Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: untouchable on August 06, 2001, 12:16:00 pm
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Is there any way that I could use sexps in my POF and TBL files so the rotations, engines etc.. could have more characteristics?
Because I have this really cool idea for a rotating station that stops rotating when a ship gets within 100 meters so i can dock. Then it starts back again after the ship has docked. Is this possible?
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No.
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Creator of the Table Edit ("http://denebsystem0.tripod.com/tbledt.html") project.
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damn
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Life sucks.
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Actually, yes, using ship switching. Create two copies of the station, one with the spin and one without. Put them both in the mission, right on top of each other. Put them both in the TBL, and when the ship gets close, use SEXPs to make one disappear and the other reappear in it's place. The only trick would be making sure the timing- make sure that the stations are lined up when they switch so there isn't a jump. Adjusting that timing would probably just be a matter of trial and error, changing the distance for the switch and the speed of the docking ship.
At any rate, there is hope. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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yeah, but the ship wouldn't stay docked to the second station.
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Subsystems. 3 subsystems:
1: The main hull that doesn't spin. (What you dock to)
2: The rotating subsytem.
3: A non-rotating subsystem indentical to the rotating.
When you want it to spin, use a sexp to destroy number 3 and repair number 2, and for when you don't, you repair number 3 and destroy number 2.
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there is hope for me yet. I'll MOD this up and you'll know by tomarrow. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)