Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kazashi on October 10, 2002, 08:03:16 am

Title: Old (New) Invader Model
Post by: Kazashi on October 10, 2002, 08:03:16 am
I don't really have any plans on finishing this off, but it's supposed to be an Invader class jumpship from the BattleTech universe Currently it's LOD0 with some quickly slapped on textures, no submodels, systems, weapons etc. It's been sitting on my  hard drive for weeks now, so I figured I'd post some ingame pics anyway, and see if it appeals to anyone.

(http://kazashi.mos.net.au/images/misc/invader_test.jpg)


 (http://kazashi.mos.net.au/images/misc/invader_test2.jpg)

Out of interest, I'm sitting in the little fighter reduced to a speck of elongated white above the narrow section in the middle.
Title: Old (New) Invader Model
Post by: diamondgeezer on October 10, 2002, 08:17:00 am
*insert Homer-style impressed sound effect here*

Good effort Kaz
Title: Old (New) Invader Model
Post by: karajorma on October 10, 2002, 08:34:33 am
That's a nice ship. I might chop the parachute bit off but it's still nice. :) What is that bit for anyway?
Title: Old (New) Invader Model
Post by: Thor on October 10, 2002, 08:38:54 am
It looks like a solar sail.  A solar sail would be able to move a ship at high speeds(don't know the number).  quite a nifty thing.  Best of all there is no fuel, saving weight.  Nice model!
Title: Old (New) Invader Model
Post by: Nico on October 10, 2002, 10:03:19 am
you should finish it ( and remove nothing ) coz it looks neat.
Title: Old (New) Invader Model
Post by: mikhael on October 10, 2002, 10:39:10 am
I'm with Venom on this one. That's a pretty fine model you got there. :)

Have you considered (and this is silly) a sigil of some sort to go across the solar sail?

Thor: a solar sail can, theoretically get you up to a large fraction of the speed of light--given enough time. The momentum imparted by the solar wind is not what one would call heavy. Ideally you would use a tightly focused, high energy laser.
Title: Old (New) Invader Model
Post by: karajorma on October 10, 2002, 11:19:41 am
Remove nothing if you want a solar sail craft or remove it and make it a standard destroyer but the ship is definately worth finishing.
Title: Old (New) Invader Model
Post by: Killfrenzy on October 10, 2002, 11:25:41 am
Looks like a parachute bomb! :D:D

Seriously - great work!:eek2:
Title: Old (New) Invader Model
Post by: Stunaep on October 10, 2002, 11:34:28 am
the sail needs better texturing.

Reminds me of Count Dooku's ships from AOTC.


:yes:
Title: Old (New) Invader Model
Post by: Thor on October 10, 2002, 12:36:54 pm
Thanks mik, I knew that, just couldn't rember it.  Didn't about the laser part, that makes a ton of sense though.

please, some one finish it.
Title: Old (New) Invader Model
Post by: gevatter Lars on October 10, 2002, 01:01:48 pm
In the Battletech univers ships jumps through space/time...that why they are called Jumpships.
What you thing are sails are Solar-sails collecting energy for the next jump.
Depending on the typ of the sun it normaly needs 4-14 days to collect enough energy to jump to the next sun.
The KF-engine could also be powerd by reactors, but if you load the KF-engine to fast you could jumpout into normal space somewere else then you want it.
.......I will stop talking about the KF-engine here, cause there are more things to tell about jumping, but I think I have explained the need of the solar-sails.

So keep the sails right where they are. Maybe try a texture like the solarpannel from Babylon 5.
For everything else a quite good model. I still wait until someone make a BT-Mod for FS2 including a McCenna Warships or one of this new Ghost Bear Jumpships.
Title: Hey Lars...
Post by: Star Dragon on October 10, 2002, 02:48:21 pm
When WC is finished maybe you might want to help out then, I can't say more.... then again I just did 'Doh!' :eek:

   Actually I figure for a MW TC use FS2 for the space and atmosphere battles and then switch to MW3 or 4 for the land battles, cause when it comes right down to it you can't beat teh source for a true planetary assault.

 HOWEVER...

  When a certain thingy is done that capability will be available for all future ground mods. Meaning I will have AT-AT's hunting down rebel scum on Hoth and Archers lying in wait for them (sneaky rebels, where did they get mechs from?) LOL... May not look the greatest, but gameplay is more important then true graphic exactness to me!
Title: Old (New) Invader Model
Post by: Unknown Target on October 10, 2002, 03:05:27 pm
I like it. A lot.
Title: Old (New) Invader Model
Post by: aldo_14 on October 10, 2002, 03:38:37 pm
(http://www.3dap.com/hlp/hosted/reciprocity/seal.gif)
Title: Old (New) Invader Model
Post by: Ulundel on October 10, 2002, 03:47:15 pm
Quote
Originally posted by Stunaep
the sail needs better texturing.

