Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Styxx on August 01, 2001, 04:32:00 pm
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What do you guys think?
I've got this idea from the Shock2 community. My brother is working on this project, where a lot of people is working on the same mission for System Shock 2: each gets to play with the file for one day, then uploads it to a server, from where the next guy on the list gets the file to work on it.
One guy coordinates the project, and anyone willing to work on it is added to the list. After everyone has worked on the mission, the cycle begins again, until everything is done and it's fully polished.
Do you think that this would be feasible on Freespace 2 missions?
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maybe on a large scale mod.. I was thinking of something like this last night.
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The question, though, is this: what will be the point of such an project? Some sort of entertaining endeavor, or to get a serious mission out of it?
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Maybe instead of everybody working on the same mission, have people work on seperate missions. Like person 1 works on mission 1, person 2 works on mission 2, etc. Kind of like writing a story between multiple people.
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Creator of the Table Edit ("http://denebsystem0.tripod.com/tbledt.html") project.
IRC: /server twisted.ma.us.DAL.net /join #Deneb ("http://denebsystem0.tripod.com/chat.html")
Visit The Deneb System ("http://denebsystem0.tripod.com/").
Balance?! Don't you talk to me about balance when you've seen all the Sathanases the Shivans have!! - Joey_21
Checkout the System Madness II campaign ("http://denebsystem0.tripod.com/chi2orionis.html")
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Originally posted by Joey_21:
Maybe instead of everybody working on the same mission, have people work on seperate missions. Like person 1 works on mission 1, person 2 works on mission 2, etc. Kind of like writing a story between multiple people.
um..... isn't that how most campaigns work?
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Originally posted by Shrike:
um..... isn't that how most campaigns work?
Dunno. I'm doing all the missions for my 2nd campaign (and I did all the missions for my 1st campaign too). (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
[This message has been edited by Joey_21 (edited 08-01-2001).]
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Like the PA thing. Or at least I assume that's the idea behind it- I do a few missions for some vague specs, so do other FREDders, builds a plot with a lot of different ideas.
I don't know how well that works, but something like it is definitely a good idea. My opinions on the matter are explained in the latter half of here (don't let the topic fool ya, I dragged it to something completely different that I wanted to talk about)
http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum1/HTML/000287-2.html ("http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum1/HTML/000287-2.html")
But since nobody reads links anyhow... Somebody say something I can debate and I'll be able to type it out right here.
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I wouldn't trust anyone else with my plot, it's messed up enough, and... Oh crap, I lost all my mission files (this really happened today- 15 LB missions gone, counting for half a summer's beta testing and work. I yelled and broke things. I'm over it now)
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So sayeth the Human Crab.
Left Behind:
www.wpierce.com/wlp/FS2/lbmain.html ("http://www.wpierce.com/wlp/FS2/lbmain.html")
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My idea is not to have the whole community to take a look at the mission: just a small group of people. And all of them would work on a single mission at a time, perfecting it in a way that wouldn't be possible if a single designer was working on it.
Maybe a mini campaign could come out of this, after a few weeks - we could work on several missions at the same time, each of the designers started a mission based on a plot that's agreed among all of them, and the missions would cycle through them for a couple of weeks till all of them are done. So, anyone's interested?
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I think the best way is to have one person design the mission, and other people test it, think of improvements, TRY the improvements, and then report whether they liked them or not. I still think that centralizing the development of a given mission is a good idea, but giving people the chance to play it a lot and give feedback makes it a better mission.
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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Originally posted by Styxx:
So, anyone's interested?
I'd say yes in a jiffy, but Real Life⢠has other plans. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) One thing that would be neat is that even if the missions/campaign didn't work out in the end, well considered standards of mission design could be "set"; like standard naming for SEXP's, etc...
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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I'm shouting out for the testing position. I can't actually effect any changes as I can't FRED for peanuts (and don't intend on learning to - for now) - however, as sandwich can testify to, I'm a decent beta-tester-type guy. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Setekh:
...however, as sandwich can testify to, I'm a decent beta-tester-type guy. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Yup. That he is, alright. Does it about as well as he does renders, too. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Gee, I'm not that bad, am I? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)