Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Su-tehp on October 02, 2002, 12:24:00 am
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What determines a fighter's "toughness" in terms of survivability from weapons fire? Is this governed only by a fighter's hitpoints and shield points, or is there an additional factor that I don't know about?
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Umm, no.
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Then if that's the case, any fighter or bomber that has mor than 425 hitpoints should effectively have its armor listed as "Ultra heavy" since the Ares is 425 hitpoints and is labeled as that armor type.
This means that the GVB Bakha and GVB Sekhmet should both be "ultra heavy" as well, since the both have hitpoints higher than 425. Just fyi, the GVB Bakha and GVB Sekhmet have 440 hitpoints and 500 hitpoints, respectively.
Just another case where :v: screwed up and forgot to make all their labeling consistent... :rolleyes:
Ah, well.
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Perhaps the tech description is meant to imply that the Aries has ultra-heavy armour by fighter standards.
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nah, that just means it's not ultra heavy hulls for bombers.
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Originally posted by venom2506
nah, that just means it's not ultra heavy hulls for bombers.
I'll buy that excuse. Any reason to keep from mucking with :v:'s original settings....
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Bombers, in general, are likely to be slower and less manuverable then a fighter so having more armor on them would make sense. Fighters, being quicker and more manuverable, can get along with less armor. (Less armor = less mass = better speed/manueverability.)
To put it another way, in D&D a character wearing studded leather armor (+3) and with a dexterity bonus of +3 has the same chance of being hit (armor class 16) as a character wearing chainmail (+5) who has a +1 dexterity bonus. But the guy wearing chainmail is carrying twice as much weight from the armor and wouldn't be able to move as fast as the one in studded leather. In FS2, fighters have the higher dexterity bonuses. :)
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I have no clue what you just said, but I think we already knew that.
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Originally posted by EdrickV
Bombers, in general, are likely to be slower and less manuverable then a fighter so having more armor on them would make sense. Fighters, being quicker and more manuverable, can get along with less armor. (Less armor = less mass = better speed/manueverability.)
To put it another way, in D&D a character wearing studded leather armor (+3) and with a dexterity bonus of +3 has the same chance of being hit (armor class 16) as a character wearing chainmail (+5) who has a +1 dexterity bonus. But the guy wearing chainmail is carrying twice as much weight from the armor and wouldn't be able to move as fast as the one in studded leather. In FS2, fighters have the higher dexterity bonuses. :)
:lol:
that is a really good way of explaining it...
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Ugh, D&D... :wtf: :nervous:
Sorry, edrick, I always get that reaction whenever someone mentions D&D. Not because I hate roleplying or role-playing gamers, mind you. In my youth, I was a big fan of the White Wolf Roleplaying games (Vampire, Werewolf, Mage and all the rest).
The thing is, I'm too tragically hip and too pretentious to have anything but disdain for D&D. :cool: :p ;)
I didn't take it too well when my brother stopped playing Mage with me and went back to gamemastering D&D full-time.... :(
But then again, I'm here in New York for law school and he's back home in Maryland, so I can't really begrudge him the right to have fun tormenting poor helpless thieves, clerics and magic-users while gamemastering D&D. :D