I'd rather have a health bar than have my screen blur out and turn red (a LITTLE of that at critical health would be alright).
What. I'm pretty sure I had a health bar in my Crysis 2, dunno wtf you were playing.
The gun control felt wonky, especially when using scopes. The ACOG was SOOOOOOO twitchy I stopped using it.
I had no problem with it, it felt nice and smooth on my end.
Shooting from the hip felt very poor with pistols and smg/rifles.
Well yeah, of course it would. You sacrifice accuracy for being able to shoot on the move and such. I don't see the issue here.
I generally liked the pushbutton stealth and armor suit modes, but HATED the "auto" strength mode. I liked the 4 distinct suit modes better.
I actually thought the powers were handled much better in Crysis 2, strength and speed mode always being on. It both made those modes more useful and micromanaging powers a lot less of an issue.
Binoculars were not as good, and the 'tac assessment' thing seemed pointless and highly forced.
I dunno, I found the binoculars far more useful in Crysis 2 because of the tac assessment thing, it allowed you to see what you're up against and plan accordingly, and you could easily just ignore it just the same.
I wanted my 2 primary guns and sidearm back.
I honestly can't disagree here.
I really liked the wide variety of weapons, but not the customization restrictions.
Are you kidding me? That's something that should have been done in Crysis 1 too, as it not only separates the guns further, and makes them more distinct, it make a hell of a lot more sense too.
Pingers were irritating as ****.
Um, yeah. It was basically a miniboss bro, of course it'll be irritating.
I was quite impressed with the PC port, and crytek continues to prove their worth as developers. I could still detect traces of consolitis, but it wasn't the pile of crap that's come to be expected of console ports, and it didn't really impact my enjoyment of the game. I was expecting much worse.
lol consolitis, really? I shouldn't need to go in depth on how silly such a claim about anything is.
The main thing that got me was the bright and glowy graphics and the soft focus.
In a positive or negative way? You're rather unclear here.
I try not to judge too much on story since it is highly objective, but I have to say it barely felt like a continuation of Crysis. The whole Hargrieve (sp?) puppet master thing came WAY out of left field, and the Ceph were the same aliens as 1 in name only. The city atmosphere was strange to me. I was given the impression that it was supposed to be a highly populated city under quarrantine and martial law (at least for the beginning stages) with all those radio reports and various other cues giving the impression of civilians in the mix of it all, but during gameplay it's completely deserted except for a few randomly placed quarrantine points and a couple of areas of infected civilians.
It IS three years after the end of Crysis 1, so that'd be why it's quite different. About the city, of course it'd be like that, most people not under military protection or in quarrantine would have likely been killed off by the Ceph or the infection.