Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: diamondgeezer on October 02, 2002, 02:03:42 am

Title: Above And Beyond
Post by: diamondgeezer on October 02, 2002, 02:03:42 am
OK, I know this has been talked about and forgotten more than once before, but...

Are there any Space: Above And Beyond-obsessed model makers and art gurus out there who fancy throwing themselves at a you-know-what total conversion? And before anybody accuses me of trying to blag other people's talent and stencil my name on it, I'm talking about a partnership (with me FREDding like a pro and nicking S:AAB's plot, natch).

Failing that, will somebody please make me a Hammerhead before I'm forced to make a really (and I mean really) shoddy attempt at one, the result of which would bring shame to me and the show :(

And to close, can we please keep this thread on-topic? Cheers.


[EDIT] Did you tick 'What's a Chig'? Don't know your AIs from your In-Vitros? Not sure what an MSK is? Click this (http://www.space-readyroom.de/e_index.html)!
Title: Above And Beyond
Post by: Nico on October 02, 2002, 02:55:59 am
for the models, you should brwose the lancer reactor website, find the dudes who made those S:AAB models they have (which are gorgeous ) and ask for the original files so you can convert them to pof for freespace. I did that once.
Title: I lost the files
Post by: Star Dragon on October 02, 2002, 09:14:58 am
The first time my drive crashed I had meshes of hammerhead fighter, chig ships, and the Saratoga...

I am missing 2 epsidoes of SAAB and was planning on doing audio capture for a future mod like I did for Robotech (I now have a 975MB voice library I draw from when I make missions).

If you can make this mod, do it cause it would OWN!

If I can find those site again I will post the links....

I'm willing to do voice captures for you if wanted? :wink:
Title: Above And Beyond
Post by: Su-tehp on October 02, 2002, 12:24:49 pm
Hell yeah, if you can make good models, do it because this S:AAB conversion would be awesome!

Hoo-rah! :D

Slightly OT tangent: where can I find episodes of S:AAB for sale(DVD or VHS or anything else)? I haven't seen any repeats of the series at all and I'm dying to see "Who Monitors the birds?" again...

Was that apparition really Hawkes' sister? :eek2: :nervous:
Title: Above And Beyond
Post by: mikhael on October 02, 2002, 01:47:13 pm
I don't know if I could help, but I'd certainly play it if it got made. I liked what little I saw of S:AAB. It would be good for people like me, who missed 99% of the series when it was actually airing.

:D
Title: Above And Beyond
Post by: diamondgeezer on October 02, 2002, 03:44:11 pm
Mods aside, if anybody wants to know where to get the series give me a private msg




[EDIT] No --> Know... I can't believe I actually wrote 'no'...
Title: Above And Beyond
Post by: Sobek on October 02, 2002, 08:23:19 pm
remmber seeing a hammerhead a year(s) back, been waiting on this one for a long while, then finnally the show can get the real ending it would deserve. The one they gave was kinda..... empty or they just got cancelled mid-season.
Title: Above And Beyond
Post by: diamondgeezer on October 02, 2002, 09:02:11 pm
The ending wasn't bad, as such... probably accentuated the show's semi-legendary status. After all, now they'll be remembered as heroes...

But, back to the modding. I got the SHP files form Lancer Reactor, is there a way to convert those to cobs or something? Buggered if I'm learning LightWave...
Title: Above And Beyond
Post by: Colonol Dekker on October 02, 2002, 09:20:56 pm
I know that there are tools on the Lancer Reactor for turning 3ds into SHP the SLExtractor does it i think, but try and get the rest of em too (SHP are just 3ds with nodes attatched for light points and missile pylons etc) Diamond you a londoner too?
Title: Above And Beyond
Post by: diamondgeezer on October 02, 2002, 10:09:04 pm
Well actually, I'm from Staines of all places (West Side!), but I'm in Leicester at the mo - just started back at Uni. That said, I haven't actually turned up to any lectures yet, but it's the thought that counts.
Title: Above And Beyond
Post by: Colonol Dekker on October 02, 2002, 10:33:50 pm
Im a South east londoner but 2nd gen Cockney, born in greenwhich, Do you know Ali G :thepimp: :yes:  ? BTW was the Lancer Reactor any help? also if anyone likes Wing Commander check my sig-LinK, I do like SAAB "HOO-RAH" but Confed always gets my vote, I just dont like nipple-necks. ;7  It would be good to see the wildcards launch from the saratoga and Mcqueen Flying while drinking scotch to kill Chiggy von Richtoffen (spl?)
Title: Above And Beyond
Post by: mikhael on October 02, 2002, 10:48:10 pm
Quote
Originally posted by diamondgeezer
Well actually, I'm from Staines of all places (West Side!), but I'm in Leicester at the mo - just started back at Uni. That said, I haven't actually turned up to any lectures yet, but it's the thought that counts.


DiamondGeezer is actually Ali G! Awwwww yeah. Phat p1mp1n!
Title: Re: Above And Beyond
Post by: diamondgeezer on October 02, 2002, 10:57:14 pm
Quote
Originally posted by Colonol Dekker
Do you know Ali G?


Met him during filming for the movie, got an autograph. Tallest man in the whole wide worls he is :nod:


Quote
...I just dont like nipple-necks...


*smack*

Sort your attitude out, marine


Quote
...can we please keep this thread on-topic? Cheers.
Title: Above And Beyond
Post by: Nico on October 03, 2002, 02:10:28 am
Quote
Originally posted by diamondgeezer
The ending wasn't bad, as such... probably accentuated the show's semi-legendary status. After all, now they'll be remembered as heroes...

But, back to the modding. I got the SHP files form Lancer Reactor, is there a way to convert those to cobs or something? Buggered if I'm learning LightWave...


you can't do that anyway, the file is not yours, you have to find the author of the model and ask permission to convert it to fs2, and if he agrees, ask him for the original mesh.
Title: Above And Beyond
Post by: karajorma on October 03, 2002, 03:57:15 am
Quote
Originally posted by Colonol Dekker
Im a South east londoner but 2nd gen Cockney, born in greenwhich, Do you know Ali G :thepimp: :yes:  ? BTW was the Lancer Reactor any help? also if anyone likes Wing Commander check my sig-LinK, I do like SAAB "HOO-RAH" but Confed always gets my vote, I just dont like nipple-necks. ;7  It would be good to see the wildcards launch from the saratoga and Mcqueen Flying while drinking scotch to kill Chiggy von Richtoffen (spl?)


:D Nice to meet a fellow local. :) I`m from Bexleyheath myself :)

I really liked S:AAB myself if you can get the mods together I might be willing to put a couple of missions together :)
You`ll have a fight over who gets to do the mission with Chiggy Von Richtoffen though :)
Title: Above And Beyond
Post by: diamondgeezer on October 03, 2002, 12:44:35 pm
Quote
Originally posted by venom2506


you can't do that anyway, the file is not yours, you have to find the author of the model and ask permission to convert it to fs2, and if he agrees, ask him for the original mesh.