Reminds me of Count Dooku's ships from AOTC.


:yes:


No, Dooku had a fuzzy little sand bike. Obi Wan used the solar sail
Title: Old (New) Invader Model
Post by: gevatter Lars on October 10, 2002, 03:58:22 pm
We will see if I can help, but a BT Mod would be great.
Title: Old (New) Invader Model
Post by: Anaz on October 10, 2002, 05:05:34 pm
Quote
Originally posted by Ten of Twelve


No, Dooku had a fuzzy little sand bike. Obi Wan used the solar sail


nooo...dooku jumped into the solar sail from the fuzzy little sand bike...
Title: Old (New) Invader Model
Post by: Thor on October 10, 2002, 07:34:40 pm
Quote
Originally posted by aldo_14
(http://www.3dap.com/hlp/hosted/reciprocity/seal.gif)


Very nice Aldo!
Title: Old (New) Invader Model
Post by: Kazashi on October 11, 2002, 07:38:54 am
Thanks for the comments, they have been most encouraging :)

For the reasons gevatter Lars mentioned, the sail stays. It's a crucial part of this vessel, though there are others that don't have sails and look like regular warships.

The original intent was to create an AeroTech mod (no mechs and ground stuff, just the spacecraft - Warships, Jumpships, Dropships), and I've got maybe half a dozen fighters and one or two larger vessels in various stages of completion from over the past 6 months. Unfortunately I am involved with other non-Freespace projects, so I haven't had the opportunity to jump very far into FS2 modding, and probably won't be able to carry the planned mod into fruition, at least not alone. But I will see if I can put some more effort into this model, like some proper texturing, submodels, weapons etc. and produce something more presentable.
Title: Sail is optional
Post by: Star Dragon on October 11, 2002, 02:16:12 pm
Sail should stay but also should have an un-sailed one... Reasoning, they don't have it out when they jump in system, and retract it when they go to jump out. Don't know the specifics but I've seen pics of the Jumpships without their sails out in action so think of the mission possibilities.

   BTW When ShadowWolf gets back (hopefully) he should be a point of contact about getting nvolved with a BT TC. I would love to do it but as an overall addtion to the Multi-verse folder I put together from all mods. We both like BT and I'm sure when Combat Federation is done (heavily BT influenced) He might be able to cajole his team into doing Battle Tech up right. I'd love to do some missions for it (as a designer/fredder, the extent of my skill).
Title: Old (New) Invader Model
Post by: Raven2001 on October 11, 2002, 03:36:43 pm
Ahhhh!!!! The great BT Universe!!!

I really love battletech books and games. Excellent idea that of putting it in FS ;)

Great work :)
Title: Old (New) Invader Model
Post by: Anaz on October 11, 2002, 08:05:50 pm
ah...finally got pics to work...that thing is 1337...
Title: Re: Sail is optional
Post by: EdrickV on October 11, 2002, 10:35:01 pm
Quote
Originally posted by Star Dragon
Sail should stay but also should have an un-sailed one... Reasoning, they don't have it out when they jump in system, and retract it when they go to jump out. Don't know the specifics but I've seen pics of the Jumpships without their sails out in action so think of the mission possibilities.


Make the sail a nonfunctional turret. You could use set-subsystem-strength to "hide" the turret. (But only once per mission as is. Looks like this might be a good transforming ship candidate.)
Title: Old (New) Invader Model
Post by: Su-tehp on October 12, 2002, 02:08:50 am
Quote
Originally posted by Raven2001
Ahhhh!!!! The great BT Universe!!!

I really love battletech books and games. Excellent idea that of putting it in FS ;)

Great work :)


A fellow BT fan, yippee! Raven, did you manage to get a copy of the "FedCom Civil war" supplement by any chance? And did you read the "Endgame" BT novel?

Man, Raven, one of my own staffers, doesn't bother to tell me that he's a BT fan...sneaky, sneaky...;) :D

Oh, Raven, what do you think of the new BattleTech: dark Ages? I think there's a reason it's been disparagingly nick-named as "MageTech"...
Title: Old (New) Invader Model
Post by: Anaz on October 12, 2002, 10:27:19 am
that new BT: Dark Ages looks like crap IMHO, I greatly prefer the stuff on the hexes without all that stuff about turning the little dials this way and that. I like my record sheets damn it!!!
Title: Old (New) Invader Model
Post by: Raven2001 on October 13, 2002, 02:41:53 pm
Quote
Originally posted by Su-tehp


A fellow BT fan, yippee! Raven, did you manage to get a copy of the "FedCom Civil war" supplement by any chance? And did you read the "Endgame" BT novel?

