Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on December 31, 2006, 03:45:11 pm

Title: Alliance Standalone
Post by: Woomeister on December 31, 2006, 03:45:11 pm
Since some people seemed interested in the idea.

Would you be interested in Inferno Alliance becoming a standalone mod like INF SCP, TBP etc...

There's two ways that this can be done:

1. Straight port of current mod to run as it is

2. A bigger update, full support for as much FS1 stuff as possible, combine additional fleet and INF:A2 ships into one large table requiring an INF Build. Add new tech entries and possibly new weapons so that the EA ones can be introduced later. Get mission designers in to update the INF:A missions to make them more 'complex', voice acting for all personas and in game dialogue (which will probably be updated for the voice)
The objective of this version is to have a big FS1 style mod that does not require FS2, with INF Alliance/Alliance 2 as the main campaign. I'll need staff members for this one obviously :)
It would take more time, but can be done while INFA:2 is in development

Either way support for the current version will not be terminated, though this version may have more content for user mods to use than the current setup.
Title: Re: Alliance Standalone
Post by: DrewToby on December 31, 2006, 03:55:33 pm
My vote went to the best-case situation. =/ I've never worked as staff on a mod, but I do understand that it takes a LOT of time and effort ...and since this is, also, the school year (I do not know how many of you all are still in school), that's even worse.

So, yeah. The updates you proposed (particularly the voice acting and extra ships) sounds amazing, awesome, and just reading your post has me incredibly interested in it ...but it also sounds like it could be borderline too much for you guys. I don't know how much you guys do, I don't know exactly how hard it is to make these things...though I can bet it's hard, and that this would be a lot of work.

If you could pull it off, I'd love all of you INF guys. o.o;

So, yes, I'm interested. Definitely!

...and now I'm annoyed that I can't help out...*prods brain to learn how to FRED better*
Title: Re: Alliance Standalone
Post by: Woomeister on December 31, 2006, 04:05:16 pm
Well some of it would be pretty easy, like importing FS1 stuff. Voice acting would be done at the very end so we could use the same voices for the INF:A2 campaign. Most of the work would be updating the INF:A missions and creating new weapons and expanding the original storyline a bit.
Title: Re: Alliance Standalone
Post by: Centrixo on December 31, 2006, 04:20:33 pm
ive had alot of trouble with 2, example tbp there is waaaay too many errors. even if you see no errors there are a awful lot.

im sticking with 1
Title: Re: Alliance Standalone
Post by: Woomeister on December 31, 2006, 04:23:21 pm
The only errors in INF SCP is when the coders change things and I don't know about it :D

I'll also provide full patches and continued support for it.
Title: Re: Alliance Standalone
Post by: SLICK2K6 on December 31, 2006, 09:16:54 pm
Well, whatever you decide, I'll be happy to HTL-ify some ships (as I have been doing), and I might be interested in voice acting... I don't have any experience, but how hard can speaking into a microphone be? :lol:
Title: Re: Alliance Standalone
Post by: Mefustae on December 31, 2006, 09:45:33 pm
Looks good, at least on paper. I would voluneer my FREDing services should the plan go through.
Title: Re: Alliance Standalone
Post by: Snail on December 31, 2006, 10:04:10 pm
Cunning, very cunning, Woo. Another excuse to delay INF SCP.


ANYway, a cool idea for people who's FS2Open is messed up. After seeing what it has to offer, I think it's pretty interesting.
Title: Re: Alliance Standalone
Post by: Dark Hunter on December 31, 2006, 11:35:31 pm
I'd say leave as is. It's not that I don't have faith in your modding skills, Woo, it's just that I can't see this as having enough content to become a standalone mod (IMHO).

Besides, INF SCP is standalone, right? Why not incorporate INF:A into INF SCP. (Man, it's fun typing all these acronyms!  :D). It seems the most logical choice to me. Don't know how workable that is, though.
Title: Re: Alliance Standalone
Post by: Huggybaby on December 31, 2006, 11:43:31 pm
Quote
but how hard can speaking into a microphone be?
It's easy, but having the results be believable and not sleep inducing is not. Compare even say, Derelict (which is OK) to something like  Crimson Skies (http://www.microsoft.com/games/crimsonskies/) (which is movie quality), it's night and day.
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 01, 2007, 03:41:42 am
Somehow I feel that, somewhere along the line in Inferno's development, it'll eventually become a mod that ties in so tightly with FS2.

I can see it now... the Techroom is bombarded every single weapon, ship, techroom entry, mission, nebula, and every other file/cbanim/voice/wingman persona/BLABLABLA from FS1, FS2, INF:A, INF:SCP, the additional fleet, and even cockpitted versions of the SOC fighters and other abandoned ships meant for the original INF R2, whatever they are... And even that doesn't cover everything...

The Alpha 1 compendium XD

Bleargh, I must be strung-out tired... not thinking straight. :sigh: Oddly enough, my mind's fat-hope-wishing for a regular SCP build that allows unlimited (dynamic, they call it?) shipclasses...
Title: Re: Alliance Standalone
Post by: Woomeister on January 01, 2007, 04:57:07 am
I'd say leave as is. It's not that I don't have faith in your modding skills, Woo, it's just that I can't see this as having enough content to become a standalone mod (IMHO).

Besides, INF SCP is standalone, right? Why not incorporate INF:A into INF SCP. (Man, it's fun typing all these acronyms!  :D). It seems the most logical choice to me. Don't know how workable that is, though.
Well the final INF:A and INF:A2 combo with the additional fleet goes over the 130 ship limit already, so I don't thing content will be an issue.
You can run INF:A as a mod of INF SCP already, but you can't have both sets of ships at the same time.

The problem is that INF:A runs on slightly different tables for both versions which may cause issues for modders trying to get new content to work for both versions. This version would have a seperate table set so that wouldn't be an issue.
Title: Re: Alliance Standalone
Post by: T-Man on January 01, 2007, 05:03:29 am
Its up to you Woo, i would vouch for whatever is chosen. A Standalone is certainly a cool prospect though.
Title: Re: Alliance Standalone
Post by: Snail on January 01, 2007, 05:11:15 am
Although I voted for Standalone, things that Dark Hunter pointed out have changed my overall view. I'm so easily swayed. :o
Title: Re: Alliance Standalone
Post by: Woomeister on January 01, 2007, 05:13:01 am
Well like I said content should not be an issue, INF:A's already getting too big for regular builds as it is :D
Title: Re: Alliance Standalone
Post by: mr.WHO on January 01, 2007, 08:08:04 am
I vote for stand alone version, with reFREDED missions to have more action/more complex and voice acting (in place of current: mission start, incoming enemies message, 8 waves of attack, mission end :(  ).

I woud be happy to see some single missions where you play as Earth, JC, Plutonians and some FS1 style ambush missions.
Title: Re: Alliance Standalone
Post by: Snail on January 01, 2007, 08:32:39 am
How come INFA will have voice acting but not INF SCP? :wtf:
Title: Re: Alliance Standalone
Post by: Woomeister on January 01, 2007, 08:43:12 am
Because INF SCP is a lot bigger and needs to also have the voice done at the ned of the main story, since the INF SCP campaign will be released in parts, voice can't be done.

Also I can't gurantee voice for INF:A if nobody is interested and no voices are provided.
Title: Re: Alliance Standalone
Post by: Snail on January 01, 2007, 08:48:50 am
No voices > Bad Voices > MSSam (arguably MSSam could be better than Bad Voices :P)
Title: Re: Alliance Standalone
Post by: Woomeister on January 01, 2007, 09:09:38 am
(http://inferno.hard-light.net/INFAStandalone.jpg)
Standalone already partially working with mission 1 playable, though there's practically no sound effects at the moment :D
Title: Re: Alliance Standalone
Post by: Woomeister on January 03, 2007, 07:46:51 am
70% of all the Terran stuff works now, just need to add ballistic capacities and fs1 weapons to INF:A fighters

(http://inferno.hard-light.net/INFAStandalone2.jpg)
I swapped the Hades to Fenris style maps
(http://inferno.hard-light.net/INFAStandalone3.jpg)

And no the port missions don't work correctly without modification :p
Title: Re: Alliance Standalone
Post by: Dysko on January 03, 2007, 07:57:16 am
Woo, if you need I am making loading screens for Steadfast. Do you think you'll need some also for INF:A? I could make them...

I may also help in voice acting, if you don't mind having an Italianized accent...
Title: Re: Alliance Standalone
Post by: Woomeister on January 03, 2007, 08:00:37 am
Well it's a bit too early for loading screens at the moment, I only have just over a quarter of the ships installed.
I still need to add Vasudan, Shivan, EA, Jovian and Plutonian ships, and finalise what's actually in it yet :)
Title: Re: Alliance Standalone
Post by: T-Man on January 03, 2007, 08:25:15 am
The retexture is a quite clean one, good job, but to be honest i think there's too many windows. That's something i noticed on the INF:A capital models too; tons of windows. I would say "less is more"; maybe one or two long rows, but other than that just the odd grouping here and there. So on this Hades for example, keep the two rows on the side of the head and "body", but loose the others around the engines, and instead keep the plain hull, with some minor additions to add some variety (like keeping the old black texture for the arms holding the smaller engines).

I know thats asking for alot of work, but i think in the long run it will look more effective. These are space warships designed for combat. Windows are nice for the crew, but they'll want alot of heavy armour too to stop enemy fire shreading them. The Fenris is a good model to show this; a few groupings of windows here and there, but the rest is plain hull with some minor decor.
Title: Re: Alliance Standalone
Post by: Woomeister on January 03, 2007, 08:31:32 am
Actually the Hades UV is rather poor in some areas for these texutes, and those shots are just a direct texture replacement with no changes to the model. If I do include a fenris style Hades then I'll remap it to fit the textures better.

Actually I disagree entirely with the number of windows, I like them the way they are. If I cut the number of windows on the ships they would look totally bare.
Title: Re: Alliance Standalone
Post by: Snail on January 03, 2007, 08:52:19 am
Keep the number of windows the same, but lose the rows, they look bad right now. And for the bridge (sticky outy thing) add some 'main' windows or something, to make it look cool.
Title: Re: Alliance Standalone
Post by: Woomeister on January 03, 2007, 08:55:45 am
We'll see once I get round to it.

