Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Solatar on October 08, 2002, 06:30:34 pm

Title: Newbie question, problems with converting
Post by: Solatar on October 08, 2002, 06:30:34 pm
Okay, I'm having problems converting .cob to .pofs. None of the progs out there work. They act like they do something, but they never create the new file.
Title: Newbie question, problems with converting
Post by: untouchable on October 08, 2002, 07:12:25 pm
What COB2POF progs. are you using?
Title: Newbie question, problems with converting
Post by: Solatar on October 08, 2002, 08:31:02 pm
I've tried cob2pof cob2fs2 and all the other oens I could find. For some reason PCS won't work either. it gives me crap about "you forgot to group those objects".
Title: Newbie question, problems with converting
Post by: Thor on October 08, 2002, 09:28:48 pm
I can't get those to work either, but that could just be me.
Title: Newbie question, problems with converting
Post by: karajorma on October 09, 2002, 03:42:32 am
If you look in the modding section (which is where this question should be anyway) you`ll notice a similar topic that might help you

http://www.hard-light.net/forums/index.php/topic,10511.0.html (http://www.hard-light.net/forums/index.php/topic,10511.0.html)
Title: Newbie question, problems with converting
Post by: Killfrenzy on October 09, 2002, 12:06:38 pm
PCS is okay, but my real UBERGRIPE is the 'you forgot to group these objects.'

BIG SMEGGING DEAL!

I mean, if I want to check that my hull geometry converts properly and at the right size, I still have to add either thrusters or shields! GAAAH!

That's why I often use the old cob2pof DOS software!
Title: Newbie question, problems with converting
Post by: Solatar on October 09, 2002, 02:54:05 pm
That thread didn't help me one bit.
Title: Newbie question, problems with converting
Post by: karajorma on October 09, 2002, 03:04:42 pm
Then this one probably won`t either. Beyond telling you how to open a dos prompt, run cob2pof and then look for test.pof I don`t know what we can do for you. That is all I`ve ever had to do to run Cob2fs2.
Title: Newbie question, problems with converting
Post by: Solatar on October 09, 2002, 03:42:19 pm
Okay, I got it to kind of work in Command Prompt. It says the file needs to be in the bin format.

EDIT:Got that fixed, new error
here's the text


C:\DOCUME~1\MICHAEL>cob2fs2 TUT.COB
Cob2fs2 Version 0.01 10-23-99
Processing TUT.COB

Reading input file...
the data type is '486c6f50' Polh... Polh name: 0,7
   n_vertix=364
   N_facehole=300
 Error: Polygon points > 20

Any knowledge?
Title: Newbie question, problems with converting
Post by: Darkage on October 09, 2002, 04:04:37 pm
LOL !!!

The Group error is about you didn't glued and made a hierarchy structure for the mesh.
Then PCS wil convert the file.

and for Cob2pof
Or Cob2fs2

You put the mesh in the same dir as the program is

Then type

Example:
C:\mesh\cob2pof Ship.cob
Or
C:\mesh\cob2fs2 Ship.cob


Hades: Did you triangulate the mesh?
Title: Newbie question, problems with converting
Post by: Solatar on October 09, 2002, 04:21:02 pm
I got that Vasudan scout off of a thread in this forum, I just thought that if I ran it through a converting prog, I could make it a .pof, and edit the textures.
Title: Newbie question, problems with converting
Post by: karajorma on October 10, 2002, 02:31:17 am
If it's giving you a polygons points > 20 error then that's not your fault. The mesh needs a bit of work. One of the faces on the ship has more than 20 points. Most of the freespace converters fall over when they encounter that. If you have truespace using polygon draw or triangulating the model would solve the problem. If not you'll have to wait until someone who has it does.
Title: Newbie question, problems with converting
Post by: Vasudan Admiral on October 10, 2002, 03:17:55 am
Quote
Originally posted by Hades
I got that Vasudan scout off of a thread in this forum, I just thought that if I ran it through a converting prog, I could make it a .pof, and edit the textures.

do you mean actually putting textures onto the model? if you do, you can't. you need to create the model and texture it in a 3d proggy. mod view can only change textures already on it.

Quote
PCS is okay, but my real UBERGRIPE is the 'you forgot to group these objects.'

BIG SMEGGING DEAL!

I mean, if I want to check that my hull geometry converts properly and at the right size, I still have to add either thrusters or shields! GAAAH!

That's why I often use the old cob2pof DOS software!

just glue a local light to the hull as a sibling. :D

and why is everone using dos cob2pof if pcs doesn't work?http://freespace.volitionwatch.com/fs2files.php
the high limits one is much better-no dos! :D
Title: Newbie question, problems with converting
Post by: Killfrenzy on October 10, 2002, 04:36:44 am
Is that wincob2pof then? *Steers well away* That thing is bugged to hell......
Title: Newbie question, problems with converting
Post by: Solatar on October 10, 2002, 05:54:21 am
I tried the win2cob thing, it won't do $hit.
Title: Newbie question, problems with converting
Post by: Vasudan Admiral on October 10, 2002, 07:09:50 am
lol, i must have a magic touch, :lol: it's never screwed up for me unless i screwed something major in the model. i used to use it all the time too, before i was pointed at pcs.
the only bug i can tell of is that it will always save as fs1 pofs. but even that's simple to fix.