Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Ashrak on October 07, 2002, 09:49:31 am

Title: beamtest take 2
Post by: Ashrak on October 07, 2002, 09:49:31 am
beamtest
in early stages....

(http://www.hot.ee/ashraktbp/beamtest.jpg)
Title: beamtest take 2
Post by: Unknown Target on October 07, 2002, 10:48:00 am
Whoa! uuhh...it looks very L33+, but it's definately a different take on the standard FS2 beam!
Title: beamtest take 2
Post by: Ashrak on October 07, 2002, 10:52:10 am
i stole it off a model from B5 :). I thank Mark Kane for the exxelent Sharlin model and its beam which i used here.
Title: beamtest take 2
Post by: mikhael on October 07, 2002, 12:42:38 pm
Just add a bright white core to the beam, and you're in business. Quite nice, Ashrak.
Title: beamtest take 2
Post by: Darkage on October 07, 2002, 01:27:33 pm
Marks beam has 2 tubes a internal and external. Change the internal surface to white and the other more solid green and you have a better FS2 like beam.
Title: beamtest take 2
Post by: Unknown Target on October 07, 2002, 01:50:35 pm
GTD Hagnon? What type of name is that?!:D:p
Title: beamtest take 2
Post by: Galemp on October 07, 2002, 04:34:07 pm
It's the GTD Hayden. Better stick with the STOP font for the nameplates...
Title: beamtest take 2
Post by: LtNarol on October 07, 2002, 05:00:43 pm
*Gasp!* My ship! Its the GTD Haydon for those of you wondering, the star of Into the Night ("http://www.3dap.com/hlp/hosted/the158th/") ;)
Title: beamtest take 2
Post by: vyper on October 07, 2002, 05:10:29 pm
Wheee! Bump-mapping on hulls! Wheeee! :D :yes:
Title: beamtest take 2
Post by: Ashrak on October 08, 2002, 09:40:47 am
bump mapping thats just PLAIN WIERD when i loaded the beam the hulls just became to be like that :/ its freaky i have been looking for bump map button in LW for ages :( havent found it :(
Title: beamtest take 2
Post by: mikhael on October 08, 2002, 10:47:02 am
Quote
Originally posted by Ashrak
i have been looking for bump map button in LW for ages :( havent found it :(


Fire up the Surface Editor. You'll see that each surface has a bump channel. You can load a bump map there, use a procedural, etc. :)
Title: beamtest take 2
Post by: Redfang on October 08, 2002, 12:01:54 pm
That's really good. And some very good bump-mapping, not overused.
 
Awesome work, Ashrak. :nod:
Title: beamtest take 2
Post by: Tiara on October 08, 2002, 12:53:23 pm
Quote
Originally posted by Ashrak
when i loaded the beam the hulls just became to be like that


:D
Title: beamtest take 2
Post by: Sandwich on October 08, 2002, 01:26:33 pm
"...the latest in a series of mysterious piratings, the GTD Hayden and her whole crew has fallen victim of strange cube-like ships. The Hayden was later seen opening fire on GTVA targets in her vicinity with a type of beam weapon that she had not originally been equipped with. We can only conclude that these cube-ship aliens have refitted the Hayden with different weaponry...."

:D

Aside from that, THANK YOU!!!!!!!!!! Finally someone has bothered to change the multi-turrets from their default straight-up orientation! :yes: :yes: ( :yes: )


:wtf: Where'd that third hand come from?? :nervous: :wtf:
Title: beamtest take 2
Post by: vadar_1 on October 08, 2002, 05:21:17 pm
Quote
Originally posted by Sandwich

Aside from that, THANK YOU!!!!!!!!!! Finally someone has bothered to change the multi-turrets from their default straight-up orientation! :yes: :yes: ( :yes: )


mmhmm, someones having turret shaft envy.

I notice that alot of people are making their beam's particle glow lenseflairs... yet in the movie (fs2 endgame) the beam muzzle is actually a sphere of moving particles.

but still looks good... except for the lack of physical damage that beam could cause... no white core...
Title: beamtest take 2
Post by: Ashrak on October 09, 2002, 07:50:48 am
OK why thah ell does everything have to be linear to everything maybe i like the beam like that....say its a new ubercool beam :)
Title: beamtest take 2
Post by: Ulundel on October 09, 2002, 09:26:48 am
They just want to get some posts. And maybe spam a little :D
Title: beamtest take 2
Post by: Sandwich on October 09, 2002, 06:14:38 pm
Quote
Originally posted by Ten of Twelve
They just want to get some posts. And maybe spam a little :D


PC++ is bad. Spam is bad.


:D
Title: beamtest take 2
Post by: DragonClaw on October 09, 2002, 06:27:59 pm
Quote
Originally posted by Sandwich
"...the latest in a series of mysterious piratings, the GTD Hayden and her whole crew has fallen victim of strange cube-like ships. The Hayden was later seen opening fire on GTVA targets in her vicinity with a type of beam weapon that she had not originally been equipped with. We can only conclude that these cube-ship aliens have refitted the Hayden with different weaponry...."

:D

Aside from that, THANK YOU!!!!!!!!!! Finally someone has bothered to change the multi-turrets from their default straight-up orientation! :yes: :yes: ( :yes: )


:wtf: Where'd that third hand come from?? :nervous: :wtf:


Haha Sandwich you can thank me for that... I edited that model long ago for a turn of the turrets, and I gave every one of my FS models to Ashrak, and thus he has a model with turned turrets. :p

The way I turned the turrets on that ship was bad though, they are sort of warped... I've found out a MUCH better way to do it however, and the way I do it now makes it REALLY easy to turn them in animations :D
Title: beamtest take 2
Post by: Ashrak on October 10, 2002, 08:29:38 am
Quote
Originally posted by RKIF-DragonClaw


Haha Sandwich you can thank me for that... I edited that model long ago for a turn of the turrets, and I gave every one of my FS models to Ashrak, and thus he has a model with turned turrets. :p

The way I turned the turrets on that ship was bad though, they are sort of warped... I've found out a MUCH better way to do it however, and the way I do it now makes it REALLY easy to turn them in animations :D



yeah thanx for the models :D turn in animations tell me how
Title: beamtest take 2
Post by: Sandwich on October 10, 2002, 09:02:19 am
Quote
Originally posted by Ashrak
...thanx for the moddles...


ARGH!!!!!!!!!!!!!!!! M-O-D-E-L-S!!!!!!!! :mad: :snipe:


:p
Title: beamtest take 2
Post by: Tiara on October 10, 2002, 09:05:45 am
Too bad we don't have the :snipe: anymore, eh?
Title: beamtest take 2
Post by: Thor on October 10, 2002, 09:13:02 am
(http://freeze.mongtastic.be/files/emoticons4u/violent/sterb115.gif)
Title: beamtest take 2
Post by: Tiara on October 10, 2002, 09:46:29 am
(http://freeze.mongtastic.be/files/emoticons4u/violent/sterb110.gif)
Title: beamtest take 2
Post by: DragonClaw on October 10, 2002, 03:14:46 pm
Quote
Originally posted by Ashrak



yeah thanx for the models :D turn in animations tell me how


Takes a bit of knowledge in modeller, and I'm not up to teaching u how to use modeller, too much crap in there. That area is strictly a learn-yourself area, because there's nothing tutorials can really do to help you there... except perhaps the more complex areas.