Just imported the Shivan stuff, including the original HTL Lucifer and our upgraded INF version.
Title: Re: Alliance Standalone
Post by: Snail on January 03, 2007, 08:57:18 am
Will both be included?

Will there be a complete INFA compatible port?
Title: Re: Alliance Standalone
Post by: Woomeister on January 03, 2007, 09:06:52 am
The FS Port?

It might be possible if tbms are used to override default INF:A data using a mod directory. The INF:A armour code can be 'reset' for running the FS Port, and a ship override can reset the exisitng ships to use default FS1 weapons so the missions don't need to be edited and add any missing stuff like seperate entires for the Galatea and Bastion.

The main problem with getting the port running is the additional of basic Vasudan weapons that are used in the early part of the campaign.

I also won't be including the additional mods in the current port as some are either reskins (medical stuff) or would clash with our own stuff (Angel and Gorgon) I'll leave those to the proper port :)
Title: Re: Alliance Standalone
Post by: Woomeister on January 03, 2007, 01:06:40 pm
Started a FSPort override folder to test out the capacity to run the FS Port on top of INF:A.

Mission 1 were you protect the Orff now works perfectly.
Title: Re: Alliance Standalone
Post by: Woomeister on January 03, 2007, 04:15:41 pm
(http://inferno.hard-light.net/Port01.jpg)
(http://inferno.hard-light.net/Port02.jpg)
(http://inferno.hard-light.net/Port03.jpg)
Most of it should work now without modification to the missions, though I'm only up to mission 5.
Title: Re: Alliance Standalone
Post by: Woomeister on January 05, 2007, 11:12:53 am
Started removing the EA weapons from the main INF:A campaign and adding new and replacement weapons
(http://inferno.hard-light.net/INFSA1-01.jpg)

EA weapons will be mostly introduced in INF:A2
Title: Re: Alliance Standalone
Post by: Snail on January 05, 2007, 11:16:31 am
Mind changed again. :lol:
Title: Re: Alliance Standalone
Post by: Woomeister on January 05, 2007, 11:23:15 am
At the moment the Port seems to be working when I play each mission in the techroom, I've yet to try a full campaign run.
I'm currently modifying the INF:A campaign, adding full weapon compatability for FS1 weapons to INF:A ships to each ship entry, and fixing up some minor issues.
Title: Re: Alliance Standalone
Post by: Dysko on January 05, 2007, 11:39:41 am
Why don't you make nameplates for INF:A's ships? Or is it too long/difficult to add another texture for them?
If you plan to make them, I may make some of them with PS.
Title: Re: Alliance Standalone
Post by: Woomeister on January 05, 2007, 11:42:09 am
I might, but I need to add nameplate textures to the models first.
Title: Re: Alliance Standalone
Post by: Mobius on January 05, 2007, 06:20:32 pm
I may also help in voice acting, if you don't mind having an Italianized accent...

Auriga:Picciotti, distruggete il cannone di quella p*****a di una Megaera!
Alpha wing pilot:Suuubbiito signore! Di Alpha wing sono! Mi muovo per distruggere il cannone!
Auriga:Ma che ca**o fai? Hai distutto il <navigation subsystem>! La Megaera se ne è andata!
Alpha wing pilot: Scusatemi, Auriga! E che oggi 'un potevo prendere calimma!

<-<
Title: Re: Alliance Standalone
Post by: Dark Hunter on January 05, 2007, 07:15:37 pm
 :lol:
Title: Re: Alliance Standalone
Post by: Dysko on January 06, 2007, 03:31:35 am
Probably I'd have a more "Milanised" accent  ;) (I couldn't understand the last line: what does mean "calimma"?)

BTW, I have another idea for a standalone INF:A: make it multiplayer compatible! If you do so, I volounteer for multi testing! (*cough*Actually, I'd volounteer also for testing the normal standalone INF:A*cough*).
Title: Re: Alliance Standalone
Post by: Woomeister on January 06, 2007, 04:09:10 am
You can play the current INF:A via LAN. You'll just get some hacked tables warnings.
Title: Re: Alliance Standalone
Post by: Mobius on January 06, 2007, 10:56:13 am
Probably I'd have a more "Milanised" accent  ;) (I couldn't understand the last line: what does mean "calimma"?)

It's Napolitan I think. Something about sleeping...


FREDding multiplayer missions is different.
Title: Re: Alliance Standalone
Post by: Woomeister on January 06, 2007, 05:02:46 pm
Any objections to adding the Sobek and Moloch to offset the EA and Jovian corvettes?

The Sobek was designed during the reconstruction period after FS1...
Title: Re: Alliance Standalone
Post by: mr.WHO on January 06, 2007, 05:25:13 pm
umh, you mean as additional ships just like current INF:A Shivan and Vasudan ships to counter EA and Jovian
(I vote for yes)

or

you mean to be reskinned and used as EA / Jovian ships (I vote for NO).
Title: Re: Alliance Standalone
Post by: Woomeister on January 06, 2007, 05:27:35 pm
As additional ships so if someone uses the 'Terran' version of the Jovian corvette in a campaign. They can use the Sobek and Moloch as well then. I won't be reskinning them.
Title: Re: Alliance Standalone
Post by: Mobius on January 06, 2007, 05:29:45 pm
I vote for yes. Unless there are limits, you may wish to add every ship you want. This will make the INFA campaigns better and will reduce the number of mods added.

