Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Killfrenzy on October 07, 2002, 02:31:20 pm

Title: Daft idea: Starfox mod
Post by: Killfrenzy on October 07, 2002, 02:31:20 pm
Any takers for this? Obviously we'd expand the Starfox universe and make a decent campaign, but modelling shouldn't be a problem as the Arwing is such a simplistic craft!
Title: Daft idea: Starfox mod
Post by: Unknown Target on October 07, 2002, 02:36:46 pm
This was actually already suggested, but never got off the ground:D

Anyways, if you look at my "Campaigns..." thread, you'll see that a couple ships are better than just one. So you'll have to look real hard at the N64 game to check out the ships of the other squads (Like that dog-squad from the one mission where it was a rip-off of Independance Day)
Title: Daft idea: Starfox mod
Post by: Killfrenzy on October 07, 2002, 02:41:01 pm
Well, I've played the original Starfox, but never played the N64 version.

I think a few Starfox-ish releases should be a good start. :)
Title: Daft idea: Starfox mod
Post by: Stryke 9 on October 07, 2002, 03:26:37 pm
I think this idea came up some twelve billion times before...

Dunno, played the original only once, when I was a young'un, and the new one reeks of all sorts of furries creepiness.
Title: Daft idea: Starfox mod
Post by: Black_Dragon on October 07, 2002, 03:40:16 pm
Then lets do it with the textures of the super nintendo, :wtf:

jeje

Well, thinking now of a mod of starfox,  yeah sure,  the fighters are simple to make,   and there is not to many ships,  well,  maybe more,   but a general % of the games of N64 and SNES are like 60% inside a world,  and i think your not going to make a huge model makng a world scene,   and i heard someone talking of doing some cities that you can play in FS2 but since now,  no word of it.    Even the ships,  i mean some of the ships are more like fantasy or not realistic compared to FS2,   The only thing you could do is change the hole story,   go thru space and each boss is a massive capital ship,  and let say andross is some huge station,  like 6 time the size of a Arcadia Instalation or lets say that Andross is like an admiral,  like Bosch in a NTF Story,  but his forces and you fighting against them to eliminate the threat to corneria and General Pepper.You can do anything.
Title: Daft idea: Starfox mod
Post by: Galemp on October 07, 2002, 04:43:36 pm
Or how about we forget about a campaign and just make the models? :doubt:
Title: Daft idea: Starfox mod
Post by: Knight Templar on October 07, 2002, 06:05:07 pm
I want to fly the arwing! or cats pink fighter! ;) or Star Wolf's ships ;7

Don't forget Great Fox with big ass beams on front :)
Title: Daft idea: Starfox mod
Post by: Culando on October 07, 2002, 08:50:24 pm
Ah, I've suggested this MOD here and on the old VBB. The point is to bring in the ships, not try to totally recreate the game. I'd love to help in any way I can, but I'm not much of a moddler, texturer, mission builder... ^^;;

BUT I can supply the model builders with pics of StarFox ships from the N64 game. All I have to do is scan them out of my guide. I could also help design missions, but not actually build them in FRED. My FREDding skills are medeocre at best.
Title: Daft idea: Starfox mod
Post by: diamondgeezer on October 08, 2002, 02:02:17 am
Right, quite frankly **** S:AAB, I want a Starfox mod!

I love that game! Fox McCloud truly is the man (in as much as he's a fox... ahem)
Title: Daft idea: Starfox mod
Post by: Killfrenzy on October 08, 2002, 04:25:27 am
I can't believe I actually have some enthusiasm for this! :D:D

Culando: PWEASE!!! I WANT SOME PICS OF THE SHIPS!!

I'll need them to model - and yes, I will be starting on the Arwing once I get some references. :)

What's your Starfox Ship wishlist?

And DON'T put the Arwing in, as it's going in anyway! :D:D

I'm after knowing what other ships you would like.

Also, anyone who can UV properly will be useful. I can make the models, but if you want nice Starfox textures, we need a UV mapper. :)
Title: Daft idea: Starfox mod
Post by: delta_7890 on October 08, 2002, 06:08:49 am
My wish list...hrm...

(from 64)
Wolfen
Wolfen mkII
The mech things in Sector Y
Area 6 battleships and stations.
The Great Fox
Invader series (I,II,III)
giant vessel at Katina
Allied fighters (including Bill's ship) at Katina
Rock Crusher from the Asteriod Field

(from the orignal)
Old Arwing
Carrier from Corneria
Boss thingy from the Asteriod Belt (not the Rock Crusher, but the one along the bottom path)
A few ships from the Space Armada
The Phantom from Venom (middle path)
The Destroyer from Venom (bottom path)
Title: Daft idea: Starfox mod
Post by: diamondgeezer on October 08, 2002, 06:39:13 am
From the SNES, I want the Great Commander. That was the first time I ever took on a space warship on a single seat fighter, and I never looked back
Title: Check your 6
Post by: Star Dragon on October 08, 2002, 08:22:00 am
Geezer, you said,

"Right, quite frankly **** S:AAB, I want a Starfox mod!"

And still you display SAAB in your sig? You should change it to something nintendo related then...
Title: Daft idea: Starfox mod
Post by: diamondgeezer on October 08, 2002, 10:25:33 am
I don't need to.

I AM Nintendo.

[glow=red]Ph33r me...[/glow][/size]

...

...

...

:wtf:

...

That was odd...
Title: Daft idea: Starfox mod
Post by: mikhael on October 08, 2002, 10:52:29 am
Quote
Originally posted by Black_Dragon
...    Even the ships,  i mean some of the ships are more like fantasy or not realistic compared to FS2...


Yeah, becuase those jump nodes and fighters that can pull high-G vector changes without pulping the pilots and slower-than-light-laser weapons are soooooooooooo  realistic.
Title: Daft idea: Starfox mod
Post by: Culando on October 08, 2002, 02:36:09 pm
Quote
Originally posted by Killfrenzy
I can't believe I actually have some enthusiasm for this! :D:D

Culando: PWEASE!!! I WANT SOME PICS OF THE SHIPS!!

I'll need them to model - and yes, I will be starting on the Arwing once I get some references. :)


Excellent...excellent. MWAHAHAHAHAHAHAHA!!!!!

Hey, if we can get enough force behind this, who knows. Maybe we can bother the bigwigs to get us avatars. X)

I'll get the pics scanned ASAP, but I'll be a bit busy today and tonight, but I'll try to at the VERY least get the Arwing. I'll try some other ships too if I have the time. Otherwise you'll have to wait until tomorrow.

And Delta, I beleive I've got pics of all of those ships from the N64 game. I'll have to double check though.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on October 09, 2002, 04:38:31 am
Okay. :)

BTW - for those who care, I've done a VERY basic Arwing model entirely from a VERY hazy memory.....it's sort of correct I THINK......but I dunno.....it's mainly a test of my modelling skill, cuz I start EVERY ship from just a cube, and make the entire hull from that.

Like Bob said: Make it from one subobject!

