Not to re-open a can of worms here, but I stumbled across this (rather brief) podcast offering a somewhat-different take on the direction Other M took the Metroid franchise. I don't know who this guy is, but he raises some interesting points. I was curious as to what someone who may have actually played the game thinks of his opinion.
You're right, he does raise some good points, but it doesn't really
sound like he's actuallly played the game either. It does sound like he handily addressed the so called "fan-wangst" though.
I've been thinking about this some, trying to be objective, and I've come to a conclusion:
-It's not
that you need authorization to use your equipment. It's just that it doesn't make any sense, story-wise, to withhold really useful stuff so much. ESPECIALLY the Varia and Gravity suit functions, and grapple beam; those pose exactly 0 danger to the mission or other characters. Whatever. It's a gameplay thing.
-It's not
that the controls were horrible and uncontrollable. It's just that it would have worked much better if they had just let you use the nunchuk. You can get used to the controls as they are, and toward the end of the game it's generally not a problem.
-It's not
that they tried to add a rich story, full of symbolism. It's that they sucked at it. The story itself was fine, but the presentation was overdone in almost every way. The cutscenes were fine, but overacted and just felt weird; I think it was the animation and writing
style.
-It's not
that they tried to give Samus more characterization. It's that, again, they failed in the presentation of it. The monologues were overdramatic and corny (and not in a good, fun way). Her flashbacks were similarly corny and just felt off (see above point).
-And finally, it's not
that she has Ridley-induced PTSD. It's that the scene where they introduced it was just offensively badly done, and
not clamactically dramatic as was probably intended. They could have handled it well, but the way they did just didn't fit. (also another style failure, see above points)
In conclusion, it's not
that the game was terrible. It's that all parts of the game had flaws, sometimes small, sometimes slightly bigger, but all very conspicuous. And as we know, flaws are much easier to focus on and rant about than the good points. And when every aspect of an experience is tainted with flaws, the overwhelming impression of the experience is that it is... flawed.
I hope that made sense