Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: mikhael on October 10, 2002, 01:07:18 pm

Title: Look at you, insect...
Post by: mikhael on October 10, 2002, 01:07:18 pm
... panting and sweating as you run through my corridors...

I challenged the perfect, immortal being, and I'm happy to say that the Machine Mother is toast. :D

Allow me to just say that the Body of the Many SUCKS and the last level is really damned annoying.

Now, where's my System Shock 3? ;)
Title: Look at you, insect...
Post by: Stunaep on October 10, 2002, 01:10:11 pm
so, I take it, you liked SS2?
Title: Look at you, insect...
Post by: diamondgeezer on October 10, 2002, 01:17:28 pm
All together now children:

:wtf:
Title: Re: Look at you, insect...
Post by: Carl on October 10, 2002, 01:28:42 pm
Quote
Originally posted by mikhael
Look at you, insect...


yeah, what do you want?
Title: Re: Re: Look at you, insect...
Post by: wEvil on October 10, 2002, 01:40:47 pm
Quote
Originally posted by Carl


yeah, what do you want?


Your kidneys.

what else? ;7
Title: Look at you, insect...
Post by: Carl on October 10, 2002, 01:48:33 pm
i don't have kidneys
Title: Look at you, insect...
Post by: mikhael on October 10, 2002, 01:53:52 pm
Quote
Originally posted by Stunaep
so, I take it, you liked SS2?


HELL YES.

I loved it when it came out, but my computer crashed and I lost all my saved games (I had just gotten to the Body of the Many). I decided to not go back and play it then. About six months ago, I started playing it again (its amazing how fast the game is on a machine with five times the specs it was designed for). I got to the Body of the Many again, and just set it down for another couple of months. I just beat it for the first time this morning. Then I went and did it again. :D

I did end up wishing that I hadn't used the Recycler on my ICE-picks though. :D Much faster than doing the hacks by hand.
Title: Look at you, insect...
Post by: Zeronet on October 10, 2002, 02:24:48 pm
SS2 is A-1 SUPAR.
Title: Look at you, insect...
Post by: Ulundel on October 10, 2002, 03:33:03 pm
HELL yes.
Well I have kidneys. Oh, wait...no, our supreme godfather took them. DRAT, the international borg corporation will kill me because of revealing this information...GOT IT! I'll just have to assimilate you all. ;7
Title: Look at you, insect...
Post by: Levyathan on October 10, 2002, 04:46:01 pm
Very good, very good. Let me see what we got here...

Quote
Originally posted by mikhael
Allow me to just say that the Body of the Many SUCKS and the last level is really damned annoying.


I can understand your opinion about the BOTM (not that I think the same way, I loved using all the psi hypos I had saved during the game going invisible through the entire level), but talking like that about the last level is an offense! I demand you review your opinion.

Quote
Originally posted by mikhael
Now, where's my System Shock 3?


You know that place, where FreeSpace 3 is? That's pretty close compared to where Shock 3 is.

Now, if you liked Shock 2, you should read the fictions at The Divine Seed Chronicles (http://shodan.dslegacy.net/divineseeds.php). I tried to create a topic about that a few months ago, but it got derailed after three posts. Anyway, if you know the author of the FreeSpace chronicle, it'd be nice to let the webmaster know (it seems he's looking for the authors of all unfinished stories).

And don't think Shock 1 isn't worth playing. It may be old, and its graphics may be outdated, but it's still one of the best gaming experiences you can get. I dare to say it's easily as good as Shock 2, and probably even better. The feel you get when facing a Cortex Reaver in cyberspace for the first time is hard to find in these modern games.

Finally, I was going to post some *ahem* new screenshots, but then I realized it's still supposed to be a secret, and I've been too lazy to get any work done in the past few weeks. Anyhow, plain architecture wouldn't be that attractive... I'd better add all the lighting and objects before showing anything. :thepimp: :)
Title: Look at you, insect...
Post by: mikhael on October 10, 2002, 05:26:58 pm
Quote
Originally posted by Levyathan
I can understand your opinion about the BOTM (not that I think the same way, I loved using all the psi hypos I had saved during the game going invisible through the entire level), but talking like that about the last level is an offense! I demand you review your opinion.

I did the same thing. I went all SUPAR PSI HAX0R in the last couple of levels. Imposed Neural Cascade, Electron Suppression and Invisibility rock. The last level was gorgeous, but I couldn't find that damned spiral staircase area to save my life.


Quote

You know that place, where FreeSpace 3 is? That's pretty close compared to where Shock 3 is.