I was gonna try and work out if I could actually do it before I tried to track the dude down to ask him. However, since the Hammerhead cob, when triangulated, is over 2500 polys, I don't think I'll bother... Lovely model though
Title: Above And Beyond
Post by: Eishtmo on October 03, 2002, 06:53:44 pm
A SAAB mod might actually convince me to clear up enough space to reinstall Freespace.
Title: Above And Beyond
Post by: diamondgeezer on October 03, 2002, 07:13:56 pm
Yes, b'aint never gonena happen since NOBODY WANTS TO DO THE MODELS.

Just so we know where we stand.
Title: Above And Beyond
Post by: IceFire on October 03, 2002, 10:10:48 pm
So what ships would you need?

Hammerhead
Saratoga & other similar vessels
Cruiser/Destroyer vessel seen a few times
LC

Chig Fighter
Chig Adv Fighter
Chig Bomber
Chig Destroyer
Chig Capital Ship

Not too many (unless im missing some stuff - which I might be...I've seen about half of the episodes).

This would be a fun MOD to do...and since alot of stuff isn't strictly seen on the TV...its possible to expand the universe enough to make it interesting.
Title: Above And Beyond
Post by: diamondgeezer on October 03, 2002, 10:29:28 pm
Yup, but you left out the ISSCV/APC - one of me faves :nod: Reckon I could have some fun making missions with those...

Otherwise, you got em all bar the once-seen Chig shuttle thingy, not that that's an important one. The Chiggy mothership/carrier would be easy, since it's pretty much just a flattened octo-whatsit (you know, an eight-sided dude). The Teran carrier would be interesting, since the shape is pretty basic, allowing plenty of spare polys for turrets and missile launchers and what have you.

The Hammerhead would need to be ammended with fixed forward shooter (unless the source code boys have a suggestion), but the rear turret is easy enough. The ISSCV would need detachable pods, changing the basic shuttle from a cargo/passenger hauler to a gunship or APC, and allowing the recreation/thieving of the last episode :cool:


Model makers, I have one thing to say - you know you want to...
Title: Above And Beyond
Post by: aldo_14 on October 04, 2002, 06:23:47 am
Quote
Originally posted by diamondgeezer
Yes, b'aint never gonena happen since NOBODY WANTS TO DO THE MODELS.

Just so we know where we stand.

I'd probably do the Hammerhead & transport, but no free time unkless I get modelling help with Rec....  

BTW, there was someone starting a SAAB Tc when the VBB was still up.  I think Max Sterling has a Hammerhead done, too.....
Title: Hooo Rah!
Post by: Star Dragon on October 04, 2002, 09:06:34 am
Keep above and beyond alive people... I thought it was an awesome show and would make a cool mod.


  Add these two to the ship list:

  Chig Ambassador ship (that is probably the shuttle mentioned before, seen once when Chig ambassador docked with Saratoga.)

          &

  Chig Transport (seen once when terran prisoners taken away from Tellus colony)

I assume the Advanced fighter is the red Chigs that could skirt the black hole's gravity horizon?

Don't forget the Chig Ace Chiggy Von Richtofen (SP?)

Commadore Ross: "Abandon all hope my A$$!"

I would love to help fred missions based off the episodes since I have 22 (out of 24).
Title: Re: Hooo Rah!
Post by: IceFire on October 04, 2002, 01:57:49 pm
Quote
Originally posted by Star Dragon


I assume the Advanced fighter is the red Chigs that could skirt the black hole's gravity horizon?

Don't forget the Chig Ace Chiggy Von Richtofen (SP?)

Commadore Ross: "Abandon all hope my A$$!"
 

I meant the Chiggy von Richtofen (whatever you spell it like) as the Advanced fighter.  I remember it being a very special fighter with manuverability and some amazing Ace pilot behind the controls.  And that guy...oh whats his name....McQueen?  He smoked the bastard with some smooth moves.  That was the best episode I saw I think...although I remember a brief scene in another episode where they bombarded a planet...oh dang was that cool.

With TBP, we captured alot of footage into WMV that had just CGI battle scenes.  So we could review whatever visual facts there were about a particular scene or a vessel...helped with color and styling of weapons as well.

In terms of Hammerhead weaponry.  I'd say fix the main forward weapon one way or another and focus on the gameplay dynamic of having a rear weapons turret.  And then focus on having missiles and a siginificant stockpile of different kinds (although keep them that gritty military feel to them) to keep the player interested.  Doing this, you should be able to expand the dynamics of the shows visuals into something FS2 players would want to fly.
Title: Above And Beyond
Post by: Sheepy on October 04, 2002, 02:30:57 pm
(http://www.scifi.com/freezone/spaceaab/images/hammerheads.jpg)

dont you just want one?
Title: Above And Beyond
Post by: Sheepy on October 04, 2002, 02:38:41 pm
ohho ohh ohh found more ...

The SA-43
(http://www.btinternet.com/~robwarren/images/ships/sa43-model-bottom.jpg)
(http://www.btinternet.com/~robwarren/images/ships/sa43-model-front.jpg)
(http://www.btinternet.com/~robwarren/images/ships/sa43-model-rear.jpg)
(http://www.btinternet.com/~robwarren/images/ships/sa43_1.jpg)
(http://www.btinternet.com/~robwarren/images/ships/sa43-model-side.jpg)

The Saritoga
(http://www.btinternet.com/~robwarren/images/ships/saratoga-model.jpg)

Chig Capital ships (they suck)
(http://www.btinternet.com/~robwarren/images/ships/chig_capship2.jpg)
(http://www.btinternet.com/~robwarren/images/ships/chig_flt.jpg)

Quality just gets worse from here

UEF Drones
(http://www.btinternet.com/~robwarren/images/ships/drone.jpg)

Chig Fighter (best quality i could find, did only look for about 5 mins mind)
(http://www.btinternet.com/~robwarren/images/ships/chig_fighter2.jpg)

and heres (http://www.btinternet.com/~robwarren/saabhtml/ships.html) the site with these pictures on and more ...
Title: Above And Beyond
Post by: diamondgeezer on October 04, 2002, 03:06:14 pm
(http://www.space-readyroom.de/SAAB_chig_fighter.jpg)
Basic fighter
(http://www.space-readyroom.de/cvr.jpg)
Chiggy von Richtoffen
(http://www.space-readyroom.de/SAAB_chig_Bomber.jpg)
Bomber
(http://www.space-readyroom.de/SAAB_Isscv_2.jpg)
ISSCV/APC


Click here (http://www.space-readyroom.de/e_index.html) for all your Above And Beyond needs :)
Title: Above And Beyond
Post by: Su-tehp on October 04, 2002, 03:17:15 pm
Lol, seeing that pic of the ISSCV reminded me of what Hawkes said to the colonist prisoners in the last episode as the 58th were rescuing them:

"Everybody fasten yourselves in. This ride's gonna suck and we don't serve peanuts!"

