I can
upload what I have now but the effect isn't up to what I'd like at the moment:
- The effect is too dark for my liking, and you can barely tell the texture is moving unless the environmental light source is shining directly on it
(gamma in screenshot isn't representative of what I see in-game).
- There's a single frame at the beginning of the animation where I erased the Shadow skin over the cockpit windows when I was planning on animating the
shine map too. This is a simple fix and barely noticeable as is, but still needs to be addressed.
- I didn't modify the T-bolt2a texture, which covers the engine cowlings. As such you can still see some green on the model. More noticeable than the above
point, but not hard to correct either.
- I increased the brightness/contrast on the base T-bolt texture to make the paneling stand out more but neglected to gray out the green decals. At this
point I might just leave that bit, since the green doesn't show through the Shadow skin anyway.
- That little break in the cockpit window on the shinemap is GLARING (literally).
- Would like to modify the model file itself to give the thing some treadmark Shadow spikes. Not too many though.
- Anything else I can nitpick.
The effect is basically identical to the standard Shadow skin: 20 frames ran at 30 fps. I haven't found anything in the Zathras .vps that would imply a Shadow skinned EA fighter yet.