Hosted Projects - Standalone > Archived Star Wars Conversion Threads

wanna help us??

<< < (15/16) > >>

ok no problem, when u need a linux tester u can send to me a pm :)


I am a great SW-Fan and i like to help you.

--- Quote from: KARMA on January 22, 2004, 07:27:14 am ---what we need:


we need FS2 expert modellers, with the ability of building complete highpoly models (lods, debris..) specifically designed for FSO, working perfectly, without useless details or polywastings.

we need good modellers, even if newbie to FS2 modding, we'll teach em what they need to know

we need modellers still learning to become good and skilled ones, but with good knowledge of what is needed to put a ship in game,they'll do the "dirty" job of making lods/debris/hierachy/turretts and all the minor editing to already done models, and as soon as they get more expert we'll give em to try to do more complex stuff

--- End quote ---
I only worked sometimes with an old pof-editor to change textures. But i am willing to learn more.^^

--- Quote from: KARMA on January 22, 2004, 07:27:14 am ---fredders

we need some fredders to create a minicamp melee based for a teaser that could be ready soon
we need some fredders to build some minicamps for a demo that shouldn't be that far
Knowledge of the recent sexps avaiable in fredopen, like those about persistent variables, is an important requirement
--- End quote ---
All too easy.^^

--- Quote from: KARMA on January 22, 2004, 07:27:14 am ---table editors

we need people to work on the game balance, trying to reproduce XVT game balance/stats into FSO.

--- End quote ---
I read many Starwars Expanded Universe. And i edit one time the week anything in my own ships.tbl.

--- Quote from: KARMA on January 22, 2004, 07:27:14 am ---testers

we need people to test tables and missions as soon as they are ready and possibly to take screenshots of our artwork.

--- End quote ---
I always test my tables.^^

I'm quite saddened seeing so little help being given to this mod.  I've been checking in on it here and there and until recently also had no idea it was suffering so badly, I mostly just remember seeing all the pretty screenshots.  I'm curious how definitely you guys are planning on doing a complete merge with IA.  You guys have shown off far more impressive models and ships so far than their conversions, and I can only hope that the merge would end up putting those to use in whatever star wars mod comes about from it.  I don't know how much I can help with the mod itself, but I have some experience with the star wars community from a long time ago (used to be in TRA, and played XvT online religiously for several years, beat XWA, all that stuff) and would love to help reinvigorate community interest in this stuff.  I'd love to work on the website, but its thread hadn't even been bumped in two years, which is strangely the last time the website was updated it seems.  How many people are still 'working' on this mod, whether it be modelling or working with IA, or whatever?  I've seen MetalD, and The_Noob apparently is trying to get in.  Is Hippo still involved with it much?  If you guys aren't in fact restructuring, I'd love to see where else I could help out too.  I was hoping this would become the game to replace the again Lucasarts offerings, and still think it has that potential.

Anyone who wants to get this project restarted, send me a PM.

I'm still waiting for THE N00B's second response, btw. :)

I have some hands on experiance with photoshop and whatever, so i can help with textures and whatever, not so good at mapping yet, but if u need hep making things look more realistic or need me to make a sample so u can make it into a map, i would be happy to help.
i would also be happy to do soem testing.
i also know how do do basic fredding, so if u need some help, i can put together a mission 4 u and then u could touch it up to your likeing...

i would be best in the 2d moddelign area working on textures and such but should you need some help elsewhere... let me know... i am happy to help...


[0] Message Index

[#] Next page

[*] Previous page

Go to full version