Cul, can you get nice pics of all the ships on delta_7890's wish list? I think it's a good one to go on for the moment. :)

I'll be working some more on the Arwing later (no LODs or Debris though - don't want to put too much effort into something which will end up on the trash heap at the end of the day!) and I may just let some people who ask VERY nicely play with it! :D:D
Title: Daft idea: Starfox mod
Post by: HotSnoJ on October 09, 2002, 05:13:11 am
I'll help where I can with the models. I LOVE STAR FOX! It's my main insperation. Along with Star Wars and a few other Sci-Fi's. Even though I've never owned a N64 or for that matter a SNES.
Title: Daft idea: Starfox mod
Post by: delta_7890 on October 09, 2002, 05:53:54 am
If you can find it, try getting the offical player's guide for Starfox 64.  There are plenty of ships pictures inside.  Enough at least to get a basic model done.  As for the SNES ships...well...I just hope you have the game.  ^^;;
Title: Daft idea: Starfox mod
Post by: diamondgeezer on October 09, 2002, 06:06:04 am
There's no excuse for not owning both a SNES and a copy of Starfox. Those that don't should really write a letter of apology to Shigsy...
Title: Daft idea: Starfox mod
Post by: HotSnoJ on October 09, 2002, 06:58:42 am
Quote
Originally posted by delta_7890
If you can find it, try getting the offical player's guide for Starfox 64.  There are plenty of ships pictures inside.  Enough at least to get a basic model done.  As for the SNES ships...well...I just hope you have the game.  ^^;;


I know them almost by heart. Anyway if I do need a reference I can ask a friend of mine who owns the game.

Quote
Originally posted by diamondgeezer
There's no excuse for not owning both a SNES and a copy of Starfox. Those that don't should really write a letter of apology to Shigsy...


Yes there is. One word "Mom". She wouldn't let me get one if her life depended on it.
Title: Daft idea: Starfox mod
Post by: diamondgeezer on October 09, 2002, 07:54:13 am
:wtf:


And you accept that sort of behaivour from your own mother? Tsk...
Title: Daft idea: Starfox mod
Post by: Fry_Day on October 09, 2002, 08:16:46 am
Quote
And you accept that sort of behaivour from your own mother? Tsk...


Har Har Har! :lol:

But seriously, not owning a SNES with Starfox? That's a hole in your education!
I wanna see that big ship which you blow up from the inside (The reactor is the boss). I guess you won't be going inside in FS2, but it still was cool.
Title: Daft idea: Starfox mod
Post by: diamondgeezer on October 09, 2002, 09:09:53 am
Why not? It's not exactly high poly...
Title: Daft idea: Starfox mod
Post by: HotSnoJ on October 09, 2002, 10:44:06 am
Quote
Originally posted by Fry_Day


Har Har Har! :lol:

But seriously, not owning a SNES with Starfox? That's a hole in your education!
I wanna see that big ship which you blow up from the inside (The reactor is the boss). I guess you won't be going inside in FS2, but it still was cool.


Hey I have beatten Star Fox SNES version and the N64 so don't mock me. or I'll (http://freeze.mongtastic.be/files/emoticons4u/violent/sterb308.gif) you
Title: Daft idea: Starfox mod
Post by: Fry_Day on October 09, 2002, 10:54:18 am
I'm proud to say I beat both of them too.

But, It's like not owning a NES with Zelda
Title: Daft idea: Starfox mod
Post by: Killfrenzy on October 09, 2002, 11:52:58 am
Okay, for those of you who care, the first version of the Arwing is completed and up on the web..........but you'll have to:

A) Agree to help with the rest of the mod

B) PROMISE not to distribute it for the moment. We don't want to spoil the impact!:cool:

Oh yeah, I need to add this:

I'VE MADE AN ARWING!:thepimp:

PM me if you want the link. :)
Title: Daft idea: Starfox mod
Post by: Culando on October 09, 2002, 12:04:03 pm
Quote
Originally posted by delta_7890
If you can find it, try getting the offical player's guide for Starfox 64.  There are plenty of ships pictures inside.  Enough at least to get a basic model done.  As for the SNES ships...well...I just hope you have the game.  ^^;;


That's what I'm scanning the images from. =) My guide is chock full of pics and screen shots of all the ships and I'll try to scan a few pages today, upload them on my site and post them here. Why didn't I scan last night like I said? Cause I got home at 9 and got caught up in an AIM chat with my insane friends. :lol: That and I'm a lazy ass. ^^;

As for the SNES Starfox, I only got it fairly recently. That game is hard to find. X_x And hard to beat also, jeebus. But I may be able to get some screenshots from some old Nintendo Powers I have buried in my closet.

And if I may suggest something, if you have the skill, I think you should try playing with the designs of the ships a bit to smooth them out. Just a little suggestion if you can do it. ^^;

Hmm, I think I may try to figure out some missions for this. I may not be able to totally FRED them when we get the MOD going, but I can come up with lots of ideas.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on October 09, 2002, 12:12:21 pm
Well, I had to create the Arwing from very vague memory - I think it's more or less right, but I think I got the wings a little wrong, or the guns in the wrong place. But it's a start! :)

Either way, it's my most complete ship to date:

Ship, shields, selection ani, selection icon, loadout screen and shield ani are all there! :)

(Yes, I got a shield ani to work AT LAST!!!!:eek: )
Title: I GOT PICCYS!!!
Post by: Culando on October 09, 2002, 01:11:21 pm
PH33R PICCYNESS

Arwing Blueprints (http://culando.animeartists.org/starfox/arwing.jpg)
To get all the details of that pretty ship right. =)

Rock Crusher (http://culando.animeartists.org/starfox/rock.jpg)
I don't really have good front pics of this. ^^;

Katina Ships (http://culando.animeartists.org/starfox/katina.jpg)
Including Allied fighters, Bill's fighter, and the Invader II

Sector X ships (http://culando.animeartists.org/starfox/SectorX.jpg)
Figher craft and other defences

Sector Y ships (http://culando.animeartists.org/starfox/SectorY.jpg)
An armada of Andross's ships

Wolfen and Invader I (http://culando.animeartists.org/starfox/wolfInv.jpg)

Wolfen pic 2 (http://culando.animeartists.org/starfox/wolf.jpg)

More to come tonight. =)

Also, since your PM box is full, Killfrenzy, can I have that model? ^^; I've already helped out with the pics and I can also continue the help with mission writing and even some table editing. Also, this has been a planned project of mine for a very long time, but it never went anywhere cause nobody wanted to do the moddeling. I was wondering, can we co-manage this MOD together? I've got tons of ideas and I think that if we worked together, we could make this MOD great. =) I can even help by hosting the site for it. But not holding the MOD files. I don't have the space for that I don't think. ^^;
Title: Daft idea: Starfox mod
Post by: Killfrenzy on October 09, 2002, 01:46:19 pm
My PM box is full AGAIN? GAAAH!

Clearing out now....

