Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on September 18, 2005, 07:59:58 am
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Changes sine the V2 version:
- fixed UV mapping on some places
- replaced the lower fin and engines with completely new one
- replaced large turrets with new ones
- added some minor detail here and there
(http://img225.imageshack.us/img225/1373/screen00811jz.th.jpg) (http://img225.imageshack.us/my.php?image=screen00811jz.jpg)
Avalialbe at Hades Combine (where else :rolleyes: )
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If this be the high-poly version, my lad, 'tis needing a mite more work. A few more screenshots wouldn't be amiss, but from what I can see the mapping's a cryin' shame, and the polies have gone far and wide.
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Arr...i dont like it either >.>
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As I said, this is a bit enhanced version of hte V2 one.
It doesn't go in the redicolously high poly range like the HTL Orion, as I feel 5600 polys is enough for a decent ship and I do plan on making a few mission with more than 1 capship in them without turning the game into a slideshow...
You don't have to like it nor do you have to use it - your choice.
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yarr, on a fine system like me own, a couple o' high poly ships aint gonna make too much of a difference
or crazy, but maybe get another scurvy modeller te UV map for yeh
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In the case of the Hecate... more polys. Also less stretched textures.
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Doesn't look that bad actually, but could use some work :)
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Screensahot sucks, I know...
But I'm to lazy to go make a proper one :D