Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CP5670 on October 09, 2002, 12:48:36 pm
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I am trying to make a one-frame ship selection animation (as was done by Dark with the converted FS1 ships) for a new ship in my campaign, but am not quite sure where to start. I would like to have the ship on a glowing green grid like the default ones, but I do not really know how to make one of those. I tried placing a render of the ship on top of one of the existing ship animation frames but it looked strange since the shape did not quite fit in with the original. Does anyone happen to have just a blank grid template on which this could be done? (for the 1024x768 menus)
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give me the size needed, and I'll make you one.
BTW, doing full renders (with wireframe-to-textured) and all the appropriate effects is not hard at all.
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How do you do it?
*Thinking of the Starfox Mod*
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give me the size needed, and I'll make you one.
BTW, doing full renders (with wireframe-to-textured) and all the appropriate effects is not hard at all.
It is a 560x368 image. Do you know how to make these things? I know next to nothing about 3D rendering or modeling. :p :D
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I'd made up some blank girds awhile ago. Let me find them...
*goes rummaging through files*
Here (http://www.angelfire.com/space/sesquipedalian/ssGrids.zip). They're in 24-bit colour so that one can copy the image of the ship in without colour pallette errors. Convert to 8-bit before saving, obviously. :)
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I might want those. Wait they are on Angelfire, now links, and you didn't show the URL. *Gos up to View>source for the page and does it the hard way*
EDIT: Here, I got the URL for ya'll.
http://www.angelfire.com/space/sesquipedalian/ssGrids.zip
Cut and paste into the address bar.
EDIT2: Nice.
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Damn you venom :D
:lol:
Simplest way to do this imo is to just model the grid and animate with the model as such, thats what I have done for Venom...
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Thanks, that is exactly what I wanted. :) (I will give you credit for this if I use it)
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Originally posted by Hades
I might want those. Wait they are on Angelfire, now links, and you didn't show the URL. *Gos up to View>source for the page and does it the hard way*
EDIT: Here, I got the URL for ya'll.
http://www.angelfire.com/space/sesquipedalian/ssGrids.zip
Cut and paste into the address bar.
EDIT2: Nice.
Just right click on the link, select "Copy Shortcut," and paste into the address bar. No need to go messing in the page source code.
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Forgot about that :nervous:
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We definitely need a site that we can call 'The Repository of Mods.' You upload files to the server, and then you can link from anywhere to the file and not get errors.
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Alternately, you can just quarter a smallish, square black bitmap with a couple of soft-edged green lines and tile it in the background. Quick, easy, foolproof, customizable, and a good bit more portable.
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We definitely need a site that we can call 'The Repository of Mods.' You upload files to the server, and then you can link from anywhere to the file and not get errors.
The closest thing to that used to be F2S but that website is not around at the moment. Maybe something at HLP? ;7
Alternately, you can just quarter a smallish, square black bitmap with a couple of soft-edged green lines and tile it in the background. Quick, easy, foolproof, customizable, and a good bit more portable.
Wouldn't that just be a 2D version though? (i.e. without the sense of depth)
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Originally posted by CP5670
Wouldn't that just be a 2D version though? (i.e. without the sense of depth)
No.
Assuming that your grid mesh is laid out flat in 3d space (in LW it would be parallel to the YZ plane, in Truespace it is parallel to the XY plane), all you have to do is set your ship model in space above the grid mesh. Then move your camera so that it is slightly higher than, and looking down upon, the ship and your render will come out looking just like the :V: stuff. In theory. ;)