Yeah, sucks, don't it? *heh*

Quote

And don't think Shock 1 isn't worth playing. It may be old, and its graphics may be outdated, but it's still one of the best gaming experiences you can get. I dare to say it's easily as good as Shock 2, and probably even better. The feel you get when facing a Cortex Reaver in cyberspace for the first time is hard to find in these modern games.

I'm desperately searching for Shock1 locally, with the voice pack. I need it to help me complete SHODAN shrine. ;) No game has ever scared me the way System Shock 2, and I suspect Shock1 will come pretty damned close.
Title: Look at you, insect...
Post by: CP5670 on October 10, 2002, 05:28:57 pm
I should play through this one again sometime... (I have played DX, which is somewhat similar, some 16 or so times now :D)
Title: Look at you, insect...
Post by: mikhael on October 10, 2002, 05:40:13 pm
Quote
Originally posted by CP5670
I should play through this one again sometime... (I have played DX, which is somewhat similar, some 16 or so times now :D)


I still need to finish Deus Ex. It has the same sort of Warren Spector brilliance to it, but the theme is less satisfying to me. System Shock 2 scares the bejeezus out of me. Deus Ex just makes me kinda nervous. Thief, on the other hand, comes very close to inducing the same kind of terror as Shock2. The emphasis on not being detected and not going balls-out run-and-gun is a big win in my book. Deus Ex doesn't actively encourage run-and-gun play, but it does absolutely nothing to discourage it.
Title: Look at you, insect...
Post by: CP5670 on October 10, 2002, 05:44:43 pm
That's kind of what I like about it actually; it does not heavily encourage or discourage anything, leaving you with the most freedom. (at the moment, heavy emphasis on stealth is preferable to the opposite mainly because it is so rare in today's games)

I cannot ever recall realy being scared by a game, although I was momentarily startled a couple times in various places. (the best example is the infamous Snipes shout in FS2's "Into the Lion's Den" :D)

I have not finished Thief 2 yet, since I am stuck on a level where I cannot figure out where to go next. I need to keep trying that...
Title: Look at you, insect...
Post by: Galemp on October 10, 2002, 09:54:06 pm
WHY are none of the truly kickass games getting sequels?
Title: Look at you, insect...
Post by: mikhael on October 10, 2002, 11:30:57 pm
Quote
Originally posted by GalacticEmperor
WHY are none of the truly kickass games getting sequels?


Well, in the case of System Shock 2, it just failed to sell well when it first hit the shelves. It was a come from behind product though, as it went on to sell above initial expectations almost entirely on word-of-mouth advertising. The only problem is that by that time, Looking Glass Studios was already going under. Eidos was dumping their cash on John Romero and ION Storm for Daikatana. Thief II barely made it out the door in time.

As a result of all that, System Shock 3 is somewhere far off behind the horizon. I predict it will get released approximately six or eight years after Freespace 3. At least Volition is still around. ;)
Title: Look at you, insect...
Post by: Stunaep on October 10, 2002, 11:48:47 pm
Quote
Originally posted by Levyathan

And don't think Shock 1 isn't worth playing. It may be old, and its graphics may be outdated, but it's still one of the best gaming experiences you can get. I dare to say it's easily as good as Shock 2, and probably even better. The feel you get when facing a Cortex Reaver in cyberspace for the first time is hard to find in these modern games.



One of the few DOS games, that I haven't got to work on my PC. For some odd reason, it doesn't recognise my sound card config. And its no fun playing without sound. :(
Title: Look at you, insect...
Post by: wEvil on October 11, 2002, 06:04:06 am
sblives do not like DOS based games at all - nor probably do any other of the new soundcards.

And sshock2 doesnt run on windows2000, it really is quite pathetic.
Title: Look at you, insect...
Post by: mikhael on October 11, 2002, 11:53:41 am
Quote
Originally posted by wEvil
sblives do not like DOS based games at all - nor probably do any other of the new soundcards.

And sshock2 doesnt run on windows2000, it really is quite pathetic.


Um... Shock2 runs on Windows2k fine. Where do you think I've been playing it?

If you're having trouble RUNNING it, the problem is most likely with your setup, not Win2k or Shock2.

If you're having trouble INSTALLING it, that's just the installer's default "is it an NT box" check. Since NT4 doesn't support anything more than DX5 (and not even all of that. Most DX stuff is silently capped at 3 on NT4), many games detect NT explicitly and then refuse to install. Win2k, naturally has DX8, and thus is no problem. You'll need to force the install though, by way of a commandline option to the installer. Just open a prompt and run "setup –lgntforce", et voila! You'll be facing off against hybrids in no time. :D
Title: Look at you, insect...
Post by: CP5670 on October 11, 2002, 12:02:41 pm
Quote
sblives do not like DOS based games at all - nor probably do any other of the new soundcards.