Hehe - I did get the Arwing wrong! :D:D:D:D

But it's a start. :)
Title: Daft idea: Starfox mod
Post by: HotSnoJ on October 09, 2002, 02:16:44 pm
Can I have it too?

About the comitment to the mod. I found out a way to make LOD's (not debris) really fast. And I know of a way to find "holes" in non solid models.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on October 09, 2002, 02:17:58 pm
1) How? I hope you're using TS.....

2) PM me and ask nicely for the address! ;)
Title: Daft idea: Starfox mod
Post by: Killfrenzy on October 10, 2002, 04:02:57 pm
I hate BUMPING but what the hell! :D:D

We need a definite list of 'who's in' and the like.

So far:
Title: Daft idea: Starfox mod
Post by: HotSnoJ on October 10, 2002, 05:37:51 pm
I'm in!

Maybe I'll write a tutorail on making fast LOD's....nah. I want to keep a corner on the market.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on October 11, 2002, 06:15:09 am
Nah - write that tutorial. :)
Title: Daft idea: Starfox mod
Post by: HotSnoJ on October 11, 2002, 06:49:43 am
no I'll keep a corner on the market. And anyone who finds out my secert will be (http://users.bigpond.com/turnsky/images/plascannon.gif).
Title: Daft idea: Starfox mod
Post by: Killfrenzy on October 11, 2002, 03:32:32 pm
I love that smiley!! :D:D

And can't you just write the tutorial for me? :)
Title: Daft idea: Starfox mod
Post by: HotSnoJ on October 11, 2002, 03:58:08 pm
What we really need is multiple screenshots for the modelers.

As for the Textures the main hull is basicly gray and the little tail like things on the wings are blue. also I know where the gun points are so I can easily do POF data.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on October 11, 2002, 04:03:46 pm
Well, I do too - I just put the missile bay at the front of the nose because it made sense! :)
Title: Daft idea: Starfox mod
Post by: Unidan on May 23, 2004, 06:44:46 pm
Felt like bringing this one back from the dead.. this is actually one of the reasons I came back, I wanted to see if anyone made a playable arwing model. Well with the new Starfox game coming out we have some awesome pictures to work from.

Arwing pic 1 (http://www.dkvine.com/news/gallery//sf2/artwork/arwing1.jpg)
Arwing pic 2 (http://www.dkvine.com/news/gallery//sf2/artwork/arwing2.jpg)
Arwing pic 3 (http://www.dkvine.com/news/gallery//sf2/artwork/arwing3.jpg)

Apologies if this project has already been completed.. my forum searching skills aren't always the greatest.  (http://instagiber.net/smiliesdotcom/otn/realhappy/lkembarrassed.gif)
Title: Daft idea: Starfox mod
Post by: Taristin on May 23, 2004, 07:00:00 pm
I've actually not heard of this. And haven't seen Killfrenzy in sooo long...
Title: Daft idea: Starfox mod
Post by: Unidan on May 23, 2004, 07:03:07 pm
Hehe, it's quite easy to miss things in these forums.. I remember I spent whole days of the summer just trying to keep up with all the new discussions and mods. :nod: So who's interested?
Title: Daft idea: Starfox mod
Post by: Killfrenzy on May 23, 2004, 07:21:48 pm
Quote
Originally posted by Raa Tor'h
I've actually not heard of this. And haven't seen Killfrenzy in sooo long...


*Raises eyebrow* You must have had your eyes closed, mate! :D I'm always around! :D:D

This project started, then stalled and crashed like so many others. I'm all for kicking it back to life, but I'd need some help. I can make models, but I can't do textures! :D
Title: Daft idea: Starfox mod
Post by: Taristin on May 23, 2004, 07:27:01 pm
I guess I haven't been looking too hard at who's posting. Honestly, lately I feel like I've been stalking LS. I'm curious as to what he's saying in almost every thread... Jeez I need to get a life. :p
Title: Daft idea: Starfox mod
Post by: Killfrenzy on May 23, 2004, 07:32:36 pm
*Nods* Don't we all? :D
Title: Daft idea: Starfox mod
Post by: Knight Templar on May 23, 2004, 08:34:15 pm
I have a friend who might want to help. Starfox 64 mind you.

And I know the feeling. I used to stalk all of you.
Title: Daft idea: Starfox mod
Post by: Taristin on May 23, 2004, 08:36:32 pm
Not me. I never say/do anything important. Makes me mysterious... or a complete loser. Either/or.
Title: Daft idea: Starfox mod
Post by: Knight Templar on May 23, 2004, 08:43:15 pm
Well, back in the olden days when you used to make stuff. :p
Title: Daft idea: Starfox mod
Post by: Taristin on May 23, 2004, 08:56:25 pm
Oh... from time to time I still do. Just nobody really sees it anymore.  The criticism hurts... >.>
Title: Daft idea: Starfox mod
Post by: Unidan on May 23, 2004, 09:21:57 pm
This topic is derailing at a faster rate than I like.. Time for.. *drool* Krystal.  ^-^

(http://www.dkvine.com/news/gallery//sf2/artwork/krystal.jpg)
Title: Daft idea: Starfox mod
Post by: Bobboau on May 23, 2004, 09:38:08 pm
what was that that sryke was saying about furries?
Title: Daft idea: Starfox mod
Post by: Jonathan_S47 on May 23, 2004, 09:38:44 pm
Quote
Originally posted by Unidan
This topic is derailing at a faster rate than I like.. Time for.. *drool* Krystal.  ^-^
 


That is not going to save the topic.

I actually don’t like the new Arwing designs. It looks ugly (to me anyway) and it looks like they put a heavy load on the wings, which is connected to the ship by a single “hinge” that looks like it would bust off in a High-G turn.
Title: Daft idea: Starfox mod
Post by: Unidan on May 23, 2004, 09:48:46 pm
I like the new designs, the g-diffusers look extra nifty, an improvment from SF64. When looking at fictional ships, I don't really consider if they'll fly or not, just how cool they look. ^^
And the new arwing looks damn cool.
Title: Daft idea: Starfox mod
Post by: Bobboau on May 23, 2004, 10:35:30 pm
eh, it looks exactly like the old, 40 poly one, they could have ubberized it better.
Title: Daft idea: Starfox mod
Post by: Beowulf on May 24, 2004, 02:57:00 am
Ohhh good idea! Weapons would have to be ridiculously powerful with TONS of baddies. ;7
Title: Daft idea: Starfox mod
Post by: Killfrenzy on May 24, 2004, 08:50:21 am
I quite like the Arwing design that was in SFA, but that's just me......:)
Title: Daft idea: Starfox mod
Post by: DaBrain on May 24, 2004, 10:18:12 am
Call me a freak, but I love the old StarFox. :)

I tried to create an arwing one week ago.

But had no time to learn how to work with truespace...



If there is something I could do to help, don't hesitate to ask me.

Well, the textures are super simple...


