Author Topic: Low poly models with LODs  (Read 2300 times)

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Low poly models with LODs
Would it be possible to remove the LODs from all the remaining Low-poly models, either by deleting them in the model or altering the "$Detail distance:" so that it is next to impossible that they'd be used in a mission?

Most of these ships (including the Demon) have as many LOD0 polies as many current INF ships have in LOD3, so there shouldn't be perfomance loss; and the LODs make them look even worse next to the HTLed ones.

 

Offline mjn.mixael

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Re: Low poly models with LODs
Sure you can do that. Of course that's treating the symptoms and not the disease. If you're seeing LODs in a mission pop in and out, the detail distance is incorrect and/or the LOD is poorly made.
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Offline Galemp

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Re: Low poly models with LODs
The Mjolnir comes to mind. Its LOD distances are adapted from the smaller sentry guns like the Alastor, not something the size of a cruiser with rotating objects.
IMO this should be addressed with a modular table in the MediaVPs. Now if only I could dig up my SVN access credentials...
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Offline mjn.mixael

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Re: Low poly models with LODs
There's already a modular table that deals with detail distance. It just needs to be edited.
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Re: Low poly models with LODs
I managed to find the issue that caused me to write the initial post, apparently I messed up some setting in my mod. :banghead:

Still, the Argo uses 29 tilemaps, most of them for LODs of a ship with 500 polies. Don't think it effects performance that much though...

 

Offline Galemp

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Re: Low poly models with LODs
It blows my mind that the Argo hasn't been remade. Nyx, where are you?
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Re: Low poly models with LODs
Already tried to push him into a Demon ;), but he's a busy man... :(

Still I don't understand the issue that caused me to start this thread. The only distance related thing in the mod that I used (besides the MVPs) was supposed to be an not-used AI profile. I thought it was an FSO bug, but I couldn't replicate it anymore after it annoyed me for several days. :blah: Probably a broken script in my campaign might have been the cause.