Author Topic: Game crashes in M6  (Read 21111 times)

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Offline crizza

  • 210
Hm, guess it's another memory Issue, but the mission right at the end, when you faceoff against 3 basestars...the game keeps crashing.
Guess I should run it in debug mode to know what happens...

 

Offline Ace

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This came up in beta on systems with low memory. One solution is to try playing the mission at lower graphics settings. It doesn't fix the object count, but it does lower memory usage from textures.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline crizza

  • 210
And where is the limit for low memory?
Blue Panet for example runs smoothe on standard graphic settings and the mission crashed twice.
Once after the third basestar jumped in and then after the frigate went down.

 

Offline Ace

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Keep in mind our texture, polygon, and object counts are *MUCH* higher than Blue Planet...

I have 4gb of Ram and 512 video memory and M6 is stable. My macbook pro is also stable during M6. So consider those to be recommended figures.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline The E

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It would help if we had a) a log, and b) your system specs.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline crizza

  • 210
Uh...my build...
Intel I5 750
4.00 GB (2.99 GB for use)
32 Bit system
Radeon HD 4890

Will that do?

[attachment removed and sold on the black market]

 

Offline Iss Mneur

  • 210
  • TODO:
Uh...my build...
Intel I5 750
4.00 GB (2.99 GB for use)
32 Bit system
Radeon HD 4890

Will that do?
OS version?
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline qwadtep

  • 28
Are you sure it's a memory problem? I've had a number of crashes but they've all seemed like textbook hyperspace crashes.

One solution is to try playing the mission at lower graphics settings. It doesn't fix the object count, but it does lower memory usage from textures.
Be advised that you'll lose radar if you change the settings in-mission, though.

 

Offline crizza

  • 210
Uh...my build...
Intel I5 750
4.00 GB (2.99 GB for use)
32 Bit system
Radeon HD 4890

Will that do?
OS version?
Windows 7

 
Same thing is happening to me, some times its after the third base ship jumps, sometimes its after the other ship rams the basestar

Sometimes it doesn't crash at all, but that might just be because I die before it can.

Specs



I actually have 2 6970s but when I took this picture I accidentally forgot to plug it in after cleaning the system.

 

Offline karajorma

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There is a debug version of the game that can be selected from the Basic Settings screen. It might help us if you can run that, get it to crash and then post the Diaspora\Data\fs2_open.log.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Frak_Tastic

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  • Giggity Giggity Fracker!
Re: Game crashes in M6 - Fixed for me at least
Hey - I ran into this bug too, but I managed to beat it!

Try turning OFF these Advanced Settings:

Enable 3d Radar
Fix colour issues on some ATI cards

Once I flipped these flags off everything ran like a charm for mission 6.

Here are my system specs:


- Intel Core2 Q9550 Quad-Core (12MB L2 cache,2.83GHz,1333FSB)
- 6GB Dual Channel DDR3 SDRAM at 1067MHz
- Samsung 244t 24" monitor
- ATI Radeon HD 4850 512MB
- Creative X-Fi XtremeGamer
- 750GB - 7200RPM, SATA 3.0Gb/s, 16MB Cache
- Windows 7 Professional w/Digital Cable Support, 64-bit

 

Offline karajorma

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Neither of those should have been on in the first place. Is anyone else finding that they are set?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Frak_Tastic

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  • Giggity Giggity Fracker!
Sorry, I custom set them.  I found I had some issues with WCS and my ATI card, so I figured it would be a good idea to flag it.  And I wanted to see the 3d radar in action.  There weren't any issues with them until I hit M6.

Admittedly my box isn't much of a gaming rig anymore.  Probably time for a better Vcard and power supply.
« Last Edit: September 04, 2012, 11:23:04 pm by Frak_Tastic »

 

Offline Ace

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The fix color issues being behind crashes for some people we should put into the main release thread with known issues.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline karajorma

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I'd like to hear some more confirmations before I put it there.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline An4ximandros

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  • Transabyssal metastatic event
I crashed on M6 as well, I was using an NVIDIA card though, i'll post specs later, I gotta wake up early tomorrow.

 

Offline The E

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The "fix color" thing is irrelevant. I can tell you with 100% certainty that it will have no effect on stability.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Swifty

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  • I reject your fantasy & substitute my own
This is a hypothesis but perhaps these crashers may be coming from the new collision detection code. You can revert to the old collision detection code by enabling a flag in the Troubleshooting tab in the launcher. Toggle that and see if you're getting the same issues.

 
I seem to be crashing in M6 as well.  I tried running the debug version and it immediately crashes.  For me it seems to happen (most of the time) as I hear someone saying Krypter, Krypt*crash*...  My specs are attached as well as the log file.

[attachment removed and sold on the black market]