Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DragonClaw on October 05, 2002, 08:39:33 pm

Title: Any Texturers?
Post by: DragonClaw on October 05, 2002, 08:39:33 pm
I'm going to need 2 models to be textured for... something undisclosed

I've already got 1 model(by KMN)

What I really would like is to have the ship fully textured, but I'd still be happy if someone would just apply UV mapping and basic layout textures that I or someone else can fill in with real textures...
Title: Any Texturers?
Post by: Killfrenzy on October 06, 2002, 06:42:59 am
Oh join the club of people wanting something like this done with their models! :D
Title: Any Texturers?
Post by: RandomTiger on October 06, 2002, 06:50:08 am
If theres a shortage of people perhaps you should look for texture people on the internet and try and bring them into this.
Title: Any Texturers?
Post by: Raven2001 on October 06, 2002, 10:46:33 am
Hey, Dragonclaw, I can get you the UV mapping done in UV mapper (if they are fighters...). Just send me the models, and I'll work on it :)
Title: Any Texturers?
Post by: DragonClaw on October 06, 2002, 11:45:00 am
No, its a capital ship :/

Does anyone know of a program that will UV map a model and generate template textures? That would help sooooooooo much.
Title: Any Texturers?
Post by: Ryx on October 06, 2002, 12:12:07 pm
Don't know of any such programs. :(

IIRC, you use Lightwave, so maybe some of the tutorials at Lightwave3D (http://www.lightwave3d.com/tutorials/) could be of use?

Here's one that's fairly relevant http://www.lightwave3d.com/tutorials/games/uv_mapping/index.html

There's a way of getting UV templates, which you can open up in PS or PSP, and then draw the maps.

For MAX, I first assign Texture ID's to various parts of the mesh and then I assign a multi/subobject material and put the textures I want into the various sub-materials. Then I add the UVWUnwrapper modifier and then choose the select face gizmo. Then I start selecting faces that are... errm... share plane (sort of.) and click the "Planar Map" button. Then I will have to move/scale/rotate the UV to align the texture 'properly'.
*oh yeah, this makes sense. Best How-To ever :rolleyes:*

You should be able to something similar in Lightwave.

Texturing's evil :devil:

edit:
If your mesh is symetrical - cut it in half (length-wise) and texture one half. Then mirror a copy and weld the two together. Works for me. :)
Title: Any Texturers?
Post by: DragonClaw on October 07, 2002, 02:53:41 pm
Well, I suppose its time to unveil a bit...

I tried to texture it myself in Lightwave, so I textured the front half and when I converted it into FS2, it didn't keep the UV size and other information, so the textures looked a bit stretched... And I'm in no position to fool around with TrueSpace, so I NEED someone else to do this...

Here's a pic of the model, maybe it'll inspire someone to help out...
http://www.3dap.com/hlp/hosted/ott/dragonclaw/strikecarrierlargelq.jpg

Its for a campaign me and darkage are working on... just started it recently... going to be a quick-made, good ~15 missions with a great storyline, campaign... Made a quick banner yesterday, didn't take long:
(http://www.3dap.com/hlp/hosted/ott/dragonclaw/banner.jpg)

I hope someone will texture this, what I'd like it to look like is a special-ops strikecarrier... dark type of texturing
Title: Any Texturers?
Post by: Darkage on October 07, 2002, 03:40:39 pm
:bump:

And we realy need this ship textured so please anyone help.
And we need turrets on it. We would have done those 2 things by ourselfs but we both use Lightwave7.5 thus we suck at TS.
So if anyone could help us whit those 2 things we would be realy happy. The ship is campaign critical.
Title: Any Texturers?
Post by: Killfrenzy on October 08, 2002, 04:19:42 am
As it's a cap-ship, send it to me and I'll see what I can do.

What do you want? Dark and mysterious like the Erinyes?
Title: Any Texturers?
Post by: DragonClaw on October 08, 2002, 06:14:18 am
Thank you sooooooooo much... its just that this ship is completely campaign critical...


Anyway, since its completely owned by SOC and all, and its pretty much a covert-strict vessel, I'd like it sort of dark and mysterious in its own way.


Whats your email or ICQ #? I'll send a few more specifications with the model.
Title: Any Texturers?
Post by: Darkage on October 08, 2002, 08:19:03 am
make sure you put turrets on it first before you start texturing;)
Title: Any Texturers?
Post by: DragonClaw on October 08, 2002, 05:24:20 pm
Quote
Originally posted by darkage
make sure you put turrets on it first before you start texturing;)


I thought I got you to agree to do the turrets :p

Anyway, *bump* so he see's this.
Title: Any Texturers?
Post by: Darkage on October 23, 2002, 09:39:08 am
DC: Send me the mesh and i'll try to texture it. I use Sandwiches his rhino tutorial it includes a full TS textureing tut. And tureting.
Title: Any Texturers?
Post by: Killfrenzy on October 23, 2002, 10:27:20 am
Turreting is fine unless you want barrelled turrets....but yeah:

[email protected]