:lol:

I still remember that line after seeing it only once six years ago....:nod:
Title: Above And Beyond
Post by: diamondgeezer on October 04, 2002, 03:30:07 pm
I couldn't help but snigger when the squad were taking cover from Hawkes' "aggressive flatulence", and McQueen walks in, sniffs, and says 'Cabbage was good, huh Hawkes?'
Title: Above And Beyond
Post by: Nico on October 04, 2002, 03:43:17 pm
I miss that show, aired only once in France :( ( was called space 2063 here )
Title: Above And Beyond
Post by: Thor on October 04, 2002, 08:25:53 pm
Yeah, good show.  Had one damn good theme song too.  That I remeber real good.  And the Saratoga was a fine ship too (looked better on screen than the picture does).
Title: Above And Beyond
Post by: Mr Carrot on October 04, 2002, 08:51:43 pm
In the short lived UK Space above and beyond magazine they had an interveiw with morgan and wong, apparently they were about to start a second season (hence the poo ending) and due to this they had designed many new ships that would have a prominent role in the next series.

The article had tiny pics of the hammerhead bomber/recon which looked like a longer hammer head.

Other intresting things i remember from it......... they designed the ships as they went along so the "fleet" of different ship types only appeared at the end.

Also the one ship of another nationality mentioned in the series (everything else is USN, USMC etc.) the HMS summit or other had dual rail guns (the big circle thing running along the left side of the hull used to bombard planets in the episode sugar dirt).
Title: Above And Beyond
Post by: diamondgeezer on October 04, 2002, 08:57:04 pm
HMS Invincible

w00+!!

Are we getting any closer to recruiting modelers?


Saratoga specs:

[CLASSIFIED] lightyears per day - when using the inertialess drive. Sublight range = 5,7 lightyears.


Other : in case of catastrophic engine failure, 3 Emergency Chemical Rockets may be used to bring the ship to a halt


Armament :13 Laser cannon batteries


Existing hardpoint configuration :
1 x 1,2GW Laser cannon
2 x 450 MW
6 x 300 MW
4 x 50 MW
30 Phalanx II missile launchers
72 KEW/Torpedo launchers

Equipment :
Air wing
168 SA-43 Hammerhead Fighters
14 At-72 Stingray Recon Planes
4 B-290 Barracuda Fighter/Bombers
4 SWAC Spaceborne Warning and Control Vehicles
16 ISSAPC Inter Solar System Armoured Personnel Carriers
8 SSRT Sub-Orbital Short-Range Transports
8 LC-19 Landing Crafts
Personnel:

Commodore Ross commands the U.S.S Saratoga.
Lieutenant-Colonel McQueen commands the 58th (Wildcards).
1,008 U.S. Navy Air Wing
1,344 U.S.M.C. Air and Space Cavalry
565 U.S. Army Infantry
For more info and blue prints o the 'Toga, please go here (http://www.space-readyroom.de/manuals.html)[/list]
Title: Above And Beyond
Post by: Su-tehp on October 05, 2002, 01:37:06 am
If only we could have specs like this for the Freespace ships... :lol:
Title: Above And Beyond
Post by: aldo_14 on October 06, 2002, 07:31:20 am
Hammerhead 'probs';

1/ That forward turret thing.... methinks it'll have to be an AI turret on non-player fighters, and (for the player) use the same model BUT remove the rotation, turret, etc settings so it simply acts as a forward firing point
2/ The missiles on pylons - no real way I can think of to 'deplete' them as they are fired (unless you edit the SC to a/ destroy physical susbystem with sexps and b/add an SEXP to test when missiles are fired... and even then that's a patchwork solution...) - so I'd put it at rpcket holding 'tubes' ala the ones you get for unguided rockets on modern ground attack aircraft
3/ Ending missions - IIRC, Hammerheads don't warpout.  Could be wrong, though.
4/ Ejecting - is there a point? (mission is incompletable, anyways, once you eject).... otherwise, would need a complex multi-subobject system where the main hull is actually a physical subsystem which surrounds the ejector pod.


Oh, and I AM doing one at the mo, largely through boredom (and also an aside to a pain in the tits Vasudan thing I'm doing....).  In fatc, I'm considering giving it a 'proper' cockpit, with a visible pilot et al.... if it works, it's be f****** cool, but it may be a bit high poly (intending to use partial transparencies via the gift of NOT having a UV map but just a plain black colour...which may not even be possible, as I've not checked yet)
Title: Above And Beyond
Post by: LtNarol on October 06, 2002, 08:10:18 am
How does one measure the weight of a spacecraft in space and not staying fixed in relation to other stellar bodies?  Weight last time I checked was a measurement of the pull of gravity on an object :p
Title: Above And Beyond
Post by: Sheepy on October 06, 2002, 08:37:54 am
ok wouldnt it be mass instead? dont u use mass and gravity to work out weight ..... i dunno i suk at maths .... wheres CP when u need him?
Title: Above And Beyond
Post by: an0n on October 06, 2002, 09:08:38 am
Yeah, you use mass. Something with an 8kg weight on Earth has a mass of 8kg no matter where it is.

*might have a go at making a Hammerhead*
Title: Above And Beyond
Post by: diamondgeezer on October 06, 2002, 05:48:53 pm
Quote
Originally posted by aldo_14
Hammerhead 'probs';

1/ That forward turret thing.... methinks it'll have to be an AI turret on non-player fighters, and (for the player) use the same model BUT remove the rotation, turret, etc settings so it simply acts as a forward firing point


Yeah, I figure just fixing the forward turret for all the ships, AI and player alike

Quote
2/ The missiles on pylons - no real way I can think of to 'deplete' them as they are fired (unless you edit the SC to a/ destroy physical susbystem with sexps and b/add an SEXP to test when missiles are fired... and even then that's a patchwork solution...) - so I'd put it at rpcket holding 'tubes' ala the ones you get for unguided rockets on modern ground attack aircraft


:nod:

Quote
3/ Ending missions - IIRC, Hammerheads don't warpout.  Could be wrong, though.


You know, I hadn't thought of that. Buggeration...

Quote
4/ Ejecting - is there a point? (mission is incompletable, anyways, once you eject).... otherwise, would need a complex multi-subobject system where the main hull is actually a physical subsystem which surrounds the ejector pod.


If it ain't easy to do, I wouldn't bother
Title: Above And Beyond
Post by: aldo_14 on October 07, 2002, 06:17:16 am
Quote
Originally posted by diamondgeezer

You know, I hadn't thought of that. Buggeration...


