Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LAW ENFORCER on August 12, 2001, 07:27:00 am
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ok, having real trouble here
see for yourselfs...
(http://lawenforcer.50megs.com/bad.jpg)
(http://lawenforcer.50megs.com/bad2.jpg)
What is it, how do I fix it
thanks if anyone helps...
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I can try...
[This message has been edited by LAW ENFORCER (edited 08-12-2001).]
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looks like what I've heard people call 'shards of death'. I can't remember what causes them but if you search the forum with that as you search phrase you might find the answer.
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Phil.
Trust In Me &
Fall As-well
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Too many polys or something with poly faces being off... I forget... sorry.
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Too many polys probably - make sure you have under 850 per sub-object.
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Aldo is right. Although I'd say 800 to be on the safe side.......i wonder what the exact figure is ? maybe you should experiment and find out aldo (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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and just becase you made the hull out of a bunch of other objects does not mean they are subobjects.
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Bobboau, bringing you products that work.............. in theory
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yeah, thanks for rating me as a newbie bobboau...
I fixed it after reading anout shards o' death one was model 912ish and it worked fine, this one was 1007 till I got rid of the intruded (a real modeling term??) engine holes. Now 850ish (It seems impossible to get it down with out removing deatil, then when you remove it, it looks just as good... odd...)
(the fighter is the GRDLA Hyrock (for a TC mod))
Its fully textured and I didn't even touch truespace or UVmapper to do it!
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Originally posted by CptWhite:
Aldo is right. Although I'd say 800 to be on the safe side.......i wonder what the exact figure is ? maybe you should experiment and find out aldo (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
I tend to have disasters experimenting... however i'm pretty sure I've managed to get a hull model working (I never finished the model) with 846 polys before.
Possibly there's a vertex limit as well....
[This message has been edited by aldo_14 (edited 08-12-2001).]
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I got a 900ish one working (sigle object of course)
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Originally posted by aldo_14:
Possibly there's a vertex limit as well....
yup, same limit (around 800)