Author Topic: [RELEASE] Diaspora: Shattered Armistice v1.0 (Windows, Mac & Linux)  (Read 856247 times)

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Offline joncfc

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Re: [RELEASE] Diaspora: Shattered Armistice
i check this forum every day for years and the first day i dont i find its been released!!

well done chaps :-)

 

Offline 666maslo666

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Re: [RELEASE] Diaspora: Shattered Armistice
I have played the game up to mission 6, where it crashes so I guess I will wait for the patch.
Awesome work!

The only issue I have is with the new lead indicator.. why? This method of aiming involves putting two moving things on one another (the moving crosshair and the moving enemy fighter) instead of just putting stationary crosshair on moving lead indicator like in FS. Its harder to use than the old method since you have to track and sync two movements instead of just one.
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Offline MatthTheGeek

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Re: [RELEASE] Diaspora: Shattered Armistice
Because Diaspora isn't Freespace. And because the immersion factor matters. And also because if you don't like it, you can fix it yourself ! That's the point of such a moddable engine.
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Offline newman

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Re: [RELEASE] Diaspora: Shattered Armistice
Gameplay is supposed to differ from FS2. Not because that in itself was the goal, but because flight and combat in BSG are quite different to that universe. The gunsight we use is modeled after some real military fighters, so it's not like it's a system that couldn't ever work - it's just a matter of getting used to a different way of targeting. It has it's drawbacks and it has it's advantages.
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Re: [RELEASE] Diaspora: Shattered Armistice
I personally find it easier to use than FS2's method.  How hard would that be for me to add to the MediaVP's for use in the main FS2 campaign?
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Re: [RELEASE] Diaspora: Shattered Armistice
Thank the Gods I have been completely ignorant about BSG when I first heard about this project and had totally forgotten by the time I had sucked up the series and Caprica like a thirsty horse.
The wait would have killed me! But this really was an awesome surprise out of nowhere for me and I'm loving it!

Good job peeps, this truly is the BSG game no one in the commercial space had the sensibility to make.

 

Offline Ace

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Re: [RELEASE] Diaspora: Shattered Armistice
The current gunsight system since it shows where your bullets are going is actually more accurate than a lead indicator.

But the Cylon HUD in MP uses a more traditional lead indicator and should overall feel more "gamey." (of course no one can see it until we get patch 1 out due to a silly last minute coding error :p )
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Offline Mongoose

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Re: [RELEASE] Diaspora: Shattered Armistice
It's not the team's fault in the least, but I think just the act of downloading the installer made MS Security Essentials start choking and wheezing, since it started spiking to high CPU usage at random intervals.  I'm currently in the middle of the world's longest full system scan to try to get it to play nice, and I think it might be getting a false positive from the installer to boot. I guess security programs are wary of toasters. :D

 

Offline Swifty

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Re: [RELEASE] Diaspora: Shattered Armistice
Sucks that security software vendors picked up on the CNP so quickly. :C

 

Offline Dragon

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Re: [RELEASE] Diaspora: Shattered Armistice
I personally find it easier to use than FS2's method.  How hard would that be for me to add to the MediaVP's for use in the main FS2 campaign?
This shouldn't be too difficult, take a look at the wiki to see how to do it. I also prefer a realistic LCOS to FS-style lead indicator.

 

Offline QuakeIV

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Re: [RELEASE] Diaspora: Shattered Armistice
I personally really like the aim technique.  It feels like I'm aiming at the enemy fighter instead of trying to hit some tiny lead indicator.

Also the subtle aim correction was a nice touch considering the needed engagement ranges.

 

Offline jr2

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Re: [RELEASE] Diaspora: Shattered Armistice
LCOS = "your rounds will hit here"  vs.  tradition FS = "you need to point here to hit target x"

With an LCOS a) you don't need to lock on to a target to hit it, and b) you can effectively place your shots where you calculate the enemy fighter will be at the time your rounds close in on him.

