https://robertsspaceindustries.com/citizens/DireWolf
Aurora at the moment, but considering an upgrade to a 300 or 325.
At this rate, Mike's Constellation is going to have the heaviest guard a light freighter has ever seen.
Would it make more sense to fly with escorts, or to have pilots crew your ship? Or just switch back and forth when you're bored?
Would it make more sense to fly with escorts, or to have pilots crew your ship? Or just switch back and forth when you're bored?
Wait, is this like in-game purchases? I kinda remember how much flak Mass Effect and other games had when they tried to pull stuff like this off.
Should there be an effort made to aquire an official HLP Iblis?
Or even suit up and walk on them with magnetic boots.Then I shall grab my suit, load my RPG on the shoulder and come out that airlock shooting those pirate bastards to hell!
Or even suit up and walk on them with magnetic boots.Then I shall grab my suit, load my RPG on the shoulder and come out that airlock shooting those pirate bastards to hell!
imagine the possibilities! a soldier ejects from a ship to rpg the face of the bastard tailing him.
pure bf3, but in space :P
on a more serious remark: oh hell please don't let that happen.
Infantry weapons do not work well on starfighters. The reverse is not true.
Why are you guys splurging so much into this game?Because I'm excited for it and so far, I think it's worth it. You might disagree, but I'm sure there are things you spend money on that I wouldn't consider worthwhile.
Why are you guys splurging so much into this game?Because I'm excited for it and so far, I think it's worth it. You might disagree, but I'm sure there are things you spend money on that I wouldn't consider worthwhile.
Why are you guys splurging so much into this game?
The "pay-to-win" scenario is almost a given by now to me, and all this constant talk in RSI about milestones and all the increasingly convoluted merchandising and marketing gimmicks to get them more money is making me dizzy in an unfunny way.
If its pay to win, why they limited the Idris to 250 and not sell 10000 more. In the SC Forums the people would pay 1500 Dollar for the frigate or 2000 Dollar for the escort carrier. Even without knowing the specs of the ship. Pay to win would be a ship no other get without paying for it. The Retalitor is farmed in about 80-90 hours. So as a Backer I have only a time bonus. If I play only 2-3 hours a day and another one plays 9 hours he have soon the ship an my bonus is gone.
(Reasoning: What you think will happen if you walk up to an actual military naval yard and ask to buy a Carrier? Right.... you get arrested.)I dunno. If you approached the Russian military with enough money, they might be willing to talk.
so what you're saying is that carriers and the like are a highly rare thing to see. working, even.
They totally should have beamz. Why they don't have beamz? Are they insane? Beamz ffs!
EDIT: Aesaar, I think this (https://robertsspaceindustries.com/pledge/69-digital-mercenary) is the current link to the Digital Mercenary pack.Yeah, it looks like the link changed when the LTI deadline passed on Saturday. First post edited.
Another thing is:
How could a Orion Class looks in Star Citizen Mod? Like the Sleeping Room, Bridge, Hangar, Showers, manned Gun Turrets, Storage (Missile/Bombs), Restrooms, Bar, Briefing Room, Commanders Room etc.? ;)
Looks like now is your last chance to get a physical citizen card in case you haven't got it yet.
The deadline to submit information to receive a Citizen Card was February 16, 2013.
Several people didn't receive their cards (lost in the mail, etc) so they're doing another production run and they're allowing backers who haven't received their cards to upgrade.
Faith – Organizations that have come together for a single cause or under a single banner. This could be rebels fighting for Terran Independence or the devout followers of the LAMP!
The question is more, what kind of org are we going to be? A corp that specializes in modding vehicles? The cult of Alpha 1? A Merc group fighting to make sure Space stays Free?
I like that cult idea. Just have a good feeling about it.
So anyone want to team up with the Astro Korps (http://forums.spacebattles.com/threads/s-mack-the-spacebattles-com-star-citizen-fleet.278127/)? We're currently hosted on Spacebattles, but there used to be a lot of crossover between the boards. Plus, I'm going to be one of the second in commands and we've got two Idrii already. The logo even has a GTD Orion!
(http://imageshack.com/a/img856/1348/brqj.jpg)
It also have a phone booth, that's not saying much.
Given that it will be possible to join multiple orgs (https://robertsspaceindustries.com/comm-link/transmission/13425-Aurora-Upgrades-Multiple-Organizations), I see no reason not to cooperate.I figured if I got people here involved as well we'd have a bigger overall fleet, which means better ability to engage the Redditors and Goonrathi.
?It's a TARDIS, from Dr Who.
No Hammer of Light?
(http://www.hard-light.net/wiki/images/HoL.jpg)
Hammer of Hard Light? :DNo Hammer of Light?
(http://www.hard-light.net/wiki/images/HoL.jpg)
The Hammer of LIght would just be awesome, since the Shivan Prophecy HoL heralds is... rather similar to the Prophecy in Prophecy. Nice crossover, this would be :D.
Not getting into the whole thing right now though, my PC is below min spec, so i'll upgrade that one first.
I'd like to ask anyone joining in to use the same or similar username between the forum and SC, or it's gonna be a completely unmanageable mess. Thank you for understanding.Aww. But I've already got a card and everything.
The Org system is live!*Lorric has a look around*
And so is the Hard Light Brigade!
https://robertsspaceindustries.com/orgs/HARDLIGHT
Is there a reason the banner logo says "Hard Light Prodcutions" on that page?PRODCUTION - Execution via cattle prod, clearly.
