Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: Sarafan on April 01, 2007, 03:13:31 pm

Title: Republic Commando
Post by: Sarafan on April 01, 2007, 03:13:31 pm
I've found myself playing this great game again and would like to know what's everyone's opinion about it, also does anyone knows any mods exists for it? Ahhh, fighting in the streets of Kashyyk. :nod: Its just a shame that it's too short. :(
Title: Re: Republic Commando
Post by: diceman111 on April 01, 2007, 04:29:33 pm
I think its one of the best SW games out there, that and KOTOR 1 & 2
Title: Re: Republic Commando
Post by: brozozo on April 01, 2007, 07:09:56 pm
I liked it a lot too. In fact, I was thinking about it earlier today. I didn't like the plot because, ya know, it was nonexistent though.
Title: Re: Republic Commando
Post by: Mefustae on April 01, 2007, 11:11:11 pm
Loved it. Both the music and gameplay were excellent by any standards, and beyond excellent compared to most SW games. Plus, I really loved the authenticity of it, like how the player was actually looking out of a helmet rather than just having the HUD floating there in space.

All in all, it's up there with KOTOR and Tie Fighter.
Title: Re: Republic Commando
Post by: Cobra on April 01, 2007, 11:52:05 pm
Loved it. Both the music and gameplay were excellent by any standards, and beyond excellent compared to most SW games. Plus, I really loved the authenticity of it, like how the player was actually looking out of a helmet rather than just having the HUD floating there in space.

All in all, it's up there with KOTOR and Tie Fighter.

Only thing missing was the ability to see your body, instead of getting the impression that you were just a floating helmet.
Title: Re: Republic Commando
Post by: Prophet on April 02, 2007, 12:22:21 am
And I always thought the weapons were a bit wussy. Too great a contrast to the wristblade...
Title: Re: Republic Commando
Post by: Deepblue on April 02, 2007, 01:22:04 am
IAWAP
Title: Re: Republic Commando
Post by: Cobra on April 02, 2007, 01:29:55 am
:wtf:
Title: Re: Republic Commando
Post by: Sarafan on April 02, 2007, 06:36:53 am
And I always thought the weapons were a bit wussy. Too great a contrast to the wristblade...

Yeah, the standard rifle could have more punch, its too easy to kill everyone with the blade (except SBDs but that's what there's anti-armor). The plot was good, not incredible but good. The music was actually had something else aside from the old reash of the movies soundtrack (I swear the pre-requisite for a good SW game must be an actual soundtrack).

Loved it. Both the music and gameplay were excellent by any standards, and beyond excellent compared to most SW games. Plus, I really loved the authenticity of it, like how the player was actually looking out of a helmet rather than just having the HUD floating there in space.

All in all, it's up there with KOTOR and Tie Fighter.

Only thing missing was the ability to see your body, instead of getting the impression that you were just a floating helmet.

Specially when you fall to the ground.
Title: Re: Republic Commando
Post by: Dysko on April 02, 2007, 07:30:45 am
I like that game, but it is too short... finished in 3 school days.

BTW, weapons are really unbalanced... I finished the game once only the pistol and the blade... :doubt:
Title: Re: Republic Commando
Post by: Sarafan on April 02, 2007, 08:34:26 am
That was its main problem, its too short, I have no idea why they didnt make a sequel or at least, a expansion (maybe in the last days of the war, you could end up carrying out order 66 :D).
Title: Re: Republic Commando
Post by: Mefustae on April 02, 2007, 09:23:58 am
That was its main problem, its too short, I have no idea why they didnt make a sequel or at least, a expansion (maybe in the last days of the war, you could end up carrying out order 66 :D).
Yeah, the end was a total setup for a sequel, and yet nothing has materialised. Damn shame.
Title: Re: Republic Commando
Post by: Bob-san on April 02, 2007, 10:30:25 am
I think it would be awesome to carry out Order 66 on each planet... not just on the one you last fought on.
Title: Re: Republic Commando
Post by: diceman111 on April 02, 2007, 12:49:14 pm
I think it would be awesome to carry out Order 66 on each planet... not just on the one you last fought on.