Your changes will affect SotGW too...
Title: Re: Alliance Standalone
Post by: Woomeister on January 06, 2007, 05:39:51 pm
I'm using an INF Build for this as I'm currently at about 145 ship entries, so there's plenty of room left.

This includes:
FS1 (Usual stuff)
FS1 ST (Loki, Zeus etc)
INF:A (All the new INF:A stuff)
INF:A Additional Fleet (Vasudan and Shivan fleet)
INF:A2 (EA, Jovian and Pluto ships)
A few extras (like the Sobek and Moloch)

Nothing from INF:A is removed, except for the nebulas as I've switched to the media vp ones for FSPort compatability, though our Sol system planets remain.
Title: Re: Alliance Standalone
Post by: Mobius on January 06, 2007, 06:11:45 pm
Uhm, add the Scylla as well. It's better than the Moloch in many aspects...

Have you planned INF:A 3?
Title: Re: Alliance Standalone
Post by: Woomeister on January 06, 2007, 06:13:54 pm
The Scylla makes less sense in this timeline, and gives the Shivans more corvettes than the others if I do that.

No, unless I do a prequel campaign or something at a later date.
Title: Re: Alliance Standalone
Post by: Mobius on January 06, 2007, 06:20:36 pm
So is there an ETA for the standalone version?
Title: Re: Alliance Standalone
Post by: Woomeister on January 06, 2007, 06:21:49 pm
Depends on the campaign(s)
Title: Re: Alliance Standalone
Post by: Snail on January 07, 2007, 02:50:46 am
Okay, so the fleets are like this currently, correct?

(http://img101.imageshack.us/img101/7610/alliancewg3.png)

Anything I've missed?
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 07, 2007, 04:13:34 am
Any objections to adding the Sobek and Moloch to offset the EA and Jovian corvettes?

The Sobek was designed during the reconstruction period after FS1...

I partially object, mainly because in my thinking, the node has already collapsed and the Sobek was constructed on the GTVA side, not the EA side. In the Moloch's case, I'm not certain... :doubt: Other than that, I don't mind it. :)
Title: Re: Alliance Standalone
Post by: Woomeister on January 07, 2007, 04:41:18 am

I partially object, mainly because in my thinking, the node has already collapsed and the Sobek was constructed on the GTVA side, not the EA side. In the Moloch's case, I'm not certain... :doubt: Other than that, I don't mind it. :)
Of course its constructed on the GTVA side, there's no way it'll show up in the INF:A campaigns :D


Anything I've missed?
(http://inferno.hard-light.net/ShiplistINFA.jpg)
That's the current table
Title: Re: Alliance Standalone
Post by: Snail on January 07, 2007, 04:51:28 am
Damn, I missed a rapeload. XD
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 07, 2007, 04:53:31 am
I partially object, mainly because in my thinking, the node has already collapsed and the Sobek was constructed on the GTVA side, not the EA side. In the Moloch's case, I'm not certain... :doubt: Other than that, I don't mind it. :)
Of course its constructed on the GTVA side, there's no way it'll show up in the INF:A campaigns :D

I stand corrected. I admit I was a bit blur on the topic (been drawing more than being on the computer as of late).

Terrans have so many ships =|
Title: Re: Alliance Standalone
Post by: Woomeister on January 07, 2007, 04:58:08 am
Damn, I missed a rapeload. XD
Well you were going by the stuff in the original INF:A :)

If people are wondering why there's a GTF Latona as well as the Jovian one, the Terran one is for reconstruction based campaigns set outside of Sol, the Jovians use a different species entry so if I change their engine colours at a later date, it'll look odd if the Latona doesn't match the rest of the ships in a mission.

The PVI ??? is there because I haven't decided what station to include for the Vasudans.
Title: Re: Alliance Standalone
Post by: Snail on January 07, 2007, 05:03:56 am
KARNAK!!!11111ODNEOENEONEOENNIENPOEINPEP

jfiasehfjfhoweitje[

The Cairo's description says that it was only recently that the Vasudans let go of their firm tradition to..... blah, right? So the Karnak could be a military installation, while the Cairo is just an armed civilian thing?
Title: Re: Alliance Standalone
Post by: Woomeister on January 07, 2007, 05:10:53 am
I'd rather only include one, either the Karnak or the Cairo
Title: Re: Alliance Standalone
Post by: Snail on January 07, 2007, 05:13:10 am
Karnak then.
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 07, 2007, 05:20:44 am
If people are wondering why there's a GTF Latona as well as the Jovian one, the Terran one is for reconstruction based campaigns set outside of Sol, the Jovians use a different species entry so if I change their engine colours at a later date, it'll look odd if the Latona doesn't match the rest of the ships in a mission.

