I found that most of the time, when loading a model, PCS2-bsp reduces the radius of all glowpoints to 0. When opened in normal PCS2, they seem fine.
It happened on almost all models I opened with it, including, for example, the intrasystem gate from BP.
It didn't happen on Steve-O's capships until I removed glowpoint normals (This makes them visible from all sides until obscured by the model and is a perfectly valid thing to do, almost all models have their glowpoints set that way) making me think that it's the cause.
Could somebody look into fixing it? Most glowpoints don't have normals, so it's really frustrating when PCS keeps such points radius to 0, effectively removing them.