Try...new technology maybe.  Or use a load of end-mission / red alert sexps.  Or the easiest way (perversely) is to use a modified version of the source code with a SEXP that can 'jump' to the debrief of a mission without a warpout effect.... I actually have something like this almost done, but I can;t get Borland C++ compiler to work yet... the SCP may have one already, though.

(http://www.3dap.com/hlp/hosted/reciprocity/aldostuff/hammerWIP1.jpg)

(http://www.3dap.com/hlp/hosted/reciprocity/aldostuff/hammerWIP2.jpg)

(http://www.3dap.com/hlp/hosted/reciprocity/aldostuff/hammerWIP3.jpg)

(http://www.3dap.com/hlp/hosted/reciprocity/aldostuff/hammerWIP4.jpg)

(http://www.3dap.com/hlp/hosted/reciprocity/aldostuff/hammerWIP5.jpg)

(http://www.3dap.com/hlp/hosted/reciprocity/aldostuff/hammerWIP6.jpg)


http://www.3dap.com/hlp/hosted/reciprocity/aldostuff/hammerWIP.3ds

Squeezes in under the FS2 poly limits.... high for a fighter, but sod it.  The only bit I don;t like is the arse-end, but there's sod all by way of refernce.  As a point of fact, the only (145k) model I found for the 'head was pretty ****e.

Other stuff that would need to be done (it's a hella big job, bear in mind);

- Interface - you'd probably need to do something to give it a unique feel.....even just removing the GTVa signs would help, and sl;apping in a few renders as a background would too
- HUD - obviously....
- weapons - need sounds and piccies for 'em
- Ships - duh... may need to improv. a support ship, though (modified Hammerhead?)
- new anis - probably need to screencap about 3 seconds of footage for each the pilot message anis...should be easy enough to do with the right equipment and a few copies of the series....
- backgrounds - could probably bluff yer way with the existing ones, but you'd still need to do a few planets as such... esp. the Solar system
- ground/atmospheric combat with atmosphere nebula... not exactly necessarry, but 'twould be cool
- Capture some various sounds for the mission speech
- Anis!  

Some of this, though, you can blag straight for the TV series ;)
Title: Above And Beyond
Post by: diamondgeezer on October 07, 2002, 07:42:40 am
Quote
Originally posted by aldo_14
Hammerhead piccies



Which smiley was it? Oh yes, here it is: (http://www.gamers-forums.com/smilies/cwm/cwm/eek2.gif)


Quote
Or use a load of end-mission / red alert sexps...


;7:nod:


Quote
... you'd probably need to do something to give it a unique feel... blah...blah... Anis!


That's the least o' me worries. Getting modellers is officially a *****, rated only slightly less of a ***** than getting voice actors. If I get sufficient models, then I'll just sing "I'm Henry The Eighth I Am" untill somebody does the interface and stuff :drevil:

Quote

Some of this, though, you can blag straight for the TV series ;)



I knew I bought those VCDs for a reason. In fact, I'm gonna try and find the cash to buy the DVDs, so mebbe they'd do for screen caps (God knows the VCDs wouldn't)



Don't you just love it when a plan comes together?

NB I can't remember where that line came from and it's annoying the hell out of me... ideas?
Title: Above And Beyond
Post by: aldo_14 on October 07, 2002, 08:15:25 am
Quote
Originally posted by diamondgeezer

Don't you just love it when a plan comes together?

NB I can't remember where that line came from and it's annoying the hell out of me... ideas?


Yes, well now it's annoying the hell out of me, too.....
Title: Above And Beyond
Post by: karajorma on October 07, 2002, 08:18:30 am
Quote
Originally posted by diamondgeezer
Don't you just love it when a plan comes together?

NB I can't remember where that line came from and it's annoying the hell out of me... ideas?


I pity the fool who can`t remember that (http://www.xs4all.nl/~hesseln/ateam/teamsoun/hsplan.wav) line.
Title: Above And Beyond
Post by: diamondgeezer on October 07, 2002, 08:52:31 am
OK, so I'll be sat at a Uni pc with no sound, then.

And no, I'm not waiting the ten minutes it'll take me to bunk off me lab and walk home.


Was that really an A-Team line? Buggered if I remember an epsiode of A-Team I ever watched...


And how come six people (!) have checked 'What's a Chig'? Frankly, I'm disgusted - you people need to sort your prioritories out and watch more quality sci-fi. S:AAB needs to come before work, before school and quite possibly before women, unless the GF happens to be Kristen Cloke, which let's face it isn't likely (if not entirely unpossible ;7)...
Title: Above And Beyond
Post by: karajorma on October 07, 2002, 12:15:17 pm
It's an A-team line. The I pity the fool bit should have tipped you off :)
Title: Above And Beyond
Post by: diamondgeezer on October 07, 2002, 12:48:37 pm
Um... yeah, kinda did, but cheers anyways.


So, Space: Above And Beyond, then. I may possibly have found some .3ds files lurking in the depths of the web, which I may possibly be able to .pof... possibly...


I am SO not letting this thread drift OT
Title: Above And Beyond
Post by: aldo_14 on October 07, 2002, 01:40:31 pm
Quote
Originally posted by diamondgeezer
Um... yeah, kinda did, but cheers anyways.


So, Space: Above And Beyond, then. I may possibly have found some .3ds files lurking in the depths of the web, which I may possibly be able to .pof... possibly...

 


Just keep the 3ds files for reference....odds are that they'll not be suitable for FS2.  Worse, they may be ****e.  The supposed high quality one I used for reference was AWFUL... it was 145000 polys, but I made a pretty much identical one - bar the cockpit details - in 600-odd and with only 1 subobject for the hull.  And I can make better maps, too.

BTW, where EXACTLY are the hammerheads guns...I can make out the 2 turrets, and 2 on the wingtips (fixed forward firing).  Are there any others?

BTW2; If someone makes the Saratoga, i'd seriously suggest making the main hull object very, very simple (only a few long boxes), and 'bolting' on extra details by way of multiple surface sub-objects - that'll make strafing much more impressive.  In fact, you could model the main hull as per usual, and 'layer' it with about 10-20 invisible single triangles labelled as subsystems.... the point being, when they blow up they should create a neat explosion.

BTW3; The engines for the transport'll need to be seperate objects from the hull IMO.  (I may make this maself...dunno yet)  A/ because it'll be cool to blow them off (may need to double check thruster flares, though), B/ so we can easily have 2 versions for takeoff (pointed down, incase you have some atmospheric missions or summat) and for normal flight and C/ incase animations get coded in with the SCP (may require redoing the pof, but it'll be a hell of a lot easier if you have the engines seperate)

BTW4;  the Chigs look piss-easy to do.