Use the 3d shockwave for the novabombs.
Title: Daft idea: Starfox mod
Post by: Taristin on May 24, 2004, 11:41:59 am
Don't use TrueSpace. Use 3dMax. You'll thank yourself later.
Title: Daft idea: Starfox mod
Post by: DaBrain on May 24, 2004, 12:09:16 pm
I have gmax, but I had no time to get used to it either :)
Title: Daft idea: Starfox mod
Post by: Unidan on May 24, 2004, 01:31:46 pm
Quote
Originally posted by Killfrenzy
I quite like the Arwing design that was in SFA, but that's just me......:)


Eh, the one from SFA was too.. rounded. Like the nose and the g-diffusers. The new design is beautiful, nice and sharp. This is what I'd like to see made..
Title: Daft idea: Starfox mod
Post by: Killfrenzy on May 24, 2004, 01:56:14 pm
*Shrugs* I never said I didn't like the new design though! :D I was saying that when it came to 'new' Arwings, I did like the SFA one. :)

Oh, and I use trueSpace 5.1 exclusively and I usually get the results I'm after. My theory is why go with something else when you've got to use trueSpace eventually for heirarchy and conversion? That's why I model in TS from scratch. :)
Title: Daft idea: Starfox mod
Post by: Taristin on May 24, 2004, 02:02:11 pm
Too much of a bother for me. I used TS for 2 1/2 years. Couldn't make anything nice. I used 3dmax for 6 months, and I have an entire plethora of meshes made.   Must be user error, though. :p
Title: Daft idea: Starfox mod
Post by: Killfrenzy on May 24, 2004, 04:55:45 pm
I've made all my models in trueSpace, including the Eldar frigate I put together a long time ago.

I'll try and throw together a new Arwing shortly, when I've got a spare thirty seconds!! :D
Title: Daft idea: Starfox mod
Post by: Unidan on May 24, 2004, 06:12:23 pm
Quote
Originally posted by Killfrenzy
I'll try and throw together a new Arwing shortly, when I've got a spare thirty seconds!! :D


Excellent. I can't wait to see the first draft. ^^
Title: Daft idea: Starfox mod
Post by: Killfrenzy on May 24, 2004, 06:50:01 pm
Neither can I, but please note the word 'try!' :D I'll even try and texture her and get her in game.......but I can't promise anything. :)
Title: Daft idea: Starfox mod
Post by: Unidan on May 24, 2004, 08:20:46 pm
Yeah.. here's the so-so looking arwing from SFA.
(http://www.meristation.com/img-filer/juegos/GameCube/Aventura/StarFoxAdventuresDinosaurPlanet/arwing.jpg)
Title: Daft idea: Starfox mod
Post by: DaBrain on May 30, 2004, 01:04:49 pm
I don't really have time to do something on my PC, but seeig this topic moving near the end of the page, I had to do something.

And because I'm no spammer, I created an ani for the Arwing laser, and parts of many enemies.


http://www.8ung.at/dabrain/laser.ani


And here are all bosses of StarFox 1, with weapon loadout, and size: http://www.starfoxfans.com/endbosse.php
Title: Daft idea: Starfox mod
Post by: Killfrenzy on May 30, 2004, 06:15:57 pm
Thanks for that stuff! Looks like you're really into making this work. :)
Title: Daft idea: Starfox mod
Post by: Ulala on May 31, 2004, 04:55:49 am
This could be WAY cool, I've always wanted to play StarFox with a joystick. :nod: :yes: :yes:
Title: Daft idea: Starfox mod
Post by: Killfrenzy on May 31, 2004, 06:34:08 am
Well, when I get round to starting the models (got a lot of other things I need to do first) you'll get that chance! :D
Title: Daft idea: Starfox mod
Post by: DaBrain on May 31, 2004, 08:44:26 am
Here is the music of StarFox 1 and StarFox 2 Beta.

http://www.zophar.net/zsnes/spc/starfox.rar

http://www.zophar.net/zsnes/spc/starf2ok.rar


You will need this plugin for Winamp:

http://www.zophar.net/utilities/download/SAmp310.exe

If you select the waveout outputplugin in winamp, you can easily convert them to wav files.
Title: Daft idea: Starfox mod
Post by: Knight Templar on May 31, 2004, 01:19:46 pm
ack. It's in German.
Title: Daft idea: Starfox mod
Post by: DaBrain on May 31, 2004, 03:09:43 pm
Well, there is nothing you need to read.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 01, 2004, 06:31:44 am
Alright, it seems that there's a few peeps who are all for a Starfox mod. Shall we put a small team together?
Title: Daft idea: Starfox mod
Post by: Turnsky on June 01, 2004, 06:54:24 am
Quote
Originally posted by Unidan
This topic is derailing at a faster rate than I like.. Time for.. *drool* Krystal.  ^-^

 


actually, realistically speaking, it's a wonder her neck doesn't snap from the sheer size of her skull ;) :p
Title: Daft idea: Starfox mod
Post by: Knight Templar on June 01, 2004, 06:28:25 pm
Her fox tities are the same size as her eyes. :wtf:
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 02, 2004, 07:25:45 am
Bloody hell........Some of us here like the ships and the possibility of mucking about in an Arwing, whilst you lot drool over a furry!

Nice to see where everyone's priorities lie! :D
Title: Daft idea: Starfox mod
Post by: Turnsky on June 02, 2004, 12:37:00 pm
Quote
Originally posted by Killfrenzy
Bloody hell........Some of us here like the ships and the possibility of mucking about in an Arwing, whilst you lot drool over a furry!

Nice to see where everyone's priorities lie! :D


actually, it's a cool idea, i'm just nitpicking the proportions of that pic:p  (i can draw better proportioned ones, too...)
Title: Daft idea: Starfox mod
Post by: DaBrain on June 02, 2004, 02:47:12 pm
Quote
Originally posted by Killfrenzy
Alright, it seems that there's a few peeps who are all for a Starfox mod. Shall we put a small team together?



That ain't much work. Let's get it on.

Count me in.
Title: Daft idea: Starfox mod
Post by: Atalhlla on June 02, 2004, 05:58:27 pm
I'm back, after a fasion.

I was just browsing randomly through the posts, since I hadn't been here for awhile, when I saw this.  I looked, and found it kinda interesting.  The only problem is, while I can model, I don't the most conviction around here.  And I actually have finished that Hurc-Fury, but I can't figure out how to weld it all into one model with out screwing up the precious UV map I spent so many hours on, so It'll prolly just remain a couple of meshes still pretending to be one mesh.  I hope that doesn't kill the FS2 engine.

Back on topic, I could try my hand at modeling these things, but I'm one of those weirdos that models by drawing random vetices and getting a shape out of them.

In the midst of trying to test the PPC Linux FS2, aswell.

Also, I say the most recent R-wing is too, uh, cartoony.  The second to last is okay, but I think I still like the original the best.  Two wings, two stabilizers, and a grey low-poly carrot for the main fuselage.

Wow, what the heck just came out of my fingers?
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 03, 2004, 06:07:03 am
The new one does look rather cool, IMHO and I'll be using that as a basis.