They work fine for me... (at least on ME)
Title: Look at you, insect...
Post by: Petrarch of the VBB on October 11, 2002, 12:57:43 pm
I could never play SS2 for more than 20 mins, even when cheating! It's just frightening!
Title: Look at you, insect...
Post by: mikhael on October 11, 2002, 01:07:52 pm
Quote
Originally posted by Petrarch of th VBB
I could never play SS2 for more than 20 mins, even when cheating! It's just frightening!


That's why I played it. I groove on games that elicit genuine emotional responses. Very few games can do that, hence my dislike of most games. Shock2 and Thief, however, are among my favorite games for the raw fear factor.
Title: Look at you, insect...
Post by: Levyathan on October 11, 2002, 02:00:29 pm
Quote
Originally posted by mikhael
The last level was gorgeous, but I couldn't find that damned spiral staircase area to save my life.


Gorgeous? It uses the exact same architecture from the first Shock 1 level, the only different things are the objects and lighting. That's why I said it was an offense.
Title: Look at you, insect...
Post by: mikhael on October 11, 2002, 02:31:42 pm
Quote
Originally posted by Levyathan


Gorgeous? It uses the exact same architecture from the first Shock 1 level, the only different things are the objects and lighting. That's why I said it was an offense.


:D

 I've not played Shock1 yet, so I don't know what its first level is like. I do have to say that I love the virtual bits of the area: the black walls with the neon traceries. Something about that just really appeals to me.
Title: Look at you, insect...
Post by: Ulundel on October 11, 2002, 03:38:20 pm
Quote
Originally posted by mikhael


:D

 I've not played Shock1 yet, so I don't know what its first level is like. I do have to say that I love the virtual bits of the area: the black walls with the neon traceries. Something about that just really appeals to me.


Then play it. Belive me, it's worth it.
Title: Look at you, insect...
Post by: mikhael on October 11, 2002, 04:12:49 pm
Quote
Originally posted by Ten of Twelve


Then play it. Belive me, it's worth it.


I'm looking for the CD version. I want the voices. :D

That Brosius' chick they got to do SHODAN's voice (and, I think DeLacroix's) has a sexy voice. :D

Had it been me at the end of the game, I might have made a deal with SHODAN, rather than pulled her fuses.
Title: Look at you, insect...
Post by: Ulundel on October 11, 2002, 04:52:02 pm
I think the classic trash one should have voices and it's pretty impossible to get an original copy of SS
Title: Look at you, insect...
Post by: Stunaep on October 12, 2002, 02:44:28 am
as mentioned before though, never got it to run whit sound.

Oh, and as far as I remember the CT version doesn't have voices.
Title: Look at you, insect...
Post by: Ace on October 12, 2002, 02:44:42 am
IMHO, SS1 is a lot more freaky than Shock 2. There's just moments in it like running arround in the arcology deck and signs with: "Genetic Engineering is the Future" "Only the Strong Survive" and then all of the sudden getting ambushed by invisible creatures created by SHODAN :p

Shock2 doesn't quite have moments like that, it's much more linear and lacks the feel that you can do whatever you like but in truth you're only doing exactly what Warren Spector wanted you to do. :p

SHODAN has a very elemental force feel and almost seems like the goddess she claims she is, something which SS2 doesn't quite capture again even with The Many.
Title: Look at you, insect...
Post by: Razor on October 12, 2002, 03:45:40 am
:wtf: is this thread about?
Title: Look at you, insect...
Post by: Levyathan on October 12, 2002, 12:16:26 pm
Quote
Originally posted by mikhael
That Brosius' chick they got to do SHODAN's voice (and, I think DeLacroix's) has a sexy voice. :D


She's Eric Brosius' (the sound guy) wife, she designed one (or more than one, I don't know) of the Thief 2 missions.

Quote
Originally posted by Ten of Twelve
I think the classic trash one should have voices and it's pretty impossible to get an original copy of SS


The floppy version has just text, no voices, and gameplay resolution up to 320x240, as well as a couple of bugs (like illimited energy). The CD version has text, speech, resolution up to 640x480 (for the time it was released that was wonderfully good) and most (if not all) bugs fixed.

As for finding it, I hear people say it's pretty easy to find CD versions for sale at eBay, even with the ICE Breaker included (that's pretty hard to find).