Point taken, although I still find it odd that two sides still have the exact same ships after a node collapse (but you never know, maybe the Latona was already in development in Sol and outside, while we were flying Ursas in the final mission?).

But INFA has a lot of new models already, I wouldn't be surprised if INF's already exhausted whatever resources are available... :nervous:

(Sorry if I accidentally offended anybody with this post. :doubt:)
Title: Re: Alliance Standalone
Post by: Woomeister on January 07, 2007, 05:23:42 am
Uh no, the point of the modpack is to allow non official missions that don't conform to the INF storyline. If someone wants to use this modpack to do a HOL campaign then they have all the Terran ships avaliable, even if they are not officially supposed to be there.
Title: Re: Alliance Standalone
Post by: Snail on January 07, 2007, 05:27:16 am
Who cares, let's just say that the blueprints were both outside and inside Sol. Savvy?
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 07, 2007, 05:29:33 am
Ah. That explains it, but... ahh nevermind. Blur, blur, blur... :nervous:

@ Snail

15 years is ridiculous time for fighter development in my opinion, but what the heck. I'm going bonkers with all the new posts - time to take a break. :lol:
Title: Re: Alliance Standalone
Post by: Snail on January 07, 2007, 05:53:28 am
Maybe they never touched the blueprints until now.
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 07, 2007, 05:55:42 am
Maybe.

Who knows... :nervous:
Title: Re: Alliance Standalone
Post by: Woomeister on January 07, 2007, 01:49:27 pm
(http://inferno.hard-light.net/INFASA20-01.jpg)
(http://inferno.hard-light.net/INFASA20-02.jpg)
(http://inferno.hard-light.net/INFASA20-03.jpg)
(http://inferno.hard-light.net/INFASA20-04.jpg)
M20 with some edits suggested by Qwer.
Title: Re: Alliance Standalone
Post by: mr.WHO on January 07, 2007, 02:51:26 pm
You could use PVI Karnak as Vasudan instalation.

Could you post a screenshot of Jovian corvette??
Title: Re: Alliance Standalone
Post by: Snail on January 07, 2007, 03:05:59 pm
MD Auriga. Just one letter different and it would become the Morgan Technologies flagship. :)

Great shots. Will you be using alt names.
Title: Re: Alliance Standalone
Post by: Woomeister on January 07, 2007, 03:11:11 pm
Don't know since I'd have to produce alt names for every ship in the campaign.
Title: Re: Alliance Standalone
Post by: Snail on January 07, 2007, 03:51:50 pm
Keep it as it is, then.

Will there be special mission loops? Alliance 1 lacked those.
Title: Re: Alliance Standalone
Post by: Mobius on January 07, 2007, 04:38:06 pm
You don't need loops in campaigns like INFA.
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 07, 2007, 10:38:36 pm
MD Auriga. Just one letter different and it would become the Morgan Technologies flagship. :)

You haven't forgotten... :lol:

Derelict!!! xD
Title: Re: Alliance Standalone
Post by: Mobius on January 08, 2007, 01:10:10 pm
So? Many names are used more than once. Just think to the name "Liberty".
Title: Re: Alliance Standalone
Post by: Snail on January 08, 2007, 02:15:17 pm
Still, MD, MTD, strangez
Title: Re: Alliance Standalone
Post by: Woomeister on January 08, 2007, 02:17:03 pm
Martian Terran Destroyer? :p
Title: Re: Alliance Standalone
Post by: Mobius on January 08, 2007, 02:48:58 pm
Uhm, I don't like two letters prefixes(Shivans excluded).

What kind of government rules in Mars? There's a King?
Title: Re: Alliance Standalone
Post by: Snail on January 09, 2007, 01:01:32 pm
I don't think its a monarchy.
Title: Re: Alliance Standalone
Post by: Dark Hunter on January 09, 2007, 01:26:38 pm
The word "Confederacy" comes to my mind, for some reason. I don't think it's ever refered to as the Martian Confederacy in the campaign...
Title: Re: Alliance Standalone
Post by: Snail on January 09, 2007, 01:27:20 pm
Wasnt the MC in SAH? Or am I going insane?
Title: Re: Alliance Standalone
Post by: Mobius on January 09, 2007, 01:37:51 pm
Anyway it's something to think about. The GTA is no longer an authority in Sol and we can assist to the election of Kings as well.
In such cases, the name of the ships changes: Mars would use something like "Martian Kingdom X".
Title: Re: Alliance Standalone
Post by: Snail on January 09, 2007, 02:35:12 pm
Personally I don't like having Terrans having a monarchy. But you know.
Title: Re: Alliance Standalone
Post by: Woomeister on January 09, 2007, 02:38:24 pm
Well no worries there. No kings, emporers or evil guys with moustaches in charge :p
Title: Re: Alliance Standalone
Post by: Mobius on January 09, 2007, 02:54:11 pm
Well no worries there. No kings, emporers or evil guys with moustaches in charge :p

But the presence of rich people who gained power has not to be excluded. There are people that want to believe in something.
Title: Re: Alliance Standalone
Post by: Woomeister on January 09, 2007, 04:16:24 pm
Beta version of the modpack is now ready.