And then overnight you can become EVIL Imperial Stormtoopers MOHAHAHAHAHAHA
Title: Re: Republic Commando
Post by: Sarafan on April 02, 2007, 01:04:45 pm
I think it would be awesome to carry out Order 66 on each planet... not just on the one you last fought on.

And then overnight you can become EVIL Imperial Stormtoopers MOHAHAHAHAHAHA

Yes and they could even get the characters laughing ingame too at the same time that the Imperial theme plays.
Title: Re: Republic Commando
Post by: Inquisitor on April 02, 2007, 07:51:20 pm
They kinda do that in Battlefront II, fyi.
Title: Re: Republic Commando
Post by: Cobra on April 02, 2007, 11:22:10 pm
They do? :wtf:
Title: Re: Republic Commando
Post by: Sarafan on April 03, 2007, 05:55:43 am
They kinda do that in Battlefront II, fyi.

Do what? The laughing with the music? :D
Title: Re: Republic Commando
Post by: Inquisitor on April 03, 2007, 09:34:03 am
The transition from elite clone trooper commandos to Storm Troopers. The single player is a little on the lame side, but the interstitial story telling is decent.
Title: Re: Republic Commando
Post by: Sarafan on April 03, 2007, 09:52:34 am
That would be cool, perhaps they could get you to choose wether or not to carry out the order, I've heard that there was a commando squad that didnt do it and helped their jedi escape.
Title: Re: Republic Commando
Post by: Mefustae on April 04, 2007, 03:15:22 am
I've heard that there was a commando squad that didnt do it and helped their jedi escape.
You heard right (http://starwars.wikia.com/wiki/Climber)[/ubergeek].
Title: Re: Republic Commando
Post by: Cobra on April 04, 2007, 10:59:12 am
Uh... non-canon? I don't exactly think something read in a book is canon.
Title: Re: Republic Commando
Post by: SadisticSid on April 05, 2007, 06:18:33 am
Uh... non-canon? I don't exactly think something read in a book is canon.

Evidently you know even less than I do about SW.
Title: Re: Republic Commando
Post by: Unknown Target on April 05, 2007, 11:42:00 am
Loved it, but it fails for lack of mod support and no coop multiplayer.
Title: Re: Republic Commando
Post by: Cobra on April 05, 2007, 12:02:53 pm
Uh... non-canon? I don't exactly think something read in a book is canon.

Evidently you know even less than I do about SW.

Probably, but then again I don't have very many Star Wars novels. :P

Also, didn't someone say to only look to the movies for canon information?
Title: Re: Republic Commando
Post by: Desert Tyrant on April 06, 2007, 03:13:49 pm
Never played it, yet I really want to.  So I take its not a crappy Lucasarts game?
Title: Re: Republic Commando
Post by: Sarafan on April 06, 2007, 03:37:08 pm
Never played it, yet I really want to.  So I take its not a crappy Lucasarts game?

No, like KOTOR it actually is a good game, play it if possible.
Title: Re: Republic Commando
Post by: Triple Ace on April 22, 2007, 06:20:11 pm
I liked it. It was a Star Wars shooter that actually played like a shooter. I'm not saying the Jedi Knight games are bad, I like the JK games, but I don't see them as a typical shooter. I don't think anyone does once they get the lightsaber. I don't use anything other weapon once I do get it. And before you yell at me about battlefront, JK and Republic Commando came out before Battlefront.
Title: Re: Republic Commando
Post by: Cobra on April 22, 2007, 07:44:57 pm
Um, what are you on? Republic Commando was released in 2005. Battlefront was released in 2004.
Title: Re: Republic Commando
Post by: Raven2001 on May 02, 2007, 07:42:39 pm
For those that havent played it yet... what are you waiting for? :D

Despite the unbalance in weaponry and all that stuff, Republic Commando is a symbol of creativity in the gaming scene. Not only it had a nifty gameplay and concept for an FPS, it also showed us something new about the Star Wars universe.