Quote
Originally posted by Ace
IMHO, SS1 is a lot more freaky than Shock 2. There's just moments in it like running arround in the arcology deck and signs with: "Genetic Engineering is the Future" "Only the Strong Survive" and then all of the sudden getting ambushed by invisible creatures created by SHODAN :p


I take it you mean a "TriOptimum - Perfection through genetics" sign just before entering a room filled with virus mutants. :D

Other nice moment was * SPOILER- DO NOT HIGHLIGHT THE FOLLOWING TEXT IF YOU HAVEN'T PLAYED THE GAME *  "Nice jump, human!", just after using the boosters in the Storage level. Or "Welcome to my death machine, interloper!", then all lights are turned off and you get attacked by all sides. Memorable moments, those ones.

Quote
Originally posted by Ace
Shock2 doesn't quite have moments like that, it's much more linear and lacks the feel that you can do whatever you like but in truth you're only doing exactly what Warren Spector wanted you to do. :p


It really is linear, but there are a lot of good moments too. Like the third Sim Unit trap. And I don't know what you mean by doing what Warren Spector wanted. Warren Spector worked in Shock 1, but wasn't involved in any way in the development of Shock 2.

Quote
Originally posted by Ace
SHODAN has a very elemental force feel and almost seems like the goddess she claims she is, something which SS2 doesn't quite capture again even with The Many.


That might be because in Shock 2 she's not at home, she's just a fragment of her former self, struggling to become all what she once was. And The Many absolutely rocks! Its presence is what makes Shock 2 different than Shock 1. If it weren't for The Many, we'd have just a Shock 1 in a spaceship.

Quote
Originally posted by Razor
:wtf: is this thread about?


Certainly not about the benefits of eating elephant meat every day.
Title: Look at you, insect...
Post by: mikhael on October 12, 2002, 03:53:35 pm
Quote
Originally posted by Ace
SHODAN has a very elemental force feel and almost seems like the goddess she claims she is, something which SS2 doesn't quite capture again even with The Many.


In Shock2, SHODAN is not the elemental force: The Many is the elemental force. SHODAN is this broken AI shard trying to reassert itself--and again, through your efforts, does so very well.

When I first played the game, I looked forward to hearing from Polito. She made me feel less alone (and man, does the Von Braun feel lonely!) and I looked forward to seeing here. Imagine my surprise when the knife gets twisted.  That was my first introduction to the Machine Mother in all her supreme silicon *****iness. You suddenly realized that everything you had done to this point, everything you had survived, was nothing. It was all down to this self proclaimed ascendent god-AI. She makes you remember that all the way through into the Body of th e Many.

She didn't even send you to the Many expecting you to succeed: she had the Rickenbacher and the FTL drive. She already owned the Many body and soul, no matter what the collective thought.  

The Many on the other hand, were biological horrors gone wildly out of control as that last log mentioned, "SHODAN shouldn't be allowed to play God. She's far too good at it." She created this entity, with the intent of unleashing it upon the world. Because of the Hacker, the Many slipped her leash prematurely, and they became the elemental, uncontrolled force that devoured the Von Braun and the Rickenbacher.

Now, for horrific moments, walking into the morgue in the Medical sector and turning around to find a dead body hanging from the ceiling cannot be beat. The Sim-Unit 3 trap was pretty good, as were the several "shotgun hybrid posse" moments. The real scare for me wasn't in the sudden surprises though, it was in the atmosphere. Early on, the game teaches you that corners are dangerous: they hide monsters and cameras and turrets. The game teaches you that even when you're alone, you're not. The monkeys are there screeching in the distance or a rumbler is growling about in search of his next meal, or the hybrids are singing their mantras to the Many.

I haven't played Shock1 yet, but I'm expecting it to bring out that same feeling of paranoia and dread.
Title: Look at you, insect...
Post by: Ace on October 12, 2002, 09:12:58 pm
What I meant Levayathan was that everything you did in SS1 was linear but seemed not do be, because Spector designed it to work that way. ;)

Shock2 to me doesn't quite capture the magic since Spector wasn't behind it, a good game but not as freaky as it could be.

To me The Many isn't as good of an elemental force as SHODAN is in her purist. However the game starting with Polito and similarly other people involved was refreshing to me, however I knew she *had* to be SHODAN even from the start ;)
Title: Look at you, insect...
Post by: Stunaep on October 13, 2002, 04:05:00 am
THAT'S IT!!

*runs out to buy SS2*

*finds SS2 nowhere*

*hides in the corner and starts crying*
Title: Look at you, insect...
Post by: Levyathan on October 14, 2002, 12:12:30 pm
Quote
Originally posted by Ace
What I meant Levayathan was that everything you did in SS1 was linear but seemed not do be, because Spector designed it to work that way. ;)


Oh, that. I should start reading more carefully.