Is there a reason the banner logo says "Hard Light Prodcutions" on that page?
Is there a reason the banner logo says "Hard Light Prodcutions" on that page?
I can only assume the reason is that we are all stupid and blind. Except you. You are not blind.
Way I see it, the Hard Light Brigade is a hub org of sorts, just a way of giving Hard Lighters a place in SC to dip their toes in, as it were. Some may choose to go to one of the more integrated orgs, or some of the more RP ones, but I'm just as happy to fly under the banner of the burning buzzsaw.Yeah. Keep in mind people can join multiple orgs. Consider the HLP brigade as a fancy in-game HLP friend list if you wish. No pressure :)
Fair does, I wasn't sure how um... role-player-ish this thing is.
Fair does, I wasn't sure how um... role-player-ish this thing is.
If anyone asks... "Sync".
If anyone asks... "Sync".
2. Enforce the peace with extreme prejudice
Quote2. Enforce the peace with extreme prejudice
Did we just become American in space? ;)
When I become admiral, heads will roll.
Speaking of ranks, how do you get to be an Admiral? :P
Also...Quote2. Enforce the peace with extreme prejudice
Did we just become American in space? ;)
Ranks have now been randomized.
In the absence of anything else to base rank on, randomization it is.
In the absence of anything else to base rank on, randomization it is.
Post count?
To be honest I'm weirded out by the fact that HLP only managed to cough up 30-odd pilots. What happened guys :(Why would we want more than that? I'd rather having an org with a few dozen people I know than a huge org full of anonymous randoms I'll never get to know.
We need to keep this thread bumped guys. Any aurora players want to switch to a mustang?
I'm actually starting to look forward to squadron 42 more than anything else. It will probably breathe a little bit of a freespace feel, probably.
In case you didn't notice, the dogfighting module aka Arena Commander has been released today:
https://robertsspaceindustries.com/comm-link/transmission/13909-Arena-Commander-Launched (https://robertsspaceindustries.com/comm-link/transmission/13909-Arena-Commander-Launched)
Mouse controls are really poorly implemented atm. You're either turning too slow or too fast and are therefore constantly overcorrecting. I really wish it had Freespace style mouse controls.
Can't for the life of me figure out why people on the RSI forums think mouse controls are overpowered. Joystick implementation must be even worse.
Mouse controls are really poorly implemented atm. You're either turning too slow or too fast and are therefore constantly overcorrecting. I really wish it had Freespace style mouse controls.
Can't for the life of me figure out why people on the RSI forums think mouse controls are overpowered. Joystick implementation must be even worse.
Gameplay-wise is where I have the biggest concerns. So far I don't see much evidence for being able to actually do newtonian flight, I couldn't find any particular key or control to enable unassisted inertial flight (ie. using RCS to control ship attitude and main thruster to change the velocity vector). They will probably address this in the future since from what I could see, the physics itself is working right - thrusters working in the right directions when you're changing direction or speed - it's just that all the computer-controlled flight management is stifling the full potential of the spacecraft. Support for head tracking doesn't seem to be working yet either.
wow, those joystick elitists are obnoxious as **** on those forums. I just saw this big thread filled with people going "hurr mice casuals go back to warthunder" "everyone should buy a hotas to play this durr" and so forth.
I also didn't like the huge visual space that is wasted on the cockpit. This is a barrier to our kynetic senses. Not only we have a visual window that is the monitor of the PC already in place, now we have to deal with "another window" that occupies more than 40% of the screen on ... nothing remotely important.The cockpit is much less intrusive in the 300i compared to the Hornet.
Improvements to the HUD to better differentiate the manufacturers, improve ITTS, and add mouse control functionality
Audio improvements with additional SFX, music, mix, and improvements to the dynamic music system
My problem currently is that if I try to use the mouse I can't control pitch, and if I try to use joystick I can't control yaw. For some reason the default control scheme is buggered and can't be adjusted, so I'm waiting until they make reassigning controls available for us users.
Anyone else getting nothing but connection failures? Pretty underwhelming module given how many delays there were. :blah:
Gameplay-wise is where I have the biggest concerns. So far I don't see much evidence for being able to actually do newtonian flight, I couldn't find any particular key or control to enable unassisted inertial flight (ie. using RCS to control ship attitude and main thruster to change the velocity vector). They will probably address this in the future since from what I could see, the physics itself is working right - thrusters working in the right directions when you're changing direction or speed - it's just that all the computer-controlled flight management is stifling the full potential of the spacecraft. Support for head tracking doesn't seem to be working yet either.
Just a heads up - you can actually do Diaspora-style glides by decoupling your engine with caps lock and using the 'qweasd' keys for translating. If by head tracking you mean looking around the cockpit then yeah you can do that, but I don't think it has trackir support or anything like that.
Just a heads up - you can actually do Diaspora-style glides by decoupling your engine with caps lock and using the 'qweasd' keys for translating. If by head tracking you mean looking around the cockpit then yeah you can do that, but I don't think it has trackir support or anything like that.
Without the main engines available for forward thrust, that is almost useless.
I personally fancy the 4 hoursmen design the most. Mostly because it doesn't look like a giant space attack helicopter and the engines are cool.
I think they definitely made a mistake by scheduling the persistent universe after basically every other proposed component. Nobody bought into the hype and put down crowdfunding money because they wanted Squadron 51
[12:03.06] <Aesaar> I don't care what else it is, SC is the only game I've ever not played that has made me a profit