BTW5;  i have sod all references here... I haven't seen the series in about 4 years, and I only have a few blurry pics and an MPEG trailer for reference.  anyone know if it's still shown somewhere in the UK (in satellite)?  D/Ling large clips is a no-no on me 56k, so other less legitamate routes are ruled out.
Title: Above And Beyond
Post by: Su-tehp on October 07, 2002, 06:36:53 pm
Aldo, you have an MPEG trailer of S:AAB? Dude, is there any way you can post it here on this thread? It's been so long since I've seen ANYTHING of S:AAB, I wouldn't mind seeing this trailer...;7
Title: Above And Beyond
Post by: diamondgeezer on October 08, 2002, 01:55:49 am
Quote
Originally posted by diamondgeezer
...if anybody wants to know where to get the series give me a private msg



Don't want to use this forum for flogging stuff just yet, but feel free to ask me (if you're in the UK, that is, I flat refure to ship stuff to the States - no offence)
Title: Above And Beyond
Post by: aldo_14 on October 08, 2002, 05:05:33 am
Quote
Originally posted by Su-tehp
Aldo, you have an MPEG trailer of S:AAB? Dude, is there any way you can post it here on this thread? It's been so long since I've seen ANYTHING of S:AAB, I wouldn't mind seeing this trailer...;7


Um...it's in the link of DG's siggy.  Quality's awful, though - it's a very small file (3MB zip), and a very low res.
Title: It's comming together...
Post by: Star Dragon on October 08, 2002, 08:33:24 am
I have started voice and music captures as well as scouring the net for all things SAAB related (no not the car) :rolleyes:

   I also will do some preliminary captures for background interfaces appropriate to the screen (Ie. flightdeck, barracks, ect..)

  After that I am stuck.... I will test missions with FS2 ships until models become available...

I am still looking for that site I fond months ago with the meshs of most of the ships, so I will keep all of you informed....

I am very excited about the prospect of this turning into a real (though initially tiny) mod!

When this is through Aldo how about making one of the models from Starship Troopers (the cap ship   Roger Young) ? I thought they looked cool!

Oh yeah and the Earth defense satellite ring/space station
Title: Re: It's comming together...
Post by: aldo_14 on October 08, 2002, 04:56:05 pm
Quote
Originally posted by Star Dragon

When this is through Aldo how about making one of the models from Starship Troopers (the cap ship   Roger Young) ? I thought they looked cool!


I sort of did a hull mesh inpsired by it (not a direct copy, but some big similarities) ages ago..it was in the first modeldump I released.  But I'm not generally a big fan of 'copying' models from TV / Film, etc.... but SAAB is probably one of my main influences in the original stuff I do, as it's one of the few sci-fi shows I ever watched.  Plus the Hammerhead and transport of bloody neat IMO.
Title: Above And Beyond
Post by: IceFire on October 08, 2002, 09:28:48 pm
Just a thought about support craft.  S:AAB always had that hard military future concept about it...take the in-flight tankers like the KC-135 and whatnot and do the whole boom docking thing (maybe not so long).  But take a cue from that :)

Just a thought :)

Anyone have pictures of the Heavy Cruiser/Dreadnought's that were shown a few times?
Title: Above And Beyond
Post by: EdrickV on October 08, 2002, 10:27:45 pm
Few notes of interest:

1. Warp-in/out effects: You can disable the warp effect in the ship editor. You can also assign a ship/wing to enter/leave via another ship's fighterbay. The Robotech MOD has done things like this.

2. You can even use SEXPs to control just when a person can land (Alt+J) and what they have to do in order to land. Again, the Robotech MOD has a landing system like that and I made a mission with a much expanded one that would "reassign" you to a different ship if your original ship gets destroyed.

And both of these were done using the original exe before the source code release. :) (The SEXP system, as DaveB has said, is a very flexible system and one of the things I like best about FS2.)
Title: Above And Beyond
Post by: diamondgeezer on October 09, 2002, 02:03:54 am
Quote
Originally posted by IceFire
Anyone have pictures of the Heavy Cruiser/Dreadnought's that were shown a few times?



Yes, along with the SWACS, Baracuda bomber and the rest of 'em. However, I may just need to keep the knowledge to myself... for now ;7
Title: Above And Beyond
Post by: aldo_14 on October 09, 2002, 07:07:57 am
Quote
Originally posted by IceFire
Just a thought about support craft.  S:AAB always had that hard military future concept about it...take the in-flight tankers like the KC-135 and whatnot and do the whole boom docking thing (maybe not so long).  But take a cue from that :)

Just a thought :)

Anyone have pictures of the Heavy Cruiser/Dreadnought's that were shown a few times?


I always thought of using a modified hammerhead - i.e. turrets removed, droptanks on the underwings in stead of rockets, underslung engines (for harrier-esque hovering if we do atmsopheric rearming...?), and an additional fuel nozzle added to the rear.... i like the idea of a big tanker with a proper nozzle, but'ts not really too ideal for space - there's no real inertia to hold the nozzle and hose straight behind it (ala real life), the lack of gravity could seriously screw up the docking process.... and I think the use of of a long hose could be a hazard from space debris, et al.

Of course, the main prob is that the FS2 docking AI isn't really suited to this - unless the player is the tanker!

BTW, what about a few original ships?  I had an idea or 2 for a British/European heavy fighter...
Title: Above And Beyond
Post by: Mr Carrot on October 09, 2002, 07:18:10 am
Have a 2 layered pipe with a small drone nozzel jobie on the back.

When you want to deploy it you pump non freezable liquid into the outer pipe layer making it unroll and go stiff. This would be attached to a winch to roll it back up after youve fueled the craft and the liquid has been pumped out.
Title: Above And Beyond
Post by: aldo_14 on October 09, 2002, 07:26:53 am
It occurs to me that yon support ship has to REARM, not refuel.... so you'd really need a ship that a/ looks like it can hokld a shedload of weaponry and b/ can convincingly rearm the fairly visible pods on the ship.
Title: Above And Beyond
Post by: diamondgeezer on October 09, 2002, 07:51:18 am
Personally, I'd just be ticking the 'Disable Support Ships' box. After all, there's nothing to suggest that Hammers rearm in mid-a... um... space (ahem), and is it even possible to implement a fuel system in FS2? I mean yes, a few half clever SEXPs would make the player immobile after a certain time period if he ran out of fuel or whatever, but can we measure how much fuel gets used - ie can we measure how often a fighter manouvers?

