Modding, Mission Design, and Coding > Help Wanted/Offering Help

Random mission generator

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krevett62:
Ok i understand better, well your idea is probably better as it allows more things to be done (as lua can access much more data related to the game).
But i'll need to learn lua more seriously if i have the time ^^

wookieejedi:

--- Quote from: krevett62 on January 28, 2018, 11:07:54 am ---Ok i understand better, well your idea is probably better as it allows more things to be done (as lua can access much more data related to the game).
But i'll need to learn lua more seriously if i have the time ^^

--- End quote ---

Excel might work better for allowing someone else to use it though, especially if macro buttons are used. It all really just depends on your ultimate goal for the generator I think. Mine is more of a self sustained black box, whereas I think you  want yours to me more available as a tool to the public?

krevett62:
Well for now it's a simple entertainment, i'll see how far it can go and perhaps release it if i find it useful.

For now it's not really functionnal (it generates only a mission with a bunch of fighter wings spawning at random time to random place within an ally's range, directive to destroy spawning wings and a random background. All ship classes are set random from a list you choose from before generating the mission) but i'd like to be able to make escort and assault missions.
Also by using lists to select from you can add as much ship and weapons classes as you want (you can choose to select them or not if they appear in the mod you intent to run the mission with).

And as i said in my first post if someone is willing to help i can share the unprotected file (i try to comment the code as much as i can) there's no secret and still much much work to do ;)

wookieejedi:

--- Quote from: krevett62 on January 28, 2018, 11:54:20 am ---Well for now it's a simple entertainment, i'll see how far it can go and perhaps release it if i find it useful.

For now it's not really functionnal (it generates only a mission with a bunch of fighter wings spawning at random time to random place within an ally's range, directive to destroy spawning wings and a random background. All ship classes are set random from a list you choose from before generating the mission) but i'd like to be able to make escort and assault missions.
Also by using lists to select from you can add as much ship and weapons classes as you want (you can choose to select them or not if they appear in the mod you intent to run the mission with).

And as i said in my first post if someone is willing to help i can share the unprotected file (i try to comment the code as much as i can) there's no secret and still much much work to do ;)

--- End quote ---

Nice. That's a good feature, and I wish you the best of luck with your progress!

AdmiralRalwood:
I have an incomplete random mission generator written in python... somewhere... it was very, very simple. To be honest, the most advanced part of it was the squadron name generator, intended for the briefing.

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