Like mentioned... only prob was being too goddamn freaking small :(
Title: Re: Republic Commando
Post by: spartan_0214 on May 02, 2007, 09:10:38 pm
[uber-uber-geek]

Here, lemme clear up your n00bish lack of Star Wars knowledge....


1.
Quote from: Desert Tyrant
Never played it, yet I really want to.  So I take its not a crappy Lucasarts game?

Hell. No. For the first time (in a video game) we see the dark and gritty of the Republic. This is the darkest (and, ironically, the most realistic) Star Wars video game to be released.

2.
Quote from: Cobra
Also, didn't someone say to only look to the movies for canon information?

There are two types of Star Wars canon. The ultimate is the George Lucas perspective. He hasn't read a single one of the books. The movies are HIS creation and that there are two Star Wars universes. One is his, just the movies, nothing else. The other is the novels, video games, comics, et cetera. So, there are your two variations of canonocity.

3.
Quote from: Sarafan
I've heard that there was a commando squad that didnt do it and helped their jedi escape.

Remarkably, there were more than a few clone and regular troopers that saved their Jedi leaders. There were more than a few Jedi that survived Order 66. there were not many, however, that survived Darth Vader's Jedi Purge (http://starwars.wikia.com/wiki/Jedi_Purge). Luke was not the last of the Jedi, merely the first of the New Jedi Order.

4.
Quote from: Inquisitor
The transition from elite clone trooper commandos to Storm Troopers. The single player is a little on the lame side, but the interstitial story telling is decent.

No, they go to elite Stormtroopers (which are better than the lame-can't-hit-anything-worth-crap stormtroopers)

5.
Quote from: Darth DySkO
I finished the game once only the pistol and the blade...

That's half the fun of the game....

6.
Quote from: Prophet
And I always thought the weapons were a bit wussy.

You call a 5 rocket, homing, WOOKIEE-sized rocket launcher WUSSY! Can I have some of your secret stash?

7.
Quote from: Mefustae
Loved it. Both the music and gameplay were excellent by any standards, and beyond excellent compared to most SW games.

Meh, they were okay in comparison to most Star Wars games. It felt a little too restrictive (like Halo). The modifiable DC-17m didn't modify too much and didn't have an under-the-muzzle grenade launcher (much like the M203). Yes, I know the AA was cool, but to sacrifice the firepower of the DC-17m dulled what could have been an excellent weapon. A meh game with a great concept that COULD have been up there with KOTOR or TIE fighter.

8.
Quote from: d3r3k
I didn't like the plot because, ya know, it was nonexistent though.

Did we play the same game? They were the ones that made it possible to invade Kashyyyk.....

[/uber-uber-geek] :hopping:

Title: Re: Republic Commando
Post by: brozozo on May 02, 2007, 10:12:05 pm
Did we play the same game? They were the ones that made it possible to invade Kashyyyk.....

Apparently so. All I played was some action game with three, unconnected groups of missions.
Title: Re: Republic Commando
Post by: StarSlayer on May 02, 2007, 10:32:35 pm
I for one thourghly enjoyed RepComm for me it was the first game to make a serious go at presenting ground combat in Star Wars as realistic and hectic.  The droids in Rep Comm were significantly more menacing then the 'roger roger' clowns from the new movies.  In fact all the enemies were pretty good, i loved having a minute long fire fight with a single Super.  Plus the viewscreen washer was always a nice touch ;)

The Clone Wars through the eyes of Delta Sqaud was a lot better then the actual movies
Title: Re: Republic Commando
Post by: spartan_0214 on May 02, 2007, 10:37:28 pm
Did we play the same game? They were the ones that made it possible to invade Kashyyyk.....

Apparently so. All I played was some action game with three, unconnected groups of missions.

Are you sure your last name isn't "Smart"? If it is, you aren't living up to your name...
Title: Re: Republic Commando
Post by: Dark Hunter on May 02, 2007, 10:57:34 pm
Quote
This is the darkest (and, ironically, the most realistic) Star Wars video game to be released.

