Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on August 12, 2001, 12:06:00 pm
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I'm having some serious problems with converting the GTd Damocles.... it won't convert atall with cob2fs2, but does ok with Kazans'.
However, when I load it up in modelView, it come up with an error 6010: too many points in polygon (>20) or something similar.
If I can't load it in modview, i can't turret or place suisbsytesm in it properly (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) ... anyone give me a reason? The individual sub-objects convert fine, so I think it's a max limit thing. Total polycount is around 4600 for the LODed model.
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Originally posted by aldo_14:
Total polycount is around 4600 for the LODed model.
I think your answer lies here somewhere....
I remember eternal 1 saying to me "why do you think we make the main hull out of 1 large sub object" ....never got the answer but at 4600 polys i presume the turrets etc dont take up 3700 polys. Therefore I presume your "main body" is made up of a number of large chunks - et1 obviously hinted this isnt a good idea...but you'll have to ask him about that.....its a start anyway (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) good luck
4600 is VERY HIGH though i mean our b5 station
(http://freespace.volitionwatch.com/babylon/Screens/Larges/at_babylon4.jpg)
(http://freespace.volitionwatch.com/babylon/Screens/Larges/at_babylon3.jpg)
is only 2800 and thats a pretty detailed beast. lessons in model efficiency are required i think aldo :P maybe you should talk to IPandrews, tomcat, or xaphod these are the best "effcient" modellers i know...yeah bob's good as well but he tends towards a more high model model. Not that he doesnt use the extra poly wisely....but you need someone how can go "nah remove this, cut off that" etc
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great time to p1mp your stuff huh?
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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Maybe I wasn't clear about his....
LOD1 - 2200 polys (main hull 756)
LOD2 - 756
LOD3 - 546 (I think)
LOD4 - 18
Debris - 1025 (2 chunks of 500 approx - I know this is a bit large)
I was thinking there may be an overall limit on the numbers of polys in LODeds version, as I've tested it with the both; LOd0 and the debris, and LOD0-3 and no debris, which both worked.
however, lately cob2fs2 has not been working atall (crahsing immediately), and Kazans' program won't even install. so I may have a viral problem to boot.... if it becomes necessary I'll have to reformat my HD and simply abandon modding.
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You have a polygon with too many points (corners, sides). Break it up. Triangulating also fixes this.