Author Topic: Inferno: Nostos Discussion  (Read 99941 times)

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Re: Inferno: Nostos Discussion
Maybe a July or August release?

 

Offline Woomeister

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Re: Inferno: Nostos Discussion
No, because there's no mission designers active at the moment. We might be showing off our new cruiser models within the next few days/weeks however as we've just received the final of the Gania and a test version of the Selket today.

 
Re: Inferno: Nostos Discussion
Come on guys,you can do it! :)     

 

Offline Nyctaeus

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Re: Inferno: Nostos Discussion
And we will, but nothing can push us further without our FREDers. We used to post updates when we have any. Stay patient :P
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Offline CT27

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Re: Inferno: Nostos Discussion
No, because there's no mission designers active at the moment. We might be showing off our new cruiser models within the next few days/weeks however as we've just received the final of the Gania and a test version of the Selket today.

Is a 2014 release still possible?

 

Offline Woomeister

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Re: Inferno: Nostos Discussion
Very unlikely but not 100% impossible. Depends on the missions really as we're down to the last few extra models now which we could launch without.

 

Offline Colonol Dekker

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Re: Inferno: Nostos Discussion
Is one of them GTB Jotun?
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Offline Woomeister

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Re: Inferno: Nostos Discussion
No, the Jotun was completed like a year ago. It's mainly just the GTI Arcas and the Arcadia extensions left now.

 
Re: Inferno: Nostos Discussion
Hey guys, how are you doing?

 
Re: Inferno: Nostos Discussion
I would like to help you with FREDing,but sadly i have piece-of-sh*t pc. :doubt: :doubt: :doubt:

 

Offline Rampage

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Re: Inferno: Nostos Discussion
Most of the Inferno team are currently quite occupied with RL obligations.  I for one still check in from time to time but cannot commit any time towards working on the project.  As mentioned before by others, FREDding is currently our rate-limiting reagent.

R

 

Offline Nyctaeus

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Re: Inferno: Nostos Discussion
Real life issues or other projects. It doesn't mean Inferno is dead. We just have period of decrased activity, but as soon as we finish other jobs, we will resume work on INFR1U.
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Offline CT27

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Re: Inferno: Nostos Discussion
How's 2015 look for the team; are you hopeful for progress or maybe even a release this year?

 
Re: Inferno: Nostos Discussion
Ich schreib hier als einzigster auf deutsch und ich hoff man kann es lesen ! Ihr postet also vor 2 jahren den wunsch aus Inferno eine art Remake zu gestalten alles schön und gut freue mich auch sehr darauf , aber nix passiert hier mehr fast 1 jahr lang keine Reaktion ist die mod tot ? Habt ihr keinen bock mehr ? Was ? Wisst ihr die leute erwarten eine antwort sowas ist normalerweise üblich als Producer eines Projektes, Inferno nostos ist von den screenshots her gut sieht sehr gut aus usw aber wir wollen keine bilder mehr wir wollen es live auf unseren Bildschirmen ihr habt 2 jahre daran geakert und noch immer kein release was ist den da los bei euch ?

 

Offline General Battuta

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Re: Inferno: Nostos Discussion
The team's working on it, slowly. There are lots of other good mods to play while you wait!

Google translate attempt:

(Das Team arbeitet daran , langsam . Es gibt viele andere gute Mods zu spielen , während Sie warten !)

 
Re: Inferno: Nostos Discussion
This looks pretty radical. From what I gathered it's the GTVA versus the EA, HoL and the Shivan's at the same time? That's kind of crazy. But I suppose it will allow alot of mission variety.


The SD Kismet and the SDD Diablo are preeeetty. Too bad I can only see the rear ends of the newer models in those screenshots. Probably my new two favorite Shivan Destroyers.


 

Offline kane544

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Re: Inferno: Nostos Discussion
Is any headway being made on this?

 

Offline Woomeister

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Re: Inferno: Nostos Discussion
I'm the only full time staffer working on it now but I've made some progress over the last few weeks. We'll probably be changing the release format due to staffing issues but I expect the first release some time next year now providing I can fix the scripting issues myself or get the missions functional without the scripts (since I have no idea about scripting)

Except for a major script causing the game to alt tab out for error reporting missions 1 to 9 are complete with only minor tweaks being needed.

3 Missions in 10-15 need moderate work and the rest are minor tweaks.

The plan is to release up to the arrival of the Diablo (missions 1 to 15) with the modpack as it stands now and continue working on 16-30 for the 2nd release. Then the final half of the campaign can't be done unless we get completed meshes for our Vasudan flagship, Gigas and Icanus at minimum.

Mesh wise for the first release we were working on HTL Arcas, an upgraded Apothess and a R1 style HTL Lindos. I don't know if these will be ready in time or completed at all by that point. Everything else should be ready to go.

CBAnis haven't been started and I no longer have the software to do animated ones myself so I haven't sorted out what will be done there yet since I need to focus on the missions.


I'm doing everything I can to complete the project now even if it means completing the entire campaign myself. Scripting issues, cbanis and models I can't do nothing about so that depends on the rest of the team when they have time.

Hopefully releasing the first 15 missions will get other people interested again and production can be sped up.

 

Offline kane544

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Re: Inferno: Nostos Discussion
Thanks for the update Woo. Good luck on getting as much done as you can. :)

 

Offline Bryan See

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Re: Inferno: Nostos Discussion
And good luck to you, since you allowed me (and Betrayal) for HTLing the Raguel.
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