Unless, of course, we go hacking at the source code with a big fire axe...
Title: Above And Beyond
Post by: aldo_14 on October 10, 2002, 07:54:35 am
I would just like to inform you all that mapping the hammerhead is a major pain in the tits.  Thankyouverymuch.
Title: Above And Beyond
Post by: diamondgeezer on October 10, 2002, 08:13:01 am
But it's worth it, no? Come on, admit it - you love it
Title: Above And Beyond
Post by: aldo_14 on October 12, 2002, 03:51:21 pm
Quote
Originally posted by diamondgeezer
But it's worth it, no? Come on, admit it - you love it


:rolleyes: :nervous: :p
Title: Above And Beyond
Post by: aldo_14 on October 27, 2002, 05:07:20 pm
oops


(http://www.3dap.com/hlp/hosted/reciprocity/aldostuff/headmapWP.jpg)

Might be a bit light in colour  Nearly identical detailing to the cgi version, thou.
Title: Above And Beyond
Post by: Thor on October 27, 2002, 05:38:21 pm
cool.
Title: Above And Beyond
Post by: Su-tehp on October 27, 2002, 08:17:32 pm
It might be light-coloerd, but imagine how nice it will look in the blackness of space.:nod:
Title: Yeah now the logo's
Post by: Star Dragon on October 27, 2002, 11:29:15 pm
Need someone to make pcx's or taga's of the squad logo (Wild Cards) and the individual colors

    Above & Beyond

    Pag's Payback

ect...
         (must kill chigs!)

"The is LT Nathan West of Planet Earth, open wide you Chig bastards!!!"
Title: Re: Yeah now the logo's
Post by: Su-tehp on October 27, 2002, 11:49:24 pm
Quote
Originally posted by Star Dragon
"The is LT Nathan West of Planet Earth, open wide you Chig bastards!!!"


Did West really say that? I don't remeber such a catchy line, but then it has been 6 years since I saw the opening episode of S:AAB...

Oh, and I think the pcx file for the 58th Wild Cards logo is in my squad logo zipfile I made for DatDB. Just click on the link in my siggy and scroll down to the October 9 news entry and DL the zipfile. The Wild Cards logo SHOULD be in there; it's labeled as either "28thwildcards.pcx" or "58thwildcards.pcx"

And if it's not there, let me know and I'll e-mail it to you. You'll get a bunch of free squad logos regardless... :):D
Title: Above And Beyond
Post by: Mr Carrot on October 28, 2002, 07:11:30 am
Its when they did the Trojan horse bit in the captured chig bomber and the chig sattalite asked for id.
Title: damn
Post by: Star Dragon on October 28, 2002, 07:23:40 am
Cause of virus remaining I had to re-reinstall so Mr. Carrot beat me to it!

   Yep that episode was called "Hostile Visit" and a very revealing one about Aerotech. Plus it was the first time an enemy territory had been attacked! Yes he did say that :p  They really shouldn't let Nathan have the radio, he's not a good PR man :D
Title: Re: Re: Yeah now the logo's
Post by: Sheepy on October 28, 2002, 09:48:22 am
Quote
Originally posted by Su-tehp
Oh, and I think the pcx file for the 58th Wild Cards logo is in my squad logo zipfile I made for DatDB. Just click on the link in my siggy and scroll down to the October 9 news entry and DL the zipfile. The Wild Cards logo SHOULD be in there; it's labeled as either "28thwildcards.pcx" or "58thwildcards.pcx"


Your logos ey Su!! ;)
Title: Re: Re: Re: Yeah now the logo's
Post by: Su-tehp on October 28, 2002, 10:58:00 am
Quote
Originally posted by Sheepy


Your logos ey Su!! ;)


*cough* Sorry, Sheepy *cough* I should have said *cough**cough* our logos *cough* ;):D
Title: Above And Beyond
Post by: Warlock on October 28, 2002, 12:04:44 pm
Just cause I like you guys

Angry Angels Motif
(http://www.swrpgnetwork.com/mfcrpg/core/ArtGallery/angel.jpg)

Base
(http://www.swrpgnetwork.com/mfcrpg/core/ArtGallery/ham.jpg)

Model's bout 1300 even....but that's with both turrets o slicing off the rear turret and recreating one would prolly kill it off abit.


*EDIT* Nearly forgot....this is the Lancer Reactor version. I've dealt with most of the modelers there b4 with FS2 conversions....normally all they ask is credits in the read me and a copy of the final product,...most of them love FS :)
Title: Above And Beyond
Post by: aldo_14 on October 28, 2002, 04:45:49 pm
Quote
Originally posted by Warlock
Just cause I like you guys

Angry Angels Motif
(http://www.swrpgnetwork.com/mfcrpg/core/ArtGallery/angel.jpg)

Base
(http://www.swrpgnetwork.com/mfcrpg/core/ArtGallery/ham.jpg)

Model's bout 1300 even....but that's with both turrets o slicing off the rear turret and recreating one would prolly kill it off abit.


*EDIT* Nearly forgot....this is the Lancer Reactor version. I've dealt with most of the modelers there b4 with FS2 conversions....normally all they ask is credits in the read me and a copy of the final product,...most of them love FS :)


Front seems a bit...flat.

Didn' think mine was that bad, actually......
Title: Hell...
Post by: Star Dragon on October 28, 2002, 05:27:30 pm
Use both! After all why named SA34? Were there 33 others before it during development?

   "Ok troops ths is your SA1 fresh outta testing and into production. "

  Or did current naming legacy over. SA24, SA25,SA26 ect... From the F-22/F-23...

Ops! Should I have mentioned the F-23? (smack!)  :nervous:
Title: Above And Beyond
Post by: Warlock on October 28, 2002, 06:51:45 pm
Quote
Originally posted by aldo_14


Front seems a bit...flat.

Didn' think mine was that bad, actually......


Nothing wrong with it ;) Just tossing up a different version....if nothing else figured the maps might help instead of having to remake them completely.

Chigs anyone ?

Reg
(http://www.swrpgnetwork.com/mfcrpg/core/ArtGallery/Chig.jpg)

Rithchen (whatever lol)

(http://www.swrpgnetwork.com/mfcrpg/core/ArtGallery/Chiggy.jpg)


"Red" Chig
(http://www.swrpgnetwork.com/mfcrpg/core/ArtGallery/red.jpg)

Bomber

(http://www.swrpgnetwork.com/mfcrpg/core/ArtGallery/bomber.jpg)


Emisary

(http://www.swrpgnetwork.com/mfcrpg/core/ArtGallery/emmy.jpg)

Got the APC too ....but it's not all that hot looking. If you guys think any of these ,... meshes or maps will help lemme know.  I can't test for POF conversion anymore since I don't have TS after my "meltdown" and last look they no longer had a free download.
Title: Above And Beyond
Post by: Warlock on October 28, 2002, 06:55:09 pm
Duh!

Poly count would help no ?


Chig = 540

Red Chig = 756

Bomber = 760

Emmy = 480

Richten = 756

(Honestly Can't recall if this is WITH or WITHOUT the debris lods left in the files. I know the SHP file had them but I donno if any or all where disgarded when I converted to 3ds. Just don't remember if I hit that button  lol )
Title: Above And Beyond
Post by: EdrickV on October 28, 2002, 07:14:15 pm
Quote
Originally posted by Warlock

I can't test for POF conversion anymore since I don't have TS after my "meltdown" and last look they no longer had a free download.


