Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Petrarch of the VBB on October 02, 2002, 01:20:52 pm
-
I just had a cool idea1 If we got enough people with high powered WorldCraft skills together, we could make the interiors of GTVA ships in WorldCraft! Just think, you could run around the flight deck on the Aquitaine, or the bridge of a Deimos!
sorry to blow my own trumpet, but I can't believe no one has thought of this before!
-
Sheiven boardings anyone? :nervous:
-
Actually it was vaguelly thought of before but the project never got off the ground really. I'm glad someone else wants to try though!
-
Would be good if you could look out the windows and see a fleet or even a battle in progress!
-
Originally posted by Thunder
Actually it was vaguelly thought of before but the project never got off the ground really. I'm glad someone else wants to try though!
no, it did get off thr ground. However, on XP I can't play Red Faction, and RF2 is not slated for PC release, so it fell through.
-
Originally posted by heretic
However, on XP I can't play Red Faction
Why not? Runs fine over here.
By the way, that's a good idea. :)
-
Yet another reason to get Red Faction. Well, it should be more reasonably priced by now, so maybe the end of the week I'll go spring for it...
-
I though W3 was pretty dumb...
Then again, I never liked Blizz games...:(
-
worldcraft, not warcraft, you silly :p
-
[imagines having to do full interiors of FS ships in high-detail]
[goes into spasms]
Go ahead, if you wanna. You'll regret it halfway through your second capship.
-
Wasn't the Warcraft Editor called WorldCraft?
What is World Craft then?
-
WorldCraft=Q2 and HL Level Creator
-
This sounds like a great idea in theory, and would look awesome is done correctly, but would a first-person shooter game inside a Shivan warship be practicable storywise? We all remember what happened the last time Terran marines tried to storm a Shivan transport back in the Hall Fight cutscene from FS1...:nervous:
Still, if you had "smart grenades" (a la "Space: Above and Beyond) that have anti-grav motors and chase their targets, that would be really useful against Shivans, I would think! :eek: ;7
And forget about slug-throwing machine guns! If I'm storming any Shivan ship, I want a beam rifle with me! Put that and other cool high-powered weapons in the game and it'll be feasibly playable.
Just be careful about trying to infiltrate a Sathanas. Invading a 6 kilometer long juggernaut filled with 30,000 Shivans isn't exactly doable without lots of marines or a small tactical nuke.... :wtf: :nervous:
-
I have strong recollections of the project hosted at Volitionwatch, aptly named Freespace:FPS.
I bring, gold, frankincense and links (http://www.volitionwatch.com/vwbb/forumdisplay.php?s=&forumid=29)
-
yes, I kept claiming choosing red faction was a bad idea. never listened to me. made no progress.
what the big idea of modding a game you can hardly mod when you have countless FPS you can mod at 100%???
-
Perhaps because both games developed by :v:
And perhaps because of GeoMod.
-
developped by V: great deal :rolleyes:
geomod: I don't see geomod as a main feature for a FS2 FPS mod.You drill a hole in the hull of a spaceship, you die, anyway, so what?
-
I'm inclined to agree, walls in Half Life can be set to blow up - even though it's not true geo-mod you could script it fine to simulate alien incursion.
The UT2003 engine, now that would be my engine of choice:
Incredible animations on models (perfect for Vasudans and Shivans),
Scriptable deformable terrain - just watch the dude breaking through the nVidia logo on the intro of the demo.
Diverse weapon animations - Shivan beam weapon anyone?
Detailed terrain models, capable of doing some of the high-res renders of the Bastion main hall etc.. justice. Including reflective surfaces, animations and so on. The possibilities are massive.
Catchy soundtrack... some good atmosphere for a FS2 mod.
Packaged map editor with the full version, 'nuff said.
-
Originally posted by Thunder
I'm inclined to agree, walls in Half Life can be set to blow up - even though it's not true geo-mod you could script it fine to simulate alien incursion.