184mb compressed
500mb installed
FS Port compatability (experimental)
Over 147 ships.tbl entries
30 Flyable craft
New weapons and FS1 weapons included
Voiced Personas in both INF:A and FS Port
3.6.9 INF Build
Enhanced INF:A M20

Note a lot of this is still in early stages and requires completion.

I'll upload this tommorow
Title: Re: Alliance Standalone
Post by: Dark Hunter on January 09, 2007, 05:45:39 pm
*grins broadly*


Sounds awesome!
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 09, 2007, 09:39:17 pm
500MB (http://209.85.12.236/5024/118/emo/bangwall.gif)

Oh well, I'll find a way. :)
Title: Re: Alliance Standalone
Post by: ShivanSpS on January 10, 2007, 12:14:14 am
Beta version of the modpack is now ready.

184mb compressed
500mb installed
FS Port compatability (experimental)
Over 147 ships.tbl entries
30 Flyable craft
New weapons and FS1 weapons included
Voiced Personas in both INF:A and FS Port
3.6.9 INF Build
Enhanced INF:A M20

Note a lot of this is still in early stages and requires completion.

I'll upload this tommorow

just a question, I just started to read this, this sntandalone vercion? will formerly override the current INF:A righT?
Title: Re: Alliance Standalone
Post by: Woomeister on January 10, 2007, 09:26:38 am
asyikarea51:
It's 184 compressed not a 500mb download.

ShivanSpS
Yes hence the thread title :)
I suppose it does in a way, since the missions for this aren't really compatable with the current version.
Title: Re: Alliance Standalone
Post by: Dysko on January 10, 2007, 11:00:21 am
Is there place for another tester? :)

BTW, have you decided whether to use nameplates? And for loading screens? (however, for the loading screens I think you'll have to wait... I'm currently having problems making Steady's ones)
Title: Re: Alliance Standalone
Post by: Woomeister on January 10, 2007, 11:13:15 am
I'll probably need many testers for this

Nameplates are currently possible on the Fenris, Leviathan (upgraded model), Orion, Auriga and Nemesis. Additional nameplate support maybe added at a later date, but I didn't want to delay producing this modpack for adding the nameplates.
Title: Re: Alliance Standalone
Post by: Mobius on January 10, 2007, 02:15:25 pm
If you need all this time, I have the opportunity of completing SotGW....There are 11/40 missions but I have to change many things due to Woo's add ons.

I recommend DySkO. I think he can do the tester admirably...right, DySkO?
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 10, 2007, 06:55:35 pm
This probably sounds like a noob question, but what do I need to look out for in the test run other than crashes and spelling/grammar errors (no offense intended :))?

If it's a short-term test (my three months of ultra-slackamania free time is almost up :(), you could use me as a volunteer. Besides, if I want to help out, I've got to start somewhere...
Title: Re: Alliance Standalone
Post by: Woomeister on January 11, 2007, 06:44:55 am
Testers need to:
Find crashes
Find missing files
Test game Balance
Test POF data is complete and working
Test compatability with the FS Port

Testing will be long term.
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 11, 2007, 07:19:13 am
Point taken. :)

Long term, eh... :doubt: Depending on what happens after my holidays, I may or may not be able to volunteer for a long-term test. But thanks anyway.
Title: Re: Alliance Standalone
Post by: Dysko on January 11, 2007, 07:50:55 am
Find crashes
My friends call me the "crash magnet" :doubt:

Find missing files
When somebody (LieutenantGeneralMobius) made an error in a Steadfast table entry for the Imset bomber (pointed to a non-existant POF file), I found it immediatly even if it was not supposed to be in the mission I had so far.

Test game Balance
I think this is the most difficult part...

Test POF data is complete and working
This means see if all textures are correct, if all the gunpoints are where they should be, if all the thrusters are where there are the engines and so on, right?

Test compatability with the FS Port
It's too easy! (ahem... you mean testing all FSPort missions with INF:A, right? :nervous:)
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 11, 2007, 08:20:14 am
My FSPort is riddled with errors... :doubt:
Title: Re: Alliance Standalone
Post by: Woomeister on January 11, 2007, 09:55:01 am
Crashes - Should be rare and probably caused by something being missing
Missing Files - Quite difficult to do as I'm talking about things like sound effects and weapons trails which the debugger might not complain about
Game Balance - The big one as much of the Shivan and Vasudan stuff is still experimental
POF Data - Things like docking, engine glows going out when disabled etc
Port - Yeah more or less playing it to see that it is working right. Though the missions have been debugged I haven't played FS1 in years so aren't 100% sure everything is working right.
Title: Re: Alliance Standalone
Post by: Dysko on January 11, 2007, 11:21:54 am
So... can I join? :)
Title: Re: Alliance Standalone
Post by: Snail on January 11, 2007, 12:31:12 pm
Please may I join the testers. :)
Title: Re: Alliance Standalone
Post by: Woomeister on January 11, 2007, 12:51:47 pm
I'll be doing a recruitment drive once I get a few things sorted :)
Title: Re: Alliance Standalone
Post by: Mobius on January 11, 2007, 03:37:19 pm
The first wing of testers is disbanded?
Title: Re: Alliance Standalone
Post by: Snail on January 11, 2007, 03:42:46 pm
If Woo didn't like some of the stuff we did with the first one he may get rid of one or two of us. :nervous:
Title: Re: Alliance Standalone
Post by: Woomeister on January 11, 2007, 03:59:24 pm
Well you guys tested a different version of INF:A. Though your quite welcome to volunteer for this version :)
Title: Re: Alliance Standalone
Post by: Snail on January 12, 2007, 07:53:21 am
I volunteer! As long as I get paid!
Title: Re: Alliance Standalone
Post by: Woomeister on January 12, 2007, 08:40:42 am
The following should gain access to the new INFA internal within a few days:
Qwer
Rampage
LieutenantGeneralMobius
Snail
Darth DySkO

