Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: phreak on October 02, 2002, 04:13:07 pm
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A few weeks back, Sesquipedalian (copy+paste roolz) PMed me about chaning hud coordinates around so that the weapons list box can be cleaned due to high amount primaries, 200+. Thats done, along with another change i'm awaiting that extends the box another 20 pixels, so i can push the missile refire time out of the name, before the missile count.
The other change i was looking for was customization of corkscrew missiles. Currently you can only shoot 4 cscrew missiles (Tornado) in single and 8 in double fire, i would like to change the weapons.tbl to add the following
fire delay per missile (currently 30ms)
number of missiles fired (currently 4)
rotation radius (currently 1.25m)
twist (deg/sec) (currently 5)
counterrotation (do each pair of missiles fire with opposite twists)
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You can change all of those in tables, I could do that for you. Why did you post it here?
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the only thing he listed that you can do in tables is fireing more than 4 corcscrew things at a time
none of the HUD stuff, and I too would like to know how to add and alter the HUD
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you can fire more than 4 corkscrew per shot without adding the $swarm tag?
i want it so you can shoot 6 in single fire.
I too would like to know how to add and alter the HUD
in many of the .cpp files are screen coordinates that represent where the hud gauges are placed
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well yes but if I wanted to, say, add a little box above the weapons box that showed lock time for a targeting laser, for example how would I go about this
and you can make corkscrew weapons fire a diferent number, by useing the swarm tag, but for some reason the code doesn't want you to do this, but I don't know why
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well if thats the case i could gut the warning out.
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I've used the two together oftine (before the sorce code relese)
and never saw anything wrong