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Karl:
Rotating 45 has the effect of also cutting off the top left and bottom right corners of the map, I have experimented with it but for missions where there are areas of interest in the corners of the map its not really acceptable (If someone can implement a larger mission size (Wolfman is looking at implementing a 200*200 size) you could rotate plan the map in a 120*120 space within the 200*200 boundary and "fill in" the rest)
There is a mission in operation 3 I think of MC1 where you have to extract at the top of the hill at the opposite end of the map, at the top of the hill is a madcat W and some bulldogs plus a hunchback IIC (from memory), I use to use the camera prob to see the madcat and the a well placed large air-strike with a small air strike on top at the tip of the cockpit would regularly result in a fully salvaged madcat W
Scotty:
--- Quote ---Rotating 45 has the effect of also cutting off the top left and bottom right corners of the map,
--- End quote ---
If you're porting the campaign missions over, just make the map a little bit taller than it is wide (if you can, never really messed around with the editor and I don't have it on this comp) and fill the bits that don't normally exist with random filler stuff.
Already covered.
NGTM-1R:
Uh, guys. They're artillery. Clans get airstrikes. :P
Stormkeeper:
I'll be eagerly awaiting this. I knew there was a reason to keep my MC2 discs around!
Starman01:
I can hardly wait myself :) Though you will not need your disks anymore :)
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