Author Topic: Capships unable to use submunitions?  (Read 244 times)

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Offline Zarax

  • 210
Capships unable to use submunitions?

I'm noticing that in the newer builds AI seems to have trouble using Infyrno-like weapons on capship turrets, especially against other capships.

I tried a simple setup with 2 scenarios:

1) a Fenris-class attacking an Arcadia and replacing the fusion mortar with Infyrno
2) same as before but keeping the fusion mortar and adding to it the "Spawn Cluster Bomb Baby, 14" flag

In both cases the Fenris stopped using its turret.

Is this by design or am I missing something?

The Best is Yet to Come


Offline EatThePath

  • 28
  • Laser Lich
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Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."


Offline Zarax

  • 210
Re: Capships unable to use submunitions?
The Best is Yet to Come


Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: Capships unable to use submunitions?
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland


"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."