But I'm unlikely to actually ever use it (I think it'd be a useful feature, but I don't MOD very much anymore), so maybe Galemp or somebody who's interested should give their idea about what they think would be logical.
Well, there could be a campaign that takes place in the Capella Nebula which is very heavily EMP charged, and as the campaign progresses GTVI isses a new fighter class with EMP shielding, and later in the campaign a new fighter with EMP immunity. Could be a nice way to up the tech level, especially if the newer fighters are inferior and the player has to choose from taking a fighter with Tempests and tolerating the interference, or taking a weaker fighter and being able to use Harpoons.
This isn't what I had in mind (that's beyond your level of clearance, Pilot) but it's a perfectly good application of the system.
Oh, I can think of plenty of great applications for this field (anything that adds another level of strategy is a win in my book) and I fully support it being added in. I was just stating that it is unlikely I will personally make it into a MOD and distribute it into a campaign.
Although some EMP shielding would be nice whenever more than one AI fighter has EMP missiles and they launch them at the drop of a hat; turning your targeting into a jumble for minutes at a time.
Heck, it would be useful for a special forces bomber on a surgical strike. Have an escort fighter wing cover it by repeatedly firing EMP missiles into the enemy fighter formation, while the bomber can fly through the interference without worrying about target lock being damaged (near impossible to not get hit with a friendly fire EMP shockwave) and effectively ignore the hostile fighters.