Actually, 1.0 is still available here:
http://www.pcplus.co.uk/downloads/default.asp?pagetypeid=2&articleid=5548&subsectionid=362

And 2.0, and LithUnwrap, and stuff are at the site mentioned in this thread:
http://www.hard-light.net/forums/index.php/topic,7596.0.html
Title: Above And Beyond
Post by: Warlock on October 28, 2002, 07:15:51 pm
hmmm now I'll just have to reinstall FS2 and grab the Cob2pof_win again : )
Title: Above And Beyond
Post by: EdrickV on October 28, 2002, 07:18:06 pm
Don't forget PCS and the Descent Manager FS2 tools. :)
Title: Above And Beyond
Post by: Warlock on October 28, 2002, 07:20:59 pm
Ya know ...I never did use PCS. *shrug*

I guess I just got used to the old MOD tools :D
Title: Holy Crap!
Post by: Star Dragon on October 28, 2002, 07:22:36 pm
This thing looks like it might actually come together in record time!!! (unofficially). Warlock, if those models can get converted would you donate them? (yes and Aldo's too! ;) ). I am doing other stuff right now BUT willing to drop it all to do MORE SAAB voice captures to donate... (I really love Wang's plumber impression of McQueen - "Remember, it's ok to be scared." :lol: )

I can't believe you got the death skull and "abandon all hope" on Chiggy Von R  already? How long did those things take?
:yes:
Title: Above And Beyond
Post by: Warlock on October 28, 2002, 07:25:00 pm
Well I didn't post them to say "NA NA NA You can't have them" :P

Course you guys would have to email the modelers for the offical ok but I doubt they'll have a problem.

As far as convertions ...they'll convert. Just going to need someone to do most of the effects ,.... lods ,.. flames ,... firepoints etc etc.
Title: Above And Beyond
Post by: Warlock on October 28, 2002, 07:27:42 pm
BTW where you're gonna hate me ... before the crash I HAD a fully working SAAB Capital Ship converted and IN FS2 :)

Well technicially I STILL have it all .... locked on a frozen harddrive on the other side of my room thou.
Title: Above And Beyond
Post by: Warlock on October 28, 2002, 08:08:42 pm
Enjoy! (http://www.swrpgnetwork.com/mfcrpg/core/ArtGallery/SAAB3ds.zip)

All are in 3ds format
Title: Above And Beyond
Post by: Colonol Dekker on October 31, 2002, 07:35:14 pm
HOO0RAH !!!!

BTW i cant believe that it took so long for the FS2 Community to catch onto this idea....  :lol:
Title: Damn, I need to check the modding forum more often...
Post by: diamondgeezer on November 01, 2002, 10:17:26 pm
OK, so... do I have volunteers for a conversion here? Basically, if I get at least one modeller and one texturer, that's enough to get started on a web site and campaign plans.

Nice work on those Chiggy models, Warlock, but with my complete and utter lack of TS/3DS ability there's no hope in hell of me doing anything technical with 'em :(

Wanna help?
Title: Above And Beyond
Post by: Warlock on November 02, 2002, 06:41:55 am
hmmm,...all you'll need to get done is any LODs and the thrusters,...the models themselves are complete, and TS will open 3ds format so they're already for ts useage. Plus already being textured all you have to do is reapply the maps in TS with the "Paintroller"

But after my HD's crashed last month I'm down to just Ts1 instead of the TS 4.5 so I can't convert anything.
Title: Above And Beyond
Post by: EdrickV on November 02, 2002, 11:44:29 am
Quote
Originally posted by Warlock
hmmm,...all you'll need to get done is any LODs and the thrusters,...the models themselves are complete, and TS will open 3ds format so they're already for ts useage. Plus already being textured all you have to do is reapply the maps in TS with the "Paintroller"

But after my HD's crashed last month I'm down to just Ts1 instead of the TS 4.5 so I can't convert anything.


TS1 can be used for FS2 models, but it has a problem with long filenames so you would have to use something (like LithUnwrap) to apply the textures to the model using 8.3 filenames. (If the textures all have 8.3 character filenames then you shouldn't have any problems.) Then you can open the model in TS1 (might be useful to save it as a cob file from LithUnwrap) and do the hierarchy stuff there. After conversion, you'd have to fix the texture names and probably would want to redo the submodel names if any aren't right. (Turrets usually end up named turret,1 by TS1 and when converted get named turret by PCS.) But it is possible to do stuff with TS1. (I just wouldn't recommend trying to texture in TS1.)
Title: Above And Beyond
Post by: aldo_14 on November 03, 2002, 09:36:43 am
You get probs with setting the actual object names in TS1, IIRC
Title: Above And Beyond
Post by: Warlock on November 03, 2002, 11:01:05 am
Point is TS1 is just too much trouble when it would be much easier for someone with Ts2 or higher to just load the model up and tweak/save/convert.
Title: Above And Beyond
Post by: EdrickV on November 03, 2002, 08:57:04 pm
AFAIK, TS2 has most if not all the same problems TS1 has. And people could get annoyed if you tried to get them to convert multiple versions of the same model when, after trying it in game, you decide you need/want to make changes to it. ;) (When working on a model I intend to get in game, I usually convert it 4 or 5 times, within a relatively short span of time.)
Title: Above And Beyond
Post by: HotSnoJ on November 08, 2002, 04:51:08 pm
I heard you need LOD's. How hard would it be to readd the textures? If it's not then I could easily make them for you.


Oh yah I LUV S:AAB. Hardly saw an episode bubt I still LUV it!
Title: Above And Beyond
Post by: Warlock on November 08, 2002, 08:53:20 pm
The 3ds files I set on here all you need to do is load them into TS ,..select the map and use the roller paint (not the face paint but the one that replaces all like faces/textures) and click the model. Poof reapplied.

If those files are wanted and someone has not already downloaded them...let me know...I removed them from the server for now since it's an RPG game server and I didn't want to use the space too long for non-related files :)

But I can replace them there if needed.
Title: Above And Beyond
Post by: HotSnoJ on November 09, 2002, 01:56:28 am
I was wondering cuz the way I do it removes all the UV coordinates.

