Author Topic: Inferno: Nostos Discussion  (Read 99939 times)

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Offline NeonShivan

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Re: Inferno: Nostos Discussion
I noticed that the Vasudans had a Typhon still kicking around. This surprises me considering that by now they have to be like...50 years old?
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Offline Woomeister

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Re: Inferno: Nostos Discussion
Cool! You actually made Multiple Subach upgrades?  :D

The Mihos, I assume, is an entry-level fighter used (in different variants) by both species?
The old Mihos was a Rogue Vasudan Fighter based on the Ulysses, I think.
The SD-14 is a disruptor

It's the starting light fighter yes.

 

Offline Woomeister

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Re: Inferno: Nostos Discussion
I noticed that the Vasudans had a Typhon still kicking around. This surprises me considering that by now they have to be like...50 years old?
They don't, we'll be providing Inferno upgrade tables for some ships if we get time to do them all. The Colossus won't be showing up either :)

 

Offline Jellyfish

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Re: Inferno: Nostos Discussion
The Vasudans have their own set of capship weapons except for the Plasma anti-warship ones. The weapons we had for the Vasudans there weren't very good, so we dropped those. The Vasudans have an energy based flak and far better AAA beams than the Terrans. The Vasudan bombers have beams instead of a plasma cannon system however.
So Terran bombers have plasma cannons and the Vasudans beams. Got it.
What about EA bombers? Are they equipped with railguns like their capships are?
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Offline Woomeister

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Re: Inferno: Nostos Discussion
They have a high velocity anti-hull cannon.

 

Offline Jellyfish

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Re: Inferno: Nostos Discussion
Sounds cool. Nice to know someone other than the Shivans and Ancients have beam bombers now.
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Offline Lorric

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Re: Inferno: Nostos Discussion
Um... since I haven't played before, do any bombers have... bombs? :)

 

Offline InsaneBaron

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Re: Inferno: Nostos Discussion
How do you control the beams on your bombers? Like a turret?
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Offline General Battuta

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Re: Inferno: Nostos Discussion
Point and shoot, I'd assume.

 

Offline Jellyfish

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Re: Inferno: Nostos Discussion
Um... since I haven't played before, do any bombers have... bombs? :)
Secondary stuff is for when you run out of bombs.
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline CT27

  • 211
Re: Inferno: Nostos Discussion
No it's a new ship.

It's been years since I played INFR1, what was your homeship for that game (if there was one)?

 

Offline Jellyfish

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Re: Inferno: Nostos Discussion
The Independence Warlock-class carrier, wasn't it?
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline mr.WHO

  • 29
Re: Inferno: Nostos Discussion
You will be flying Vasudan craft at points yes.

And what about EA fighters?

 

Offline Jellyfish

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Re: Inferno: Nostos Discussion
It's already confirmed that the Sol Gate infiltration mission is in, and you'll fly a Stentor there.
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline Woomeister

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Re: Inferno: Nostos Discussion
It's already confirmed that the Sol Gate infiltration mission is in, and you'll fly a Stentor there.
and maybe something else...

 

Offline CT27

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Re: Inferno: Nostos Discussion
When you say Mediavps2014 in the OP, are you referring to the beta version out now or when Mediavps2014 is finalized?

 

Offline Woomeister

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Re: Inferno: Nostos Discussion
Right now beta 2. If the final is out first and we need to make any further edits then we will do so before release.

Since our tables are nothing like the FS2 retail ones we have to call the model files directly into our core ships.tbl instead of using the mediavp tbms to do that. So it works a bit different than how a standard FS2 campaign usually does it. Since we are calling the new HTL models added in the newest mediavps directly the older ones won't work at all as they'll be missing model files.

Right now beta2 only has one minor issue were it adds a Ulysses table entry which is incomplete and causes an outright crash if you click on it in the lab or FRED, but otherwise is working fine. This is caused by a missing no-create flag.

 

Offline MatthTheGeek

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Re: Inferno: Nostos Discussion
You mantised it on FSU mantis?
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Offline Luis Dias

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Re: Inferno: Nostos Discussion
Check it with the new 2014 release. It's no longer beta.

 

Offline Woomeister

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Re: Inferno: Nostos Discussion
You mantised it on FSU mantis?
At that time no as this version was being worked on in secret in case we couldn't get it to work correctly so we reported it privately. Looks like it has been fixed in the final vps.

I'll start debugging with the final builds once the rest have been downloaded.