If your not on that list and want to get involved let me know :)
Title: Re: Alliance Standalone
Post by: Snail on January 12, 2007, 08:41:46 am
I seee my nameeee!!!!!

*jumps for joy*
Title: Re: Alliance Standalone
Post by: Mobius on January 12, 2007, 11:43:22 am
Idem!

Asyikarea51 has been excluded once again...

I hope this time I will have more time. I was always here and started vanishing for long periods after INF:A testing.
Title: Re: Alliance Standalone
Post by: Woomeister on January 12, 2007, 11:47:54 am
He said he can only help with short term testing, which isn't much use to me.

If you mean before release? Then plenty of time, there's no INF:A2 campaign yet :)
Title: Re: Alliance Standalone
Post by: Mobius on January 12, 2007, 11:59:48 am
That's ok for me.
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 12, 2007, 12:03:44 pm
Huh?

I have yet to get myself involved with any projects in any form. So technically I'm not excluded - I'm just not included. The thing is, I don't know what's Woo's definition of "long term". Months, or... ??? :confused:

I just hope my results come out in late February instead of the end of this month xD They never mention the release date... :blah:

:lol: Just test properly, guys. :)
Title: Re: Alliance Standalone
Post by: Mobius on January 12, 2007, 12:08:54 pm
I'll do my best. Seriously.

Well you will be included in the INF SCP testing team(all the community will test it :lol: ).
Title: Re: Alliance Standalone
Post by: Woomeister on January 12, 2007, 12:11:09 pm
what's Woo's definition of "long term". Months, or... ??? :confused:
6-18 months most likely to complete INF:A updates and INF:A2
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 12, 2007, 12:18:22 pm
One and a half years maximum? Ouch.

In the worst-case scenario, I'll get thrown into long-term government service by then. Better not be troubled by testing in that case. :sigh:

Still, if there's a simple task or two that needs to be done, and I know how to do it, I'll volunteer some time. Best I can do there. :)
Title: Re: Alliance Standalone
Post by: Mobius on January 12, 2007, 12:33:22 pm
Uhm...A51( :D ) is a member of the Inferno Night Cafè Club...
Title: Re: Alliance Standalone
Post by: Snail on January 12, 2007, 12:34:33 pm
Huh? He's in the HLPInstallation.
Title: Re: Alliance Standalone
Post by: Mobius on January 12, 2007, 01:31:43 pm
but not included in the testing team.
Title: Re: Alliance Standalone
Post by: Snail on January 12, 2007, 01:32:29 pm
I think he would've been but he refused.
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 12, 2007, 01:42:25 pm
I don't even know if I'm volunteering or refusing. Haha. :lol:

It just so happens to be that I have a boatload of free time that's almost finished, and I have absolutely no idea as to what is going to happen when that free time is over. :(
Title: Re: Alliance Standalone
Post by: Mobius on January 12, 2007, 06:09:05 pm
There still is INF SCP. I'm sure you will be able to test it.
Title: Re: Alliance Standalone
Post by: Snail on January 13, 2007, 03:36:55 am
Oh yes... I nearly forgot about the main campaign. :lol:
Title: Re: Alliance Standalone
Post by: Mobius on January 13, 2007, 10:35:05 am
Ho could you have done something similar?
Title: Re: Alliance Standalone
Post by: Woomeister on January 13, 2007, 11:24:03 am
(http://inferno.hard-light.net/STCP.jpg)
Title: Re: Alliance Standalone
Post by: Snail on January 13, 2007, 11:47:40 am
Oooh. Time to check internal.... ;)
Title: Re: Alliance Standalone
Post by: Mobius on January 13, 2007, 11:48:51 am
...archives? :D

Good, good.
Why you ULed the Nyx?
Title: Re: Alliance Standalone
Post by: Woomeister on January 13, 2007, 12:07:53 pm
Eh? Because it's in the modpack and needed to be done.
Title: Re: Alliance Standalone
Post by: freespaceking on January 13, 2007, 02:02:30 pm
I would like to do some testing for inferno.
Title: Re: Alliance Standalone
Post by: Woomeister on January 13, 2007, 02:11:03 pm
For the moment we'll probably stick to the current testing staff that we have until the next phase of the project.
Though thanks for offering :)
Title: Re: Alliance Standalone
Post by: Snail on January 13, 2007, 02:20:38 pm
We should give you a Garden of Eden test, too. We'll give you a model from INFA and see if you release it. :lol:

Sorry for the sick joke.
Title: Re: Alliance Standalone
Post by: Trivial Psychic on January 14, 2007, 09:43:03 pm
How soon does the expanded pack get released?  I'm eager to patch those into FSPort.
Title: Re: Alliance Standalone
Post by: Snail on January 16, 2007, 02:06:00 pm
You mean the Vasudan and Shivan things?
Title: Re: Alliance Standalone
Post by: Trivial Psychic on January 17, 2007, 02:27:11 am
Actually, I was referring to the cockpitted Loki and Zeus, but some of the other ships would be useful to plunder... ah, I mean borrow :nervous: ... er, enjoy?
Title: Re: Alliance Standalone
Post by: Woomeister on January 17, 2007, 04:21:18 am
I'll probably release those two seperate once I get a chance.
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 17, 2007, 10:00:05 am
I've had this odd interest in the Loki for a very long time now.

Sure, the payload sucks, the stealth is so easily defeated, the speed is average and it's pretty much paper thin... but it supports the good-ol' UD-8/Maxim combo and it's a superagile little bugger.

:lol:
Title: Re: Alliance Standalone
Post by: Mobius on January 17, 2007, 01:51:53 pm
I would like to do some testing for inferno.

(http://www.hard-light.net/forums/Smileys/HLP/welcome2hlpbb.gif)

Welcome to the HLPBB...and to the Inferno Night Cafè!
Title: Re: Alliance Standalone
Post by: Dark Hunter on January 17, 2007, 03:49:50 pm
...and it's a superagile little bugger.

:lol:

QFT

I was playing Utopia the other day, lots of talking-talking-talking and not a lot of action. But you're in a Loki for some of the missions, so I just entertained myself by barrel-rolling and dodging amongst cargo containers and warships. It was really amusing when I told the wingmen to form up on me... *CRASH*  :D
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 17, 2007, 11:42:50 pm
Does QFT stand for "Quoted For Truth" or something?

Yep, I just like to fly the Loki once in a while. When I get the chance to fly it, I usually do (even against the better Ulysses sometimes). Even in The Finest Hour I used it despite having better ships to pick from...

:lol: :lol: :lol:
Title: Re: Alliance Standalone
Post by: Mobius on January 18, 2007, 12:24:36 pm
I don't like the Loki's design, but I'm widely using it in my campaigns.
Title: Re: Alliance Standalone
Post by: Woomeister on January 21, 2007, 03:57:34 pm
(http://inferno.hard-light.net/AngelScout.jpg)
Created from one of Vasudan Admirals 'uglies':
http://www.hard-light.net/forums/index.php/topic,44840.0.html
Title: Re: Alliance Standalone
Post by: asyikarea51 on January 21, 2007, 06:44:51 pm
Angel?

Interesting rubbery look to it. :wtf::yes:

Narrow cockpit... but realism... ahwell. =|
Title: Re: Alliance Standalone
Post by: Trivial Psychic on January 21, 2007, 07:26:00 pm
Is that HiPoly?
Title: Re: Alliance Standalone
Post by: Mefustae on January 21, 2007, 09:45:58 pm
Is that HiPoly?
It's better than HiPoly, it's TriPoly!
Title: Re: Alliance Standalone
Post by: Trivial Psychic on January 21, 2007, 10:49:17 pm
 ::)
Title: Re: Alliance Standalone
Post by: Woomeister on January 22, 2007, 11:27:56 am
Is that HiPoly?
Yes.
Title: Re: Alliance Standalone
Post by: Woomeister on January 23, 2007, 04:31:40 pm
Bit of a note on this standalone modpacks compatability.

Campaigns Compatable:
INFA
INFA2
FS1 (FS Port Mode)*
Silent Threat (FS Port Mode)*

'FS Port Mode' is a mod directory which overrides the core INFA modpack behaviour, it removes new ai and armour settings and sets all ships used in FS1 to their default tech descriptions and loadouts. It also overrides new INFA ships to have 'FS1 style' loadouts while in this mode. This allows you to use the INFA ships in a FS1 based campaign without having to worry about beams or railguns, or ripper cannons. The INFA campaign shouldn't be played in this mode, and the FS1 campaign from the port should not be played unless you are in this mode, otherwise you'll have balance issues or wrong weapons showing up. While in this mode the new INFA weapons are still selectable and useable, they have just been removed from the default listings for each ship. So you can add railguns to capships but they won't be there by default when you place it in FRED.

* Must be FS Port 3.0.4 versions or later

Note that campaigns for the port that have their own tables, such as Awakenings, are not currently compatable with this modpack.
Title: Re: Alliance Standalone
Post by: Mad Bomber on February 18, 2007, 08:31:41 am
Awakenings doesn't use changed tables anymore IIRC.
Title: Re: Alliance Standalone
Post by: Woomeister on February 18, 2007, 08:34:21 am
The current version on the FSPort website is packaged with tables.

I've already produced an INFA compatable version of awakenings anyway. There's a screenshot in the INFA eyecandy thread.