You say you're having a problem with a model? Chuck it in my direction and I'll see what I can do: Sailor_Saturn71(NOSPAM)@hotmail.com

Remove the (NOSPAM) bit. :)
Title: Daft idea: Starfox mod
Post by: Unidan on June 03, 2004, 06:14:28 am
Edit: Users can't delete their own posts anymore? Blah.
Title: Daft idea: Starfox mod
Post by: DaBrain on June 03, 2004, 08:07:29 am
Why not the first Arwing ?

Should be super-easy to do ;)
Title: Daft idea: Starfox mod
Post by: Knight Templar on June 03, 2004, 10:43:40 am
Why not make the whole mod low-poly/Star Fox 64 style. 64 still ain't that sophisticated, and texturing would be pretty easy to do... not that I'm volunteering or anything.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 03, 2004, 10:44:41 am
So, you'd rather we went uber-low poly, simplistic textures and stuff when we could rival Starfox 2 for graphical panache?! :D
Title: Daft idea: Starfox mod
Post by: DaBrain on June 03, 2004, 01:10:00 pm
Something like that. :)
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 03, 2004, 04:11:31 pm
Yeesh.......and here I thought we were going to annoy Namco! :D
Title: Daft idea: Starfox mod
Post by: Knight Templar on June 03, 2004, 04:23:45 pm
Unless you like doing a lot of work...
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 03, 2004, 06:44:22 pm
There's nothing stopping us doing nice ships. :) The enemies from Starfox 64 could do with revamping. :)
Title: Daft idea: Starfox mod
Post by: terren on June 04, 2004, 05:46:16 pm
well, if your going to do a campain, why not start with the orig and work your way up to the more advanced ones as the campain progresses?  just my 2¢
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 04, 2004, 07:12:36 pm
Ah, but the catch is 'what is the original campaign?' Remember that there was three routes through Starfox, and most of them were groundside. :)
Title: Daft idea: Starfox mod
Post by: DaBrain on June 04, 2004, 07:29:28 pm
The FS2 engine can do it all ;)

(http://80.71.3.130/~sectorga/tifiles/Flipside/SeaSpecular.jpg)

(http://www.sectorfiles.com/ti-file-dump/Flipside/HPAst2.jpg)
Title: Daft idea: Starfox mod
Post by: Unidan on June 05, 2004, 08:09:49 am
Yeah that sounds like a great idea! But I have an even better one. What if we make the arwing really high poly? And based on the new design? Doesn't that sound good? :p
Title: Daft idea: Starfox mod
Post by: jdjtcagle on June 05, 2004, 08:12:47 am
A question for TI: In atmosphere missions if you stop... do you fall?  Or do you just float there?
Title: Daft idea: Starfox mod
Post by: Black Wolf on June 05, 2004, 08:27:27 am
Quote
Originally posted by jdjtcagle
A question for TI: In atmosphere missions if you stop... do you fall?  Or do you just float there?


We're working on it. We've had some ideas, but it's not easy with the current engine. In all likelyhood, you'll be "equipped" with some sort of repulsorlift style device that'll let you float. But lets not derailt the thread too much :)
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 05, 2004, 05:14:35 pm
Okay, so we can do ground missions........if Black Wolf let us in on some secrets that is! :D
Title: Daft idea: Starfox mod
Post by: Jonathan_S47 on June 14, 2004, 06:18:47 pm
How is the project going?
Title: Daft idea: Starfox mod
Post by: Moonsword on June 14, 2004, 06:31:33 pm
Uhm, why would we want to fly that new Arwing?

The one from SF64 is a lot better.  Maybe you guys could do a model of both and let users choose.
Title: Daft idea: Starfox mod
Post by: Jal-18 on June 15, 2004, 10:27:21 am
Yeah, definately go SF64 Arwing-all the other's suck.  (The GC one isn't half bad, but N64 kicks its ass.)

Edit: some quick searching revealed this:

various blueprints (for modeling and techroom purposes)

Link (http://members.tripod.com/starluna64/pics/bluarwng.jpg) Link (http://members.tripod.com/starluna64/pics/arwing1.gif) Link (http://members.tripod.com/starluna64/pics/arwing2.gif) Link (http://http://members.aol.com/Spires05/arwblu.jpg)

(might have to do the copy paste trick on some of these)

Some fanfic information:

Model Type:  CAF AR-117A

Class:  Tactical Transatmospheric Fighter

Crew:  One

Speed:  

In space:  Mach 8.2.  In an atmosphere Mach 4.2.

Range:  Effectively unlimited;  limited only by the pilot's endurance and the life support system, which lasts for 10 days.

Height:  10 feet.

Width:  30 feet.

Length:  28 feet.

Weight:  10 tons

Cargo:  None.

Power System:  Anti-matter; average energy life of 20 years.

Market Cost:  150 million credits.

  T&B-H1 Laser Cannon-  This is the main weapon of the Arwing.  These lasers are one of the most powerful laser weapons mounted on a space fighter in the Three Galaxies.

Rate of Fire:  Equal to hand to hand attacks of the pilot.

Effective Range:  5 miles in space and 2 miles in an atmosphere.

Payload:  Effectively unlimited.

 "Nova" Bombs-  This is a new type of explosive developed specifically for the Arwing.  These "bombs" are just specially modified long-range or cruise missile warheads.

Primary Purpose:  Anti-ship.

Rate of Fire:  Up to two per melee.

Effective Range:  Varies with missile warhead type.

Payload:  9 bombs.

And a great Star Fox site: http://arwing.host.sk/sf64/
Title: Daft idea: Starfox mod
Post by: StratComm on June 15, 2004, 11:34:47 am
So in space it does what, 2kph?  I know you didn't come up with that spec sheet, but that absurdity is worth pointing out.  Mach speeds are based on atmospheric conditions only, giving a spacecraft a mach rating doesn't actually say much.  Then again, in space speed is effectively unlimited, it's just the acceleration that one has to contend with.
Title: Snes Ar-wing model from memory
Post by: Atalhlla on June 15, 2004, 03:27:55 pm
Is it too late to pictures of a model I made of the original Snes Ar-wing?
Or do I send those to someone?

Or is it as per usual that we can post anything pertaining to this project if we're wanting to put some effort into it?
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 16, 2004, 06:39:32 am
If you want to send things, you can send them to me as this project was initiated by yours truly.

Although I must warn you that currently FS2 isn't behaving when it comes to mods. I'm trying to weedle out the problems........note the word 'trying.' :(
Title: Daft idea: Starfox mod
Post by: Atalhlla on June 16, 2004, 07:39:02 pm
Well, I haven't gotten as far as actual game models.  I'm just trying to figure out the bloody wings.  When I complete one, though, I'll be sure to try sending it your way.

~Atal
Title: Daft idea: Starfox mod
Post by: terren on June 17, 2004, 02:06:25 pm
where did you find your pictures? I could probly knock off a first edition airwing in about 30-40 mins.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 18, 2004, 06:01:44 am
They're around on the web - it's just a case of having to look hard. :)

I'm in the process of putting together the 'fourth edition' Arwing (Namco's one), having completed the wings and part of the fuselage. I'm having to make bits up though as the pics I've got don't clearly show the rear all that well, nor indeed the area between the blue fins and the fuselage. :)
Title: Daft idea: Starfox mod
Post by: Jonathan_S47 on June 18, 2004, 11:19:47 am
Here is a screen shot of the wing-fuselage connection.