Man, Raven, one of my own staffers, doesn't bother to tell me that he's a BT fan...sneaky, sneaky...;) :D

Oh, Raven, what do you think of the new BattleTech: dark Ages? I think there's a reason it's been disparagingly nick-named as "MageTech"...


The only books I got to read until now were the Mercenary Star and Decision at Thunder Rift from the Gray Death's Saga...

But, I've browsed through a site that you may find interesting :)

www.classicbattletech.com

Go here, and you won't be disapointed :)
Title: Old (New) Invader Model
Post by: gevatter Lars on October 13, 2002, 02:52:52 pm
Wow, never thought that  we have so many BT fans here.
For the Click-Tech Battel-Tech...
I don't like it...it has one or two good things, the movemend change is intresting and the Mechs are bigger and scaled in the right way.
But it has to many disadvanteges....so I don't like it.
The biggest one in my eyes is the way the sell it, I don't want to buy anything I don't know whats inside!
So I think MW:DA looses much of the felxibility of the old Battle Tech.

About the Mod, Yah I would like to fly the Operation Snake. Getting deep into Clan Space and fighting with the AC20, LRM/SRM and all the other cool stuff.
Since I am more Claner then Spehroid I would fly on the Clan side ^__^
Title: Old (New) Invader Model
Post by: Raven2001 on October 13, 2002, 03:12:34 pm
I love the Ghost Bears Clan!!! And I love the Mad Cat, Nova Cat, Vulture, Marauder, Rifleman, Phoenix Hawk and Locust mechs :)
Title: Old (New) Invader Model
Post by: gevatter Lars on October 13, 2002, 03:34:25 pm
And here is an other Ghost Bear ^___^
Beside that I love the Highlander and the Blood Asp.
The Marodeur is out of the I like I like not discussion, because handling is bad, but it looks so damn good.
Title: Old (New) Invader Model
Post by: EdrickV on October 13, 2002, 07:30:36 pm
Anyone here into Virtual World Battletech? Aside from the MechWarrior PC games, that's about all the Battletech I do. (And I don't do VW Battletech very often.) Wouldn't have the money for the wargame models or the patience to paint them.
Title: Old (New) Invader Model
Post by: Anaz on October 13, 2002, 07:55:45 pm
where does one get this virtual world btech?
Title: Old (New) Invader Model
Post by: EdrickV on October 13, 2002, 08:17:18 pm
You don't get it, unless you have lots and lots of money. You get in it and get into it. :) Imagine playing Battletech from inside a mech's cockpit. Against human opponents. That's basically what Virtual World Battletech is.

www.virtualworld.com
Title: Old (New) Invader Model
Post by: Anaz on October 13, 2002, 09:27:13 pm
ohhh...that...holy crap, thats cool...
Title: Old (New) Invader Model
Post by: mikhael on October 13, 2002, 11:05:54 pm
Quote
Originally posted by EdrickV
You don't get it, unless you have lots and lots of money. You get in it and get into it. :) Imagine playing Battletech from inside a mech's cockpit. Against human opponents. That's basically what Virtual World Battletech is.

www.virtualworld.com


Mmmmm. I loved playing that at Virtual World in San Diego when I was stationed there.

I'd make sure the game was set up to use full heat rules and then get in there with my navy buddies, and rock out. Thor v6 (the "Can Opener") all the way. :)

I miss those days.

[edit]
*looks at URL*
Wow, they sure prettied that up. Did they fix the armor system and make the game understand limb loss? Back when I played the front and back armor on the torso came from the same pool, so if you had a point man in a fast mech scorching a targets face, you could run a canopener in on his rear flank and pop him like bubble.  They also completely failed to handle limb loss, so if a mech lost a leg, it would run around without it. The game would treat the mech as if it had both, but only show one. It was really fruity.
[/edit]
Title: Old (New) Invader Model
Post by: EdrickV on October 13, 2002, 11:45:30 pm
Haven't played very advanced games (since I've only played a handfull of times with up to a year between them) so I don't know about the armor system or how the game handles arms. I do know that it handles the loss of legs better then the old one. (Sounds like you played version 3.) I've been gimped and have gimped someone else before. :devil: There is a self destruct button you can hit if you are disabled, though I've never used it. With the version 4 system (which I assume they're still using, haven't checked the site lately) you can actually do things like remap the fire buttons to different weapons, have working MFDs, and in advanced mode may actually have to worry about adjusting the power systems to compensate for damaged/destroyed reactors to make sure what you need power to has power. (Never did that advanced a mission though.) I haven't played in a while partly because the site I normally go to is in another state. My favorite mechs are the Madcat and Maddog. (Vulture)

FYI, they also dropped the old Virtual Geographic League stuff.
Title: Old (New) Invader Model
Post by: gevatter Lars on October 14, 2002, 05:12:05 am
To bad that we got no BT Sims around here, or does anyone know if there are some in Germany.
I would like to play in one of these Simulators...