Author Topic: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]  (Read 36295 times)

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Offline terran_emperor

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
I want to do the Nemesis captain. EA High Command/polititions. The news anouncer and the Historian who narrates the epilogues
e = m csarged - Relativity according to Sarge [Red vs Blue]

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Offline Mobius

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
As I said there already is a thread about the subject. ;)
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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Ok I haven't progressed very far since I last posted here but anyway -  I think there's a problem with mission 2 (Lightbringer) of campaign No. 4. Scanning the cruisers' nav sub-systems is a bit awkward, I can keep the lead indicator/target box in the hud reticle easily enough but getting the scan lines to appear is really hard - I have to move the stick around somewhat whilst keeping the indicator in the reticle before the scan happens (hope I'm making sense here, it's a bit hard to describe).  Whenever I've scanned stuff before in a mission like this one I usually don't have any problems. I'm wondering if this has anything to do with the hud layout that's being used for this mod. Anyone else experiencing this problem?
« Last Edit: May 31, 2008, 10:21:13 am by lostllama »

 

Offline ShadowGorrath

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Try a different HUD. I'm gonna use the BtRL one in the patch.

 
Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Hmm it doesn't seem to be too much of a problem if you approach the cruisers from their 12 o' clock low position (more or less head-on). Trying it from a different angle seems to be much trickier; the scan lines will only show up momentarily even if you have a clear view (i.e. you can see a square in the hud reticle and not a diamond). Of course the crusiers are moving so you have a limited time window to get a scan from any other angle.

Sorry I'm still a noobish tester, I'm not sure how to try using different huds. I think I need to remove certain files from the SAH/data/hud folder so the game will use the default hud, correct?

 

Offline ShadowGorrath

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Or just extract the one from FS2 files.

 
Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Used the FS2 hud, no difference. I think it's to do with how the nav sub-system is placed on the Fenris cruisers, that's all. I'll just have to get into the right position to allow scanning.

 

Offline Mobius

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
I have never had problems scanning those Fenris cruisers...

Don't forget that we have a private forum...
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Offline ShadowGorrath

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Hey, either I have bad skills, or screwed something up while adding the Earth skybox, but the battle in mission 'Pistols at Dawn' lasted for as long as almost 20 minutes. Hostile capital ships were all but destroyed, and only fighters remained. Damn, those Ulysses' can give a good, but annoying dogfight! But still... It seems illogical that fighters still arrive after the hostile capital ships were destroyed. At the end, only me and the GTD Terra remained. Maybe you should add this thing that hostile fighters stop jumping in after the hostile cap ships are destroyed? Unless it's due to my skills... Does anyone object?

And another thing- we need a female for the GTD Terra, unless someone doesn't use my mod. Or if the GTD Terra's persona is a female only in that 'Pistols at Dawn' mission.

 

Offline CaptJosh

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Has anyone noticed an issue with the final actual campaign mission of 2372 having some glitches? Like you have to leave the engines of the Orion that jumps in alongside the Nemesis alone because if you disable it, it will fall behind the Nemesis and never get destroyed, so the Kamikaze section never happens. Or that when Nemesis finally opens fire on the Throne installation, the Majesty just sits there and doesn't blow up even though it's right in the way of the beams that Nemesis fires. I would note that for this I was using the recent Inferno build that karajorma made to include the widescreen fix. I don't know if this is affecting the gameplay, but it's possible that mission needs reFREDded.
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Offline Mobius

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Seriously guys, do you want to help the FSCRP? We need people! :)
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Offline ShadowGorrath

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Not sure if you noticed this already ( too lazy to check ), but I just remembered why it's hard for people to scan the pirate cruisers in one mission. The thing is, the briefing/command/etc tell you to scan the cruiser NAV subsystems, but you actually have to scan the cruisers and not their subsystems. So if you do what you're told and try to scan their NAVs, the cruisers are not fully targeted and you can't scan them. Mobius, fix that mission :p

 
Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
That explains it then.

Am currently stuck on the third mission after that one ("Inevitability"). Feh.

Edit: Oh cheers for the badge guys.  :) I feel special now.
« Last Edit: June 27, 2008, 01:11:13 pm by lostllama »

 

Offline Mobius

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Which mission is that?
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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
The one involving scanning the cruisers? "Search and Rescue", campaign 4 (EAC4-A1.fs2).

"Inevitability" is the one in which you have to defend 3 Lycaon outposts against the Majesty.

 

Offline Mobius

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Thanks, I'll post a fixed mission ASAP. :)

Why are you stuckon Inevitability? Bugs?
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Offline Mobius

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
There are no Fenris cruisers to scan in EAC4-A1...
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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Actually I just managed to beat it about 15 minutes ago.  :D No bugs just lack of skill.

There are no Fenris cruisers to scan in EAC4-A1...

Sorry, I meant EAC4-A2, I'm not with it today.
« Last Edit: June 27, 2008, 04:14:38 pm by lostllama »

 

Offline ShadowGorrath

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
What else is left to be done for the campaign?

And Mobius, send me the final/latest version of the campaign when you think it's ready.  ;7

 

Offline Mobius

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Re: Sol: A History - [SAH] - [PT 100%|FC 95%|Te 25%|VA 0%]
Oh I told you things like creating the EANB Windrose...

What about joining the FSCRP?
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