Archived Boards > Alcibiades' Gamble
Alcibades' Gamble Reviews
Rodo:
--- Quote from: utops on March 07, 2009, 09:40:04 am ---Thx for new campagin to play, but balance is bad ...
WTF is with that Sanrid....
apears and destroy Mathis almost instantly...
I don`t have chance, to destroy shes beams, beacause she just pop up from jump and BLOWF FfgSDdf everybody death...
im play it on easy...
Thats is ok? Shes one hell of the instant destroyer, or its just me?
Thx for reply...
--- End quote ---
destroy the fighters, order delta to cover mathis and alpha to attack everything.
fly to the side of mathis, when the sarnid jumps in, target the rear-side beam and blast it to hell with the tempest and the double subach.
once that's done get back to the mathis and destroy fighters and bombers.
when the last pair of bombers is destroyed go for the forward beams of the sarnid and order all your wingmates to destroy the sarnid.
that should do it, keep your fighter and the mathis safe, that's the trick.
utops:
--- Quote ---destroy the fighters, order delta to cover mathis and alpha to attack everything.
fly to the side of mathis, when the sarnid jumps in, target the rear-side beam and blast it to hell with the tempest and the double subach.
once that's done get back to the mathis and destroy fighters and bombers.
when the last pair of bombers is destroyed go for the forward beams of the sarnid and order all your wingmates to destroy the sarnid.
that should do it, keep your fighter and the mathis safe, that's the trick.
--- End quote ---
Yep! thats the solution.
Thx mate.
tinfoil:
In this campaign the solution to the problem is usually, find what's dealing out the damage and blow it to hell. I learned that the hard way.
Rodo:
--- Quote from: utops on March 07, 2009, 10:12:48 am ---
--- Quote ---destroy the fighters, order delta to cover mathis and alpha to attack everything.
fly to the side of mathis, when the sarnid jumps in, target the rear-side beam and blast it to hell with the tempest and the double subach.
once that's done get back to the mathis and destroy fighters and bombers.
when the last pair of bombers is destroyed go for the forward beams of the sarnid and order all your wingmates to destroy the sarnid.
that should do it, keep your fighter and the mathis safe, that's the trick.
--- End quote ---
Yep! thats the solution.
Thx mate.
--- End quote ---
you'll find mission 6 even more challenging mueje... muejejejeje!
Enioch:
--- Quote from: Rodo on March 07, 2009, 04:11:29 pm ---
you'll find mission 6 even more challenging mueje... muejejejeje!
--- End quote ---
Can't play it. I finish mission 5 (with both cruisers' hulls at >50%) and the game freezes at Mission 6's loading screen. :(
I'll run a debug build and try and find out what's going on....
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