Modding, Mission Design, and Coding > The Modding Workshop

Update 13/2/22(Still Alive) Working on new B5 mod.

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Trivial Psychic:
You didn't include submodel debris for the spines, did you?  ;7

Colonol Dekker, the next ship i am working on is the Olympus corvette to complete the EA fleet for that time frame in the show. Then i will release the EA fleet pack. Then i will go to the Battlewagon.

I didn't trivial though i did included destroyed models so when they blow up they leave stumps. I just need to see if there is a way i can set it so there is like a blood explosion for when they are destroyed and not a standard explosion

Iain Baker:

--- Quote from: Trivial Psychic on January 13, 2022, 04:38:16 pm ---EFNI calls those two vertically-elongated tube weapons "plasma mortars".

--- End quote ---

That site is bloody fantastic. Lots of ideas on there that could be pinched for use in other franchises and universes too 😎

Trivial Psychic:
I like how they tied the Shadows in with the Dilgar (something many have suspected), but then on to the changes in Earth Gov afterwards, the set-up for the Minbari War, the Centauri attack and peace talk disruption, and all of it.  I make a total read-through of that site every few months.

And i have the flying brick....... errr the Olympus Class corvette in game and working. Totally chuffed with this model. Unlike the TBP version i have added fighter docking ports to the bottom of the ship so a wing of starfury's can be dropped of by it or a shuttle.

Now i have had some issue's with NaN blank screen errors but i think i have them sorted now. I will continue to test but all being well i will release the EA ship pack within the next few days.

Now for the pics!


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