[link] (http://www.gamespot.com/gamecube/action/starfoxworkingtitle/screens.html?page=51)

I haven’t seen anything that clearly shows the back though.
Title: Daft idea: Starfox mod
Post by: Drew on June 19, 2004, 09:30:33 am
an arwings wings could change from swept back for space and almost straigt out for the atmosphere
Title: Daft idea: Starfox mod
Post by: Unidan on June 19, 2004, 01:45:16 pm
Here's a repost of all the SF2 (GCN) pics.
http://www.dkvine.com/news/gallery.php?g=sf2 (http://www.dkvine.com/news/gallery.php?g=sf2)
Title: Daft idea: Starfox mod
Post by: Atalhlla on June 20, 2004, 01:15:03 am
I finished the model, including a cruddy but 512^2 map., but I got as far as converting it to a COB when I realized I forgot the burner.  So I added that, then realized I didn't remember how to set up the object hierarchy... >.>;;

Eh, here's what it looks like : http://www.boomspeed.com/atalhlla/arwing0.ts3.0000.jpg

Perhaps more to come later!

[EDIT]

Here's most of my reference... :P
http://members.tripod.com/starluna64/pics/arwing2.gif
http://alteka.nothsa.com/media/mecha_images/arwing_snes/lineart.htm
http://www.boomspeed.com/atalhlla/arwing0.CH05P01.jpg

Wouldn't mind see others' takes on the classic Arwing, though :D

2:Bugger, forgot the shield.  Should we have a shield on this baby?

Strike the hierarchy one, I think I just found it..
[/EDIT]
Title: Daft idea: Starfox mod
Post by: DaBrain on June 20, 2004, 07:31:26 am
Quote
Originally posted by Atalhlla


Eh, here's what it looks like : http://www.boomspeed.com/atalhlla/arwing0.ts3.0000.jpg



Nice :yes:

But something is wrong with the wings, I think.
They are supposed to be flat.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 20, 2004, 10:30:39 am
I'm in the process of doing my Arwing version, but it's nowhere near 'showable' yet as the bits aren't done! :D

Yes the wings should be flatter, but it looks good, and no, I don't think there should be a shield - just damned tough armour! :D
Title: Daft idea: Starfox mod
Post by: Alan Bolte on June 20, 2004, 12:31:22 pm
The original health bar in the SNES version was labeled 'SHEILD', so perhaps hull-conforming shields would be an option.
As to the pics, I think perhaps some or your reference pics are a bit odd. I'm not entirely certain what is really the 'canon' Arwing. I think perhaps the metallic-looking models in the instruction booklet would be the best to follow, and the comics are generally accurate to said model. If you want, I can get you scans of that model, I have lots of good pics. I mention this particularly because the texturing on the wings looks wrong - that yellow square on the wing should be on the front of the wing, without the black bit in front of it.
Title: Daft idea: Starfox mod
Post by: Atalhlla on June 20, 2004, 02:42:32 pm
Quote
Alan Bolte :
If you want, I can get you scans of that model, I have lots of good pics. I mention this particularly because the texturing on the wings looks wrong - that yellow square on the wing should be on the front of the wing, without the black bit in front of it.

Wow, you scan all those just fer me?  Course, guess I'd do the same if I had the materials.  Sure, yeah, I'd love to get all the references I can.  :D

Thanks!

Oh, and I did make a shield mesh, already, and I fixed the wings so they're flat...

~Atal
Title: Daft idea: Starfox mod
Post by: AqueousShadow on June 21, 2004, 02:35:44 am
Wow, I just spent about half an hour reading this entire thread and the idea sounds lovely. However, the problem is shifting from the StarFox that we know and love to be terrain-based to space. I think it's a bit too much work to even TRY to put effort into making the worlds of SF. And even if we do make the worlds for SF, then comes the extra things like how the world itself reacts. Let's take Solar for example. That thing has waves of lava lashing out at you and baddies springing from its depths to attack you (of course we know that it shouldn't be lava, and it really shouldn't even be splashing like water at you, but it's SF). We then would have to contend with that and getting our baddies to work the way they should, with and without the world that they occupy.

Anyway, I'm thinking we should all shoot realistically. Getting all the models in-game is doable. Then, if we need to get a story going, we have to work in space, which is not that hard, but still has its downsides as we only have sectors x, y, and z to work with. I don't know, just don't wanna see another good project die. I think I will lend a helping hand to this project, but I have to be able to first. I will brush up my FRED skills and see what I can do after we get several ships working; I'll help as a storymaker. Let's make this a project that won't die.
Title: Daft idea: Starfox mod
Post by: DaBrain on June 21, 2004, 05:59:54 am
I don't think terrain will be this hard.
It's just a big flat cube.
The buildings gonna be big cubes.

And the whole landscape will be build in FRED.

It will look Snes StaFox-like though.

But planets like Solar might be a problem.
I could create an ANI for it, but it will look bad.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 21, 2004, 06:54:40 am
I advocate a 'poly increase' to make it look as good if not better than the new Starfox game that Namco is polishing off. Setting it in space shouldn't be too much of a problem if we're willing to take the bold step of 'universe expansion' and create some minicampaigns based around space-borne action.

But as I've said, if Black Wolf and his cronies are willing to give some hints as to how they've done the landscapes in their campaign, we could have classical ground-based strafing missions too!
Title: Daft idea: Starfox mod
Post by: AqueousShadow on June 21, 2004, 01:31:24 pm
Now seeing it as KF sees it, building cities isn't just a matter of creating a bunch of blocks and coloring them in. We have to make the cities as detailed as the 64 ones are, and even better like KF wants.

Anyway, I think I'd be willing to take that bold step into universe expansion. I'll immerse myself into the SF world and take as much story in as I can because I think I can work with the whole space thing. I'm not so sure on my FREDding skills though, but I'll be sure to write you some stories. Of course, we've got to get this project off the ground first. I want another pretty avatar! :D
Title: Daft idea: Starfox mod
Post by: Alan Bolte on June 21, 2004, 02:47:54 pm
I knew I kept all those old Nintendo Power issues for a reason. You'll have the images within the week, almost certainly sooner.
Title: Daft idea: Starfox mod
Post by: DaBrain on June 21, 2004, 03:05:00 pm
Quote
Originally posted by AqueousShadow
I want another pretty avatar! :D


(http://www.ystart.net/upload/20040621/1087847981.jpg)  ;)


Back to topic: I suggest to seperate the landscape from the buildings.
So it's easy for FREDers to "build" levels.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 21, 2004, 05:16:41 pm
Seconded. :)

It'll increase the model/texture workload, but it's not too much of a hassle. :D

BTW, full marks for the avatar! Now we just have to beg some of the admins! :D

Incidentally, could I too have those images Alan?
Title: Daft idea: Starfox mod
Post by: Atalhlla on June 22, 2004, 12:17:14 am
http://www.boomspeed.com/atalhlla/arwing.whoops30.jpg
Features :
>> Shield mesh that floats prolly a little far from the ship, but I can make a new one.
>> Wings are flat, like in the comic and other places. (:D)
>> Low poly mesh.  This is just a quick raster, but I wouldn't mind detailing it after it's considered good enough here.
Just one or two problems :
>> I don't know if the light for the burner's "center" stayed.
>> I need to fix the normals on some of the polygons.  Weird, eh?
Todo :
>> Firing points
>> Docking points
>> Eye point (I can't see!)
>> Better textures ( ;) )
>> Other things I prolly forgot.

...It's a start!

And I like that avatar, although I myself would prefer brushed metal for the strips, or something.  Still, can't have everything in life. ;)

~Atal
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 22, 2004, 06:56:04 am
Here's my own take on the Arwing. It's untextured, because I'm hopeless at that stuff.

It's not a 'canon' Arwing as I've taken some liberties here and there. It's a hybrid of the new one and the Starfox64 one, with a couple of my own ideas thrown in for good measure. I thought it looked good - nice and sleek - but you lot may violently disagree! :D

http://www.boomspeed.com/killfrenzy/Arwing.jpg

http://www.boomspeed.com/killfrenzy/Arwing2.jpg

http://www.boomspeed.com/killfrenzy/Arwing3.jpg

It works in-game, but as I said, it needs textures.
Title: Daft idea: Starfox mod
Post by: Alan Bolte on June 22, 2004, 08:53:32 am
KF, I like your model, except for how the diamondy parts look from the side. The G-diffusers or whatever - they look like crap from that angle.
No reason I can't start scanning today, although I might just have to insist that I get a copy of that model when you're finished, Atalhlla. ;)
Title: Daft idea: Starfox mod
Post by: DaBrain on June 22, 2004, 08:58:34 am
Quote
Originally posted by Killfrenzy
It works in-game, but as I said, it needs textures.


If you unwrap it, I could create the textures.


Which one?

1: (http://www.ystart.net/upload/20040622/1087912354.jpg) 2: (http://www.ystart.net/upload/20040622/1087912402.jpg) 3: (http://www.ystart.net/upload/20040622/1087912434.jpg) 4: (http://www.ystart.net/upload/20040622/1087912453.jpg) 5: (http://www.ystart.net/upload/20040622/1087912474.jpg) 6: (http://www.ystart.net/upload/20040622/1087912495.jpg)
7: (http://www.ystart.net/upload/20040622/1087912514.jpg) 8: (http://www.ystart.net/upload/20040622/1087912530.jpg)

I like nr. 7.
Title: Daft idea: Starfox mod
Post by: Alan Bolte on June 22, 2004, 11:31:30 am
Here's an example:
(http://www.geocities.com/poison_quill/starfox1.txt)

What exactly do you need, and where? I could try just uploading them to the geocities account and displaying them here, or I can send them to your e-mails, or I can upload them elsewhere. Preferences? What kind of resolutions are you looking for?

Oh, and note that most of the 'rear' pictures I have of the model are in fact 'behind and above' pics. I'm sure you'll see what I mean if you look at the side view.

EDIT: you'll like this one. It shows the connections for the wings and pylons.
Here. (http://www.geocities.com/poison_quill/starfox2.txt)
Title: Daft idea: Starfox mod
Post by: Atalhlla on June 22, 2004, 12:15:54 pm
Alan : That right there is a wonderfull picture.  I believe we'll be wanting pictures that show the model from side and top (although that one already did, so I guess that's covered. :D ), and pictures with details on things such as hull texture, joints, et cetera.  Magni gratia!

Ooh, just looked at that second one.  Really nice detail on the g-diffuser, hinge, and... Stuff.  Nice picture.  I noticed, though, that there's a foreward flap in the comic on the front of the wing that isn't in these pictures... What do we do about that?

Dabrain : Uh, wow.  Hmm, I guess I really like both 7 and 8.  Nice avatars, at any rate!
Title: Daft idea: Starfox mod
Post by: AqueousShadow on June 22, 2004, 12:49:01 pm
DaBrain: 5 or 6

KF: I like your model, but I don't. I think that it is very much like the old, old, old SF model from the SNES. It looks to me to be very polygonal and less smooth like the 64 one. However, it could look a lot different with textures. It's not that I don't like it, but maybe you take crappy screenshots :D
Title: Daft idea: Starfox mod
Post by: Alan Bolte on June 22, 2004, 12:55:56 pm
Well that flap is a bit of a problem. I look at it this way: The model doesn't have them, nor does the low poly mesh, or the early comics. However, the blueprints and the later comics have them, as does the high poly mesh (http://www.geocities.com/poison_quill/starfox4.txt). Check out that early 3D clipping!

Oh, and I have a pretty damned accurate replica of the low-poly ingame mesh sitting around here somewhere if someone wants it, just for kicks.

And one more thing: don't miss the little flap that runs the length of the main hull on both sides, leading up to and curving slightly into the wings. That's on pretty much all the representations, including the high-poly ingame mesh, but I've found that it's easy to miss.
Title: Daft idea: Starfox mod
Post by: Knight Templar on June 22, 2004, 01:51:03 pm
Brain: 1.
Title: Daft idea: Starfox mod
Post by: Atalhlla on June 22, 2004, 04:28:54 pm
Does anyone know anything about this sort of thing with PCS? http://www.boomspeed.com/atalhlla/arwing0.blarg.jpg

I've tried converting with PCS, ModelView, COB2FS2, but there always seems to be backwards polys..

Plus, if there's already been discussions on this, I'd like to know.

[EDIT]
Okay, I'm thinking that this may have to do with the model itself,  Is there some way to fix this sort of thing in TS3?  Maybe it's the normals being flipped?
[/EDIT]
Title: Daft idea: Starfox mod
Post by: DaBrain on June 22, 2004, 05:03:12 pm
I don't know anything about PCS :(

But I found a blueprint of the StarFox64 Arwing.


(http://members.aol.com/Spires05/arwblu.jpg)

The nose is a bit too short, I think.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 22, 2004, 05:52:06 pm
The nose is a bit stubby, yes.

Just for the record, I can't stand the SNES Arwing design.....looks too flimsy IMHO.

And yes, I do take crappy screenshots.
Title: Daft idea: Starfox mod
Post by: Unidan on June 22, 2004, 06:03:14 pm
Quote
Originally posted by Killfrenzy
Just for the record, I can't stand the SNES Arwing design.....looks too flimsy IMHO.


