Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Inquisitor on October 05, 2002, 12:19:22 pm
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*that table limit bug, did it get resolved
Originally thought to be a memory issue, we had some things that indicated it was not. Since bugzilla isn;t getting any love, can penguin or any users, let us know if they are still suffering because oif increased table limits?
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I've posted in bugzilla now regarding the further developments of my bug from my end (i.e. that it was a problem with the pilot file, rather than anything in the code like table limits).
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Yeah, I saw that, just want to verify that any others who had that problem had tried that :)
BTW, thanks, you get a cookie for using BZ :)
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A cream sandwich one? With the dollop of jam in the middle?
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No, make it double chocolate chip ;)
Btw, I think I should point out I'm running, essentially, a four/five year old system and I've gone waaaaaaaaaay past the old table limits thanks to the project and I ain't suffering much.
I said, much. :D
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I'm just keeping tables optimized...with no commenting and all the spaces removed and replaced with TAB's. In any case, I'm saving alot of space that way to begin with.
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Sounds like it's one dead bug.
If anyone else encounters it, use bugzilla to tell me :)
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what about penguin, did he get his trouble with the table limit solved?
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Same bug, DTP, at least that's what I believe to be the case.