Realistic + Star Wars = oxymoron.
Title: Re: Republic Commando
Post by: brozozo on May 03, 2007, 04:37:13 pm
Did we play the same game? They were the ones that made it possible to invade Kashyyyk.....

Apparently so. All I played was some action game with three, unconnected groups of missions.

Are you sure your last name isn't "Smart"? If it is, you aren't living up to your name...

Oh, you're clever.

Now go **** off. I'm tired of my name being mentioned in reference to Mr. Smart and his antics. I can take a joke, but being funny is a prerequisite for that.

It's been nearly two years since I've played the game. My recollection is hazy, but all I can remember is a tenuous, at best, connection between the missions on the Prosecutor and Kashyyyk.
Title: Re: Republic Commando
Post by: spartan_0214 on May 03, 2007, 06:35:23 pm
There was a 200 to 300 day gap between the two missions. There was only your intel and the new slave trade on Kashyyyk that made them send you to Kashyyyk. Don't you listen to your CO?
Title: Re: Republic Commando
Post by: brozozo on May 03, 2007, 08:56:55 pm
Don't you listen to your CO?

Did we play the same game? They were the ones that made it possible to invade Kashyyyk.....

Apparently so. All I played was some action game with three, unconnected groups of missions.

Are you sure your last name isn't "Smart"? If it is, you aren't living up to your name...

Oh, you're clever.

Now go **** off. I'm tired of my name being mentioned in reference to Mr. Smart and his antics. I can take a joke, but being funny is a prerequisite for that.

It's been nearly two years since I've played the game. My recollection is hazy, but all I can remember is a tenuous, at best, connection between the missions on the Prosecutor and Kashyyyk.


Don't you read my posts?
Title: Re: Republic Commando
Post by: Mefustae on May 04, 2007, 04:17:33 am
It would have been a little difficult to directly link three entirely separate missions set at different points throughout over a year or war. Furthermore, it would have been equally difficult to accurately portray the Clone Wars if they set the campaign missions over a short, yet easily related, period.

I'll agree, they could have tied it together a bit better, but given that they set the campaign out over three mini-campaigns set months apart, I believe the designers did very well. The environments were varied, there was a coherent and progressive storyline within each mission, and for a genre with little variety of gameplay, they kept it from getting too repetitive.
Title: Re: Republic Commando
Post by: brozozo on May 04, 2007, 04:20:30 pm
It would have been a little difficult to directly link three entirely separate missions set at different points throughout over a year or war. Furthermore, it would have been equally difficult to accurately portray the Clone Wars if they set the campaign missions over a short, yet easily related, period.

I'll agree, they could have tied it together a bit better, but given that they set the campaign out over three mini-campaigns set months apart, I believe the designers did very well. The environments were varied, there was a coherent and progressive storyline within each mission, and for a genre with little variety of gameplay, they kept it from getting too repetitive.

This man speaks the truth. I think I came off a little bit too critical Republic Commando. I just wish there would have been some more cohesiveness between the three campaigns.
Title: Re: Republic Commando
Post by: lenard27 on May 05, 2007, 12:30:33 am
I dont know if this has been stated already but in the front of most books the canon books are listed in chronological order (and the book were order 66 wasn't carried out was Dark Lord:  the rise of darth vader it was pretty good i recommend it).
Title: Re: Republic Commando
Post by: spartan_0214 on May 05, 2007, 03:36:42 pm
Technically, all books that have "Star Wars" in the title is considered canon. They all have to go through LucasBooks (a subsidary of Lucasfilm Ltd.) which means that they've been checked for consistency with other references.
Title: Re: Republic Commando
Post by: Dark Hunter on May 05, 2007, 04:59:59 pm
IIRC, the Galaxy of Fear books are not considered canon...
Title: Re: Republic Commando
Post by: spartan_0214 on May 05, 2007, 08:12:55 pm
(Wiki check) Actually, it appears they are, but are intended for younger readers...  :doubt:
Title: Re: Republic Commando
Post by: TopAce on May 12, 2007, 03:08:26 pm
IIRC, the Galaxy of Fear books are not considered canon...

They are as canon as any non-Lucas-made sources.