We think alike Killfrenzy. ^_^ I really don't care if this turns out into a full fledged mod.. I just wanted to see someone crank out a really high poly arwing which resembles the one that's going to be in SF2.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 23, 2004, 06:51:31 am
That's what I was trying to do, but I wanted to get a basic design down first. I like the sleekness of the SF2 Arwing coupled with some of the features from the SF64 Arwing, which is what I put together. I think it works, but there are those that disagree.
Title: Daft idea: Starfox mod
Post by: DaBrain on June 23, 2004, 09:54:08 am
I have completed the music convertion and specified where they are gonna be played... I hope ogg files will be supported soon, because as it is now, the music takes up over 400 MB ...

Also I started working on a mainhall interface ;)

And don't foget this question:
Quote
Originally posted by Atalhlla
Does anyone know anything about this sort of thing with PCS? http://www.boomspeed.com/atalhlla/arwing0.blarg.jpg

I've tried converting with PCS, ModelView, COB2FS2, but there always seems to be backwards polys..

Plus, if there's already been discussions on this, I'd like to know.

[EDIT]
Okay, I'm thinking that this may have to do with the model itself,  Is there some way to fix this sort of thing in TS3?  Maybe it's the normals being flipped?
[/EDIT]


(http://art.lylat.net/Artists/John/arwingblue.jpg)
Title: Daft idea: Starfox mod
Post by: AqueousShadow on June 23, 2004, 12:49:00 pm
Holy ****, Da Brain; you've actually done all that already? I applaud you because we've already got a good bit of work done and now it really seems like this project is going.

Anyway, of course the SNES arwing is a piece of cow dung but I didn't say yours was so much like it. At first glance, your crappy shots just give me that impression :D We'll see what happens with it. Those blueprints of the 64 one are lovely.

Do you guys want me to come up with some story soon? Or should I wait until I've got all the pieces to put together something? Story usually comes last, does it not? Just tell me what to do; I feed off of being ordered around :p

(Don't get any ideas KT :doubt: )
Title: Daft idea: Starfox mod
Post by: Knight Templar on June 23, 2004, 01:05:11 pm
Did I say you could speak?

:thepimp:
Title: Daft idea: Starfox mod
Post by: DaBrain on June 23, 2004, 01:22:19 pm
Uhm, story... Andross (re)appears and he wants to rule the Lylat system ;)

To be honest, StarFox never had a good story... so even a crap story will be enough.
Come on, animals flying around in spaceships ;7

StarFox was popular because it was fun to play.



Btw the mainhall is pretty diffcult. It needs some table changes. And I don't know what to change.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 23, 2004, 05:22:55 pm
But a good story wouldn't go amiss - I mean, we need a reasonably good excuse to dump Fox and Co. into the thick of it! :D
Title: Daft idea: Starfox mod
Post by: DaBrain on June 23, 2004, 05:46:16 pm
Now we really need an internal forum. Otherwise we might spoil the fun...
Title: Daft idea: Starfox mod
Post by: Knight Templar on June 23, 2004, 06:41:58 pm
Pirates Kidnap General Pepper's daughter, Star Fox hired to rescue, Star Wolf involved somehow.
Title: Daft idea: Starfox mod
Post by: AqueousShadow on June 23, 2004, 09:34:55 pm
Star Wolf is the band of pirates kidnapping General Pepper's daughter. Which brings us to another issue. Why doesn't General Pepper do anything himself with that fatass Great Fox flying around for him in the sky?

But seriously, we need an internal!
Title: Daft idea: Starfox mod
Post by: Knight Templar on June 23, 2004, 10:02:48 pm
Because Greatfox isn't his...... Fox bought it.

That and Corneria's Army is ****.
Title: Daft idea: Starfox mod
Post by: Black Wolf on June 23, 2004, 11:47:24 pm
Quote
Originally posted by AqueousShadow

But seriously, we need an internal!


Get an EZBoard. It's ****ty, but relatively secret. If you name it something random, thne I seriously doubt anyone would find it even if they went specifically looking.
Title: Daft idea: Starfox mod
Post by: DaBrain on June 26, 2004, 04:40:54 pm
I think I have a pretty good, but very basic idea for the story.
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 26, 2004, 05:22:22 pm
Proboards is a better place.........anyone offering or shall I set one up?
Title: Daft idea: Starfox mod
Post by: DaBrain on June 26, 2004, 05:32:12 pm
http://starfoxmod.proboards32.com
Title: Daft idea: Starfox mod
Post by: Killfrenzy on June 26, 2004, 06:08:43 pm
Moving over. :)
Title: Daft idea: Starfox mod
Post by: DaBrain on June 26, 2004, 07:28:35 pm
PM me if you want to join. We need members.
And we need to develop a story. So join if you have a good idea. :)
Title: Daft idea: Starfox mod
Post by: DaBrain on July 01, 2004, 11:47:06 am
A little update.

The Starfox mod now features ground missions.

(http://www.ystart.net/upload/20040701/1088680981.jpg)
(Just a test pic)
Title: Daft idea: Starfox mod
Post by: Knight Templar on July 01, 2004, 01:08:21 pm
Wow, want to tone down the thrusters a bit...?
Title: Daft idea: Starfox mod
Post by: Unidan on July 02, 2004, 10:53:09 am
Killfrenzy, keep up the good work, you and I have very similar views on what we want done on this project. Everyone else seems to want the old SNES version (which.. I didn't really like).
Title: Daft idea: Starfox mod
Post by: AqueousShadow on July 02, 2004, 03:24:31 pm
Quote
Originally posted by DaBrain
(Just a test pic)
Title: Daft idea: Starfox mod
Post by: Turambar on July 02, 2004, 05:31:23 pm
I got an idea!  

Starfox is called in to fight the Shivans!!

The shivans are not only able to travel subspace, but can enter different states of reality as well!!
Title: Daft idea: Starfox mod
Post by: Killfrenzy on July 02, 2004, 05:41:27 pm
No Shivans! :D

Okay, for those of you who are concerned about the 'setting' of this mod, the only thing I will reveal is that the setting is between Starfox 64 and Starfox Adventures. :)
Title: Daft idea: Starfox mod
Post by: aldo_14 on July 02, 2004, 07:16:53 pm
Do you actually have an arwing yet?
Title: Daft idea: Starfox mod
Post by: Killfrenzy on July 02, 2004, 07:21:35 pm
We have two.........sort of. :) There's the SNES Arwing which Atalhlla's working on, and then there's my Arwing design, which has yet to be textured. I'll also be doing the SF64 design soon. :)
Title: Daft idea: Starfox mod
Post by: SKYNET-011 on July 02, 2004, 09:17:59 pm
You know, this reminds me, maybe someone should make a Terminal Velocity mod...

The game could be ten times better with this engine.
Title: Terminal Velocity
Post by: AqueousShadow on July 03, 2004, 10:19:51 am
I loved that game....
Title: Daft idea: Starfox mod
Post by: Killfrenzy on July 03, 2004, 12:36:41 pm
It was very cool. :)
Title: Daft idea: Starfox mod
Post by: DaBrain on July 03, 2004, 07:32:52 pm
Quote
Originally posted by aldo_14
Do you actually have an arwing yet?



No flyable for now, but another ship is almost flyable ;)

I'm a bit behind my work since these models took quite some time.