Hard Light Productions Forums

General FreeSpace => Multiplayer => Topic started by: Shade on March 11, 2008, 12:44:58 pm

Title: Special hits in MP
Post by: Shade on March 11, 2008, 12:44:58 pm
Anyone know if these are supposed to work in multi? While FRED does let you enable them, it seems it doesn't get saved as they're disabled again once you load the mission back in.
Title: Re: Special hits in MP
Post by: FUBAR-BDHR on March 11, 2008, 12:46:50 pm
Been using them in the TBP build of 3.6.9 with no problems.  Even set them on player ships in a dogfight and they worked.   Now getting FRED to not mess them up when you edit them is the real trick. 
Title: Re: Special hits in MP
Post by: Shade on March 11, 2008, 12:50:56 pm
Ah, good. I'll just do an endrun around FRED and notepad them in, then :)
Title: Re: Special hits in MP
Post by: Clawandfang on March 11, 2008, 03:20:52 pm
Ah, good. I'll just do an endrun around FRED and notepad them in, then :)
Heh, I remeber the days when FRED wouldn't work if you edited anything in notepad. Well, mine didn't anyway.
Title: Re: Special hits in MP
Post by: FUBAR-BDHR on March 11, 2008, 05:19:26 pm
I've always use notepad (well ms-dos editor back then) and never had any problems with FRED.   Heck half the time it was the only way to get your mission back after FRED crashed on you.