The UT2003 engine, now that would be my engine of choice:
Incredible animations on models (perfect for Vasudans and Shivans),
Scriptable deformable terrain - just watch the dude breaking through the nVidia logo on the intro of the demo.
Diverse weapon animations - Shivan beam weapon anyone?
Detailed terrain models, capable of doing some of the high-res renders of the Bastion main hall etc.. justice. Including reflective surfaces, animations and so on. The possibilities are massive.
Catchy soundtrack... some good atmosphere for a FS2 mod.
Packaged map editor with the full version, 'nuff said.
*Drools* :nod:
-
Originally posted by Thunder
I'm inclined to agree, walls in Half Life can be set to blow up - even though it's not true geo-mod you could script it fine to simulate alien incursion.
The UT2003 engine, now that would be my engine of choice:
Incredible animations on models (perfect for Vasudans and Shivans),
Scriptable deformable terrain - just watch the dude breaking through the nVidia logo on the intro of the demo.
Diverse weapon animations - Shivan beam weapon anyone?
Detailed terrain models, capable of doing some of the high-res renders of the Bastion main hall etc.. justice. Including reflective surfaces, animations and so on. The possibilities are massive.
Catchy soundtrack... some good atmosphere for a FS2 mod.
Packaged map editor with the full version, 'nuff said.
I'd go for renegade. not coz I love the game, but coz all the tools are available for everybody, for free. I could make a shivan quite easily for renegade (animation included), for exemple. and the events scripting is very powerful, allows for about anything ( for exemple, in mission2, you see a group of tank in a canyon, then you hear your command asking for an airstrike, and 10 seconds later, a couple A10 do a strafing run on them, looks great ).
-
If I ever mod an FPS, it'll probably be serious Sam.... you could setup the low gravity environment pretty easily, and I think you might be able to get the Shivans to run onto walls and ceilings (or Alien Vs Pred2, which I don't have, but the alien stuff could be tweaked...).
that said, I ever did a mod for Sam, it'd probably be set in a quasi WW1 trenches / evil demons world of my own creation ;)
-
shivans don't really run on the walls and certainly not on the ceiling btw :p
-
You can't ever get any real conlcusion on what engine FS FPS should be developed on.
One says UT2k3, another says Half-Life, third says Serious Sam, fourth says AvP2 and so on...
And venom2506, I didn't meant those would be their reasons. I said they could be. and FPS is FPS, who gives a ****...
-
but red faction is difficult to mod, and I think THAT is a good reason.
-
It's agreed that ease of modding would be a large factor, I've no idea how easy it is to make a model for UT2003, just that it'd look damn sweet.
-
Well, considering that the first UT spawned off so many great mods, they would have probably made it pretty easy...
BTW what are the differences between the U2 and UT2003 game engines? I was thinking that it might be better if we wait a month or two for the former game, since the game mechanics and everything would be better for single-player stuff.
-
I honestly don't know, I think they're pretty similar - there's no point in developing a completely separate engine in this instance I don't think, but I don't know what (if any) differences there are. Check out a website or something - it has to be around somewhere.
-
Originally posted by Petrarch of th VBB
I just had a cool idea1 If we got enough people with high powered WorldCraft skills together, we could make the interiors of GTVA ships in WorldCraft! Just think, you could run around the flight deck on the Aquitaine, or the bridge of a Deimos!
sorry to blow my own trumpet, but I can't believe no one has thought of this before!
I did a LOOOOOOOOOOOOOOOOOONG Time ago (FS1) when I was great at WorldCraft, I use to make Counter-Strike missions and half life levels even taught a game development class on it in my old neighborhood. alot of kids got good @ it and made the community center we worked out of and used it as a proving grounds for saving hostages in the place. we even had custom textures etc. it was a fun mission to play. when i did the textures etc i made a few rounds but its easier now to make things happen in HL. only thing bout the HL engine is that although its still used and is great, its old. the graphics are "sorta" outdated. i cant lie even on a geforce 4 the game looks great but compared to the quake 3 arena engine (return to castle wolfenstien and medal of honor), thosegames were sick! on UT2003 even so the same thing, but modding has been easier with the quake 3 arena engine. but level editing is a ***** i just got the editor and its friggen hard to use. worldcraft is simpler and easier, but for guys like venom who can model a shivan and "cyber"demon in one that can juggle balls and back flips (which is a HELL OF ALOT OF ANIMATIONS) quake 3 arena, and or UT2003 could greatly support it.
then theres the Uber Powerful "Doom 3" Engine being developed........
its so gonna own...:thepimp:
-
Originally posted by CP5670
Well, considering that the first UT spawned off so many great mods, they would have probably made it pretty easy...
BTW what are the differences between the U2 and UT2003 game engines? I was thinking that it might be better if we wait a month or two for the former game, since the game mechanics and everything would be better for single-player stuff.
the Original Unreal Engine was then scraped and remade the U-T engine, which is used by games like duke nukem (the new one that never dropped). i dunno it had promise, U2 and UT2003 is the same engine. just UT2003 designed more for multiplaye and arena single player games.
-
Originally posted by deep_eyes
but for guys like venom who can model a shivan and "cyber"demon in one that can juggle balls and back flips (which is a HELL OF ALOT OF ANIMATIONS) quake 3 arena, and or UT2003 could greatly support it.
then theres the Uber Powerful "Doom 3" Engine being developed........
its so gonna own...:thepimp:
dunno, I can with renegade since it uses Gmax, and now I'm able to animate characters ( yeah, I can even do lipsunch now :) ), but for other games, well, depends if I can use max or not. It'sbthat simple.
Renegade is so cool for modding coz Gmax is free and super powerful ( well, it's 3dsmax after all ), so everybody can do meshes for it, westwood studio released all the converters and the tools to edit characters, vehicles and maps. Find another game with that much moodding support...
-
the Original Unreal Engine was then scraped and remade the U-T engine, which is used by games like duke nukem (the new one that never dropped). i dunno it had promise, U2 and UT2003 is the same engine. just UT2003 designed more for multiplaye and arena single player games.
That's what I thought too; they are probably more or less the same, but U2 is designed more for singleplayer stuff. (it is probably quite possible to do it in UT2003 as it was in UT, but a bit more extra coding would first be needed)
-
Originally posted by venom2506
dunno, I can with renegade since it uses Gmax, and now I'm able to animate characters ( yeah, I can even do lipsunch now :) ), but for other games, well, depends if I can use max or not. It'sbthat simple.
Renegade is so cool for modding coz Gmax is free and super powerful ( well, it's 3dsmax after all ), so everybody can do meshes for it, westwood studio released all the converters and the tools to edit characters, vehicles and maps. Find another game with that much moodding support...
well half life for example used 3d studio max and a plug in that made the texturing seem more realistic i forgot the exact plug in but it made the hot alien body effects and human effects that made people like the game graphically. i got gmax too, and its basically the free version of 3d studio max, which i got too, and truespace, which i got too etc etc, but i dun know how to use any of it LOL. well besides renegade, quake 1/2/3, half life, freespace, star trek armada, and a few other modable games, i thinks the Half Life Engine would be ideal for basic entry into the concept, its simpler and easier to learn but if you (anyone interested in the actual concept into the work of making this work outside red faction), the Quake 3 Arena engine is your best bet for graphical, playable, and easy creativity.