EDIT: Read this thread, very interesting:

http://www.f-16.net/f-16_forum_viewtopic-t-1527.html
« Last Edit: September 07, 2012, 08:17:42 pm by jr2 »

 

Offline Ace

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Re: [RELEASE] Diaspora: Shattered Armistice
That was another reason to go with it, you could keep another ship targeted while dogfighting.
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Offline Iss Mneur

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Re: [RELEASE] Diaspora: Shattered Armistice
That was another reason to go with it, you could keep another ship targeted while dogfighting.
Though I think in Diaspora's implementation the indicator disappears when you are out of gun range, which makes that less useful than it could be.
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Re: [RELEASE] Diaspora: Shattered Armistice
I just finished the final mission of Shattered Armistice, and man. My heart is racing and my hands are shaking from the adrenaline. The team has done an incredible job of capturing the feel of space battles from the show. That feeling of barely-controlled chaos, of tiny ships hurtling way too fast, of tracer fire and missile trails and flak blasts everywhere you look, it's superb. The visual flourishes are spot-on, the sound effects are perfect, and the original soundtrack is really authentic.

Fantastic work, everyone. I've desperately wanted a game like this since the first time I saw the show, and you've delivered in spades. I can't wait to see what the next episode has in store.

 

Offline Swifty

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Re: [RELEASE] Diaspora: Shattered Armistice
That was another reason to go with it, you could keep another ship targeted while dogfighting.
Though I think in Diaspora's implementation the indicator disappears when you are out of gun range, which makes that less useful than it could be.

Yeah, the current implementation basically takes the same distance algorithms of the lead indicator and applies them to the lead gunsight so it requires the current target's distance and velocity in order to work. It would be an interesting experiment to be able to actually implement EEGS as a HUD gauge. :P

 

Offline Black_Yoshi1230

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Re: [RELEASE] Diaspora: Shattered Armistice
It's not the team's fault in the least, but I think just the act of downloading the installer made MS Security Essentials start choking and wheezing, since it started spiking to high CPU usage at random intervals.  I'm currently in the middle of the world's longest full system scan to try to get it to play nice, and I think it might be getting a false positive from the installer to boot. I guess security programs are wary of toasters. :D

Yeah, Norton was giving me an "unsafe" call after I downloaded the installer. I basically told it to shut up. Nothing else horrid happened after that.

That was another reason to go with it, you could keep another ship targeted while dogfighting.
Though I think in Diaspora's implementation the indicator disappears when you are out of gun range, which makes that less useful than it could be.

Yeah, the current implementation basically takes the same distance algorithms of the lead indicator and applies them to the lead gunsight so it requires the current target's distance and velocity in order to work. It would be an interesting experiment to be able to actually implement EEGS as a HUD gauge. :P

You guys remind me of how I was reading the manual for the DOS game F-15 Strike Eagle II, and how they talked about how the "historical gunsight" was used with the Vulcan cannon for a whole page.

Man, I should pull out some of my old combat flight sims again (then again, the sad reality is basically almost anything is doomed by an AMRAAM or a Paveway/Maverick fired right).
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Re: [RELEASE] Diaspora: Shattered Armistice
Great job with what was there. I have to say that I was a bit disappointed because there wasn't more than eight missions there, but for a free game, I can't complain.

Is there more planned?
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Offline karajorma

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Re: [RELEASE] Diaspora: Shattered Armistice
Oh yes. We're already working on Release 2. You'll see more updates on the dev blog in the near future.
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Re: [RELEASE] Diaspora: Shattered Armistice
Holly crap! You guys were silent for so long, I hadn't visited the forum in many weeks!  Use to follow the BTRL every day. Now it was getting that I'd check once a month, and then once every 2 months. Just when I almost forget completely, BAM! It was released 3 days ago! XD Such a great job you all did.  I am having so much fun.  Great to finally see this project on the Partially/Fully Released side of the forums.   The non-released side is starting to get rather small now.