Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: HeX on October 06, 2002, 04:20:00 pm
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Messing around with shadows/light settings for 3D Studio as well as beams.
From Libra Wars, the Zhivas Strike Frigate.
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:yes: Nice pics and effects man!!!
Cor
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the beams look good, but the lighting on the front of the engines (im assuming they are reflecting the lighting from the beam) dont look ... right.
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The Beams are crazy :yes:
the glowly ball thing tho cast wierd light on the engines as said above
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Probably has to do with the way I positioned the lights. Hmmm....well that should be easy enough to fix. I was mostly working on the beams anyway. :cool:
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I love the beams! they seem the have a lightning effect in them... Can you make them available in game or is this just for render?
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Just for render unfortunately. There probably is a way to simulate the effect in FS but I wouldn't be the one to know how.
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I like the beams, but they need big-ass muzzle glows.
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Originally posted by GalacticEmperor
I like the beams, but they need big-ass muzzle glows.
Not really... the concept of FS2 beams apperently is to mass the energy outside the turret, then propell that energy (which should make the muzzle glow smaller as the beam progresses). However, If a beam has some sort of particle accelerator behind it... why would it need a muzzleglow?
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Originally posted by vadar_1
Not really... the concept of FS2 beams apperently is to mass the energy outside the turret, then propell that energy (which should make the muzzle glow smaller as the beam progresses). However, If a beam has some sort of particle accelerator behind it... why would it need a muzzleglow?
Because it looks cool. ^^;
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That was really sweet :eek: I dig the beams. What ship wa that they where fired from, Edit: Oops, you said what ship it was. End Edit.
is it availible as a model ingame?
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:yes: