well Inferno isn't that long anyway, a few missions without amazing backgrounds won't kill me.

 

Offline Mobius

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The problem is, I don't think the current team will work on the old releases to revamp them...

 

Offline Snail

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The problem is, I don't think the current team will work on the old releases to revamp them...
Focus on getting INF SCP done!

 

Offline Thaeris

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The problem is, I don't think the current team will work on the old releases to revamp them...

MOBIUS! YOU'RE ALIVE!

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Offline ShadowGorrath

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Both INFASA and INF SCP will be finished and released. But if you want it done sooner- help out.

 
I'd help, but I'm toooooootally useless at modding(haven't actually tried it, but that's kinda the point).

 

Offline Mobius

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Having a try is what turns players into addicted modders. :)

 

Offline Dragon

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I know how to create normal and shine maps from diffuse maps, can playtest missions and work with PCS2.
Also, I'm quite good at table editing and usage of new SCP features.
While I can't make effects from scratch, I can edit existing files and create tables to make them look good.
If INFSCP needs any of this, I'd be glad to help.
Today, I had a last day at school, so I'm going to have a lot of free time (with the exception of a few weeks when I'll be going on vacation trips).

 

Offline Mobius

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Which programs do you use (besides PCS2)?

 

Offline m!m

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I know how to FRED and I also have experience in modding tables...
I could help out if you need people  :nervous:  :warp:

 

Offline Mobius

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We mostly need modellers to handle WIP assets in dire need of ultimation. I don't know how long you have been following Inferno but we're planning to use, just to mention an example, a set of three space stations of various dimensions for multiple purposes: GTI Asteria (Axem's tiny Arcadia), GTI Arcadia (nothing to explain) and GTI Lemuria (class of Sol's space fortresses, precursor of the EAI Cepheus).

There are Shivan models to get done, too - the old Arachnas model, for example, is to be replaced.

We have some stuff made by Moonred, but his models need texturing and many other things (debris, turrets, general subobjects handling, etc. etc.). Tabling is not a problem because we can handle it very well.

 

Offline General Battuta

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My advice: ditch your requirements for new models and build a campaign with what you have and what's publicly available. Inferno's stockpile of exclusive models is already huge. If you can't get the job done with them, your development team has a problem.

 

Offline Mobius

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I think we're already considering that possibility. It'd be a pity, however, to leave Moonred's models as they are without trying to get them done. I'm not an expert modeller (I'm not a modeller at all) but I believe what INFASA needs in terms of modelling can be done by a single person.

We don't have anything extraordinary to be done in terms of modelling, really.