Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Styxx on September 18, 2002, 09:27:41 am
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After a long time I finally got some time to get MAX back to work on my comp, and started work on a ship from the story I'm working on, Storms and Sorrows. This is a work in progress for the Crimson Class Destroyer:
(http://terra.sourceforge.net/images/crimson01.jpg)
(http://terra.sourceforge.net/images/crimson02.jpg)
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:yes: Good boat you,ve got there.
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a bit plastic looking maybe...
otherwise I don't have anythign to complain, an awesome model :nod:
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they're down :(
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Bah, stupid server. It's working now. :)
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Hmm.
That's pretty good. :p:yes:
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Why does a Zecton-drive vessel need glowing exhaust? :D
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Originally posted by Shrike
Why does a Zecton-drive vessel need glowing exhaust? :D
The glowing strips are the main zecton manipulator fields generators - a side effect of the large-scale manipulation is the aggregation of photons close to the field base. The smaller glowing circles are from the secondary engines - fusion thrusters.
I just didn't bother putting different materials to them yet. :p
And besides, it wouldn't look as cool without some glowing stuff. :D
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Glowing stuff? Pah, just put some beamfire in.
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And people complain about how MY stuff is dark...
I like it. For some reason, it reminds me of a heat sink, but I like it anyway.
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Updates on the model: :)
(http://terra.sourceforge.net/images/crimson03.jpg)
(http://terra.sourceforge.net/images/crimson04.jpg)
(http://terra.sourceforge.net/images/crimson05.jpg)
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Sweet. How many polys?
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damn sweet styxx :yes:
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Originally posted by Windrunner
damn sweet styxx :yes:
:nod:
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Around 140k polys up to now... :)
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it's cool, but Crimson?
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The original name was "Fuji", but I changed it. Any problems with it? :p
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very, VERY nice...
a modding newbie here: what program did you use to make that?
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3D Studio MAX r4.2
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beautiful :yes: :yes: :yes: :eek2: