Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Max Sterling on October 04, 2002, 10:55:24 pm

Title: Hi
Post by: Max Sterling on October 04, 2002, 10:55:24 pm
Look! I still have an account! :)
Title: Hi
Post by: Unknown Target on October 04, 2002, 10:56:54 pm
Max! Buddy! Pal! Boss...:D
Title: Hi
Post by: Solatar on October 04, 2002, 10:57:40 pm
Just wondering a few things. One, what is Freespace about this.
And two, what compelled you to post this?
Title: Hi
Post by: Max Sterling on October 04, 2002, 11:20:15 pm
Quote
Originally posted by Hades
Just wondering a few things. One, what is Freespace about this.
And two, what compelled you to post this?


For some reason, I thought my old comrades would be happier to see me.

And as for Freespace... I AM Freespace.

*coughRobotechMODfoundercough*
Title: Hi
Post by: Nico on October 04, 2002, 11:22:07 pm
Quote
Originally posted by Max Sterling


For some reason, I thought my old comrades would be happier to see me.

And as for Freespace... I AM Freespace.

*coughRobotechMODfoundercough*


hello boss!
Hades: her... nevermind :doubt:
Title: Hi
Post by: Solatar on October 04, 2002, 11:40:37 pm
Yeah, well you gotta forgive me, I haven't been around for that long a time. I thought one of the big guys of the Robotech MOD would have more than150 posts. Shows how much I know. Welcome back, I think.:D
Title: Hi
Post by: diamondgeezer on October 04, 2002, 11:45:24 pm
Awight Mr S? Don't suppose you got my msg, did you?
Title: Hi
Post by: Darkage on October 05, 2002, 04:26:18 am
:eek:! MSterling is back ! wow...it has been a long time since i talked to ya:D
Title: Hi
Post by: Killfrenzy on October 05, 2002, 11:53:30 am
QUICK! HIDE ALL YOUR TRUESPACE DISKS AND GET OUT BLENDER!!!

*Rapidly tries to hide tS5.1 but gives up as he likes it too much*
Title: Yello!
Post by: TrashMan on October 05, 2002, 02:12:07 pm
Hello Max. Nice to see you're still alive.  B.t.w. - If you are wondering about the SDF-1 model, I sent what I made so far to Unknown_Target, but it still isn't done yet.