-
well i also forgot to say, alot of my info is what i read (about ut2003 etc), but if anyone is interested in resources on finding out how to mod or work these games we mentioned lemme add the links.
http://www.planethalflife.com
http://www.planetunreal.com
http://www.planetquake.com
http://planetquake.com/quake3/
i also thought i put pics of the capabilities of each engine:
UT2003: (http://www.planetunreal.com/ut2003/screenshots/ut2003m.jpg)
Unreal 2:
(http://www.planetunreal.com/unreal2/screenshots/shot17.jpg)
Quake 3 Arena/ Return To Castle Woflienstien: RTCW(http://www.planetwolfenstein.com/images/photo/big/potd-10-03-02-big.jpg)
Q3 Arena
(http://www.gamesurge.com/pc/quake3_arena/images/q3a03.jpg)
RTCW
http://www.planetwolfenstein.com/files/screenshots/77.jpg
Half Life CS: (http://www.counter-strike.uk.net/features/cz1.jpg)
------------------------------------------------------------------------
Pick an Engine and Own the concept of the Freespace FPS!
-
Yes, well now. Since WorldCraft is well established, and there are dozens of resource sites, I think it woul dbe the best bet, so i'm going to give it a try.
I will launch a website for it, and will be recruiting! However, it will probably just be maps, not a full blown mod with new weaps and models AS I DON'T HAVE THE SKILLS! If you think you can do this you are welcome to try. I will also need custom textures, so any artists out there, get to work, please!
-
i says use the tools @ disposal. missions i can make, textures i can obtain, hell even the ones in the game will be fine as well as FS textures, thats how i made some walls. then theres the models which can be made by anyone with modeling skills.
if ur a participant in the counter strike or half life forums and or games and comunities ask around. theres also tons of models made for half life. where r u having the website done @? if u got aol/aim: im me @: Deep Eyes NY if u wanna talk, ima be on for awhile.
BTW though, yes worldcraft is established etc, i think quake 3 arena would make a better engine. the mission editor has as many resources but nobody i know is familure with it, i sorta lol, took a class for worldcraft in a community center (federal dollars @ work for you!), and yes it is easier to use, i would prefer worldcraft for quake 3 but its a pain, then theres quake 1. which is hella easy to mod.
-
I might launch the site somewhere simple, like www.freewebs.com
I don't have any instant messager crap, though.
However you can PM me here or mail me @ [email protected]
any input is appreciated.
-
Originally posted by Petrarch of th VBB
I might launch the site somewhere simple, like www.freewebs.com
I don't have any instant messager crap, though.
However you can PM me here or mail me @ [email protected]
any input is appreciated.
i could host it @ metalsiren.com; www.aim.com for messanger crap lol, cause im on and offline either early in the day or @ night eastern time late... it use to be 5am and for setekh it be like 2pm lol. well email for me is [email protected]
so keep intouch.
-
EDIT: acciedntal post, thought I was replying to a PM.
-
One site launched, www.freewebs.com/petrarch_of_th_vbb
-
i needs to get my worldcraft reconfigured and fixed so things work right too many tags left uncheck, sorta like broken links on a website.
-
How d'you mean?
Do you mean fgds, and the links to bsp, rad, vis and csg progs?
-
anyway, i've stated work on the Aquitaine flightdeck, as we all know what it looks like. I'll try and get some screenies.
Sod the screenies.
try this (http://www.freewebs.com/petrarch_of_th_vbb/screenies.htm)
-
Originally posted by Petrarch of th VBB
anyway, i've stated work on the Aquitaine flightdeck, as we all know what it looks like. I'll try and get some screenies.
Sod the screenies.
try this (http://www.freewebs.com/petrarch_of_th_vbb/screenies.htm)
good start im thinknig try to mimic the same flight deck in the game. me, ive been thinking about the quake 3 enigine and tempted to learn it. but if anything ima get worldcraft reinstalled fixed etc.
it be nice to play CS on a GTD Orion, where u bored in a transport lol.... hmm ideas!:D
-
I need to get UT2003 and see what the editor there is like... (btw has anyone already bought this?)
-
There are three other screenies on that site, you know, just type their URLs into the addy bar.
As well as the one there, the others have the same url but end in 01, 02 and 03.
-
BUMP
-
I have abandoned the flightdeck, I am going to do the Fenris bridge instead, as no one knows what it looks like, and I can't be accused of doing it wrong!:D