Alls I need are the .wrl or DFX model file to do the LOD's. So you can just email them to me at [email protected].
Title: Above And Beyond
Post by: Warlock on November 11, 2002, 01:54:02 am
They're all in 3ds format so lemme know if you can use that, and as long as they're needed for the project I'll email them.
Title: Above And Beyond
Post by: HotSnoJ on November 11, 2002, 09:26:43 am
I can convert it to DFX with tS. So send um in. [email protected]
Title: Above And Beyond
Post by: Warlock on November 11, 2002, 10:07:02 am
In route now. I wouldn't convert them to DFX thou,... it's a useless format for MODding (wipes out the texture data,..tends to invert the faces etc) I'd just suggest loading them and working with them, saving in COB format of course.
Title: Above And Beyond
Post by: HotSnoJ on November 13, 2002, 03:09:48 pm
Quote
Originally posted by Warlock
In route now. I wouldn't convert them to DFX thou,... it's a useless format for MODding (wipes out the texture data,..tends to invert the faces etc) I'd just suggest loading them and working with them, saving in COB format of course.


In tS you can tell it to redo the normals and such. I have no problems with it. And I just thought of something. You'll have detail01a so it doesn't really matter if I take the UV coordinats off or not.:D
Title: Above And Beyond
Post by: Warlock on November 13, 2002, 03:14:05 pm
*shrug*

Long as someone wants to completely remap those things go for it.
Title: Above And Beyond
Post by: HotSnoJ on November 13, 2002, 03:16:07 pm
All's they'd need to do is the other LOD's.
Title: Above And Beyond
Post by: Warlock on November 13, 2002, 03:18:39 pm
Yea.... my point was if you didn't convert into DFX you wouldn't have to retexture ANY lods thou.

But then again it's begining to look like this SAAB TC was kinna a fad and has since faded a bit. So might not really be a need to worry over it.
Title: Above And Beyond
Post by: diamondgeezer on November 13, 2002, 05:05:54 pm
Quote
Originally posted by Warlock
But then again it's begining to look like this SAAB TC was kinna a fad and has since faded a bit. So might not really be a need to worry over it.


:sigh:

Like it says in me siggy...
Title: Above And Beyond
Post by: Warlock on November 13, 2002, 05:15:37 pm
Yup....sadly seen this happen alot .... new idea posted ... ppl dive into it with alot of gusto (sp?) and then in a week....the thread's 2 pages back and noone remembers it.

Happened with the SW Mod awhile back....the Starblazer mod,..and a few others I can't even recall (go figure eh?)
Title: Above And Beyond
Post by: IceFire on November 13, 2002, 08:21:39 pm
Thats why you need people who have some kind of dedication and you need a center person who can hold (or try) all of them together through organization.
Title: Above And Beyond
Post by: Warlock on November 13, 2002, 10:47:16 pm
Yup ,.... very very true
Title: Above And Beyond
Post by: Black Wolf on November 14, 2002, 12:03:50 am
What makes you think the SW mod is dead? GE just finished a lodded Lambda (awaiting Skins) and KARMAs working on an Imperial Gunboat and building a new site, I'm doing briefing Icons around exams and exam prep, and we're expanding the staff - we're faaar from being dead...
Title: Above And Beyond
Post by: Warlock on November 14, 2002, 07:12:38 am
Didn't mean the current SW mod sorry,...I should have been more precise.
There was a few SW mods started and forgotten about years ago. Those were the ones I was talking about.
Title: Above And Beyond
Post by: HotSnoJ on November 25, 2002, 12:45:34 pm
I think someone might have already posted about this

ran into this. I hope it helps.

http://www.space-readyroom.de/
Title: Above And Beyond
Post by: Su-tehp on November 25, 2002, 06:57:09 pm
Quote
Originally posted by HotSnoJ
I think someone might have already posted about this

ran into this. I hope it helps.

http://www.space-readyroom.de/


Dude, this is in Diamondgeezer's siggy already. It's been in there as long as any of us can remember.

Not only that, but he posted ANOTHER link to it at the beginning of this thread.:rolleyes:
Title: Above And Beyond
Post by: diamondgeezer on November 26, 2002, 12:45:36 am
While you are absolutely right, Su, let us not lose sight of Rule One:

Quote
There is no such thing as too much S:AAB


:nod:
Title: Above And Beyond
Post by: Su-tehp on November 26, 2002, 07:37:03 am
Quote
Originally posted by diamondgeezer
While you are absolutely right, Su, let us not lose sight of Rule One:

There is no such thing as too much S:AAB

:nod:


Too true! :D
Title: Above And Beyond
Post by: ZylonBane on November 26, 2002, 05:21:13 pm
I've only been skimming this thread, so sorry if this site has been mentioned already--
http://users.pandora.be/robin.leysen/saab/index.html

(http://users.pandora.be/robin.leysen/saab/images/bb_togastarboard.jpg)

Woah. Could a modder ask for anything more? :D
Title: Above And Beyond
Post by: HotSnoJ on November 29, 2002, 05:16:42 am
Quote
Originally posted by ZylonBane
Woah. Could a modder ask for anything more? :D


A front and top view.
Title: Above And Beyond
Post by: aldo_14 on November 29, 2002, 06:30:54 am
Or an isometric view... or a view which shown the texture details.  Or closeups of the fighter luanchbays & turrets.

so :p


Actually, I had a look a wee bit earlier, and finding viable piccies of this one is a pain in the arse... same for the Hammerhead - virtually nothing shows the back nacelles.
Title: Above And Beyond
Post by: diamondgeezer on November 29, 2002, 06:45:27 am
So bull**** the damn thing

:D
Title: Above And Beyond
Post by: karajorma on November 29, 2002, 07:23:34 am
Quote
Originally posted by aldo_14
Actually, I had a look a wee bit earlier, and finding viable piccies of this one is a pain in the arse... same for the Hammerhead - virtually nothing shows the back nacelles.


Take one of your earlier models and post it to a sci-fi site. You`ll soon find yourself inundated with pictures showing you how you got it wrong. As some people will go an extra mile to prove someone wrong when they wouldn`t even get out of their slippers to help you :D

Sometimes I think I`m too young to be this cynical
Title: Above And Beyond
Post by: aldo_14 on November 29, 2002, 09:10:48 am
Quote
Originally posted by diamondgeezer
So bull**** the damn thing

:D


I fully intend to ;)
Title: Umm
Post by: Star Dragon on November 29, 2002, 12:01:40 pm
Now I got stuff working again I can play the episodes on CD and take screens of the Saratoga (Or other ships) if you guys need them???
Title: Above And Beyond
Post by: ZylonBane on November 29, 2002, 01:34:17 pm
Quote
Originally posted by HotSnoJ
A front and top view.
Are these (http://users.pandora.be/robin.leysen/saab/bp_toga.html) sufficient?
Title: Above And Beyond
Post by: mikhael on December 03, 2002, 11:59:02 pm
Quote
Originally posted by ZylonBane
Are these (http://users.pandora.be/robin.leysen/saab/bp_toga.html) sufficient?


Who could ask for more than that. :D Nice find, ZB.
Title: Above And Beyond
Post by: diamondgeezer on December 12, 2002, 11:25:03 pm
:sigh:... was a nice total conversion we used to have here...


*watches the final episode of S:AAB and cries*