Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: RandomTiger on October 09, 2002, 01:24:43 pm

Title: How many lines of code in fs2_open
Post by: RandomTiger on October 09, 2002, 01:24:43 pm
Does anyone know?
Im guessing its quite a lot.
Title: How many lines of code in fs2_open
Post by: EdrickV on October 09, 2002, 02:30:49 pm
It's gotta be at least 323,716. That's how many lines of code were in the original public release and we've been adding lots of stuff. :)
Title: How many lines of code in fs2_open
Post by: Killfrenzy on October 09, 2002, 02:32:20 pm
Why are you even asking that?:wtf:
Title: How many lines of code in fs2_open
Post by: RandomTiger on October 09, 2002, 02:39:53 pm
Really, I though there would be more than that.
Just like to know :)

Might be less DX8 has allowed me to kill off a lot of redundant code in favour of more high level code.
Title: How many lines of code in fs2_open
Post by: EdrickV on October 09, 2002, 02:46:20 pm
But there is all this new OpenGL/SDL and Linux stuff. And the DIVX stuff. :) Not to mention all the changes designed at making the program less platform dependent. (Which consisted IIRC of moving platform specific API calls into seperate files and replacing them with generic functions that call the appropriate functions for the current OS. Or something like that.)