Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nico on August 08, 2001, 03:42:00 pm
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Bah, as I have nothing to do tonight, i'll continue to pimp my models (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (maybe this way i'll eventually find someone to help convert them...). Ok now it's the turn of the...
(http://lancelot.legendjsm.net/mellis/venompics/Raziel01.jpg)
GTF Raziel
length: 20 meters
Set in service in 2460, the Raziel is the common space superiority fighter among GTA forces . Its unusual design confers the Raziel a tremedous agility, and for the less skilled pilots, piloting this ship is an extenuating task. But it remains matched only by the best Vasudan fighters in terms of agility. Its armament is composed of two external missile pods and 4 internal gunpoints.
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Great work dude!
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It's dark. But I like the front. What do you need converted?
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Great work!
Althoug, I have some slight reservations about the square cockpit...
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Originally posted by Stryke 9:
It's dark. But I like the front. What do you need converted?
I need someone to do all the light gluing stuff, the hierarchy in TS (lods, debris, thrusters and turrets)
The square front? yeah, it's not the kind of design I prefer, but I wanted to make the ship look different, so, I didn't want to make only half the job, and I'm quite pleased with the result.
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Send me TS and I'll figure it out (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif).
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I bite people.
Left Behind:
www.wpierce.com/wlp/FS2/lbmain.html ("http://www.wpierce.com/wlp/FS2/lbmain.html")
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Originally posted by aldo_14:
Great work!
Althoug, I have some slight reservations about the square cockpit...
Exactly what he said... nice work! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Staff Member, Hard Light Productions ("http://www.3dap.com/hlp")
Creator / Project Coordinator: The Perfect Storm ("http://www.3dap.com/hlp/hosted/tps/")
TPS Forums Page - Click Here ("http://dynamic.gamespy.com/~freespace/ubb/forumdisplay.cgi?action=topics&forum=The+Perfect+Storm&number=15")
Think you've got killer vocal cords? Voice actors needed! Email me @ [email protected]
These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command
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Wow, that's probably the best fighter model i've ever seen.
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Nice looking fighter there, Venom. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Don't forget, everyone, that I need someone to help build Hierarchy too... I've had no success trying to make it work in TS1, and I don't want to let the Actaeon ("http://sushicw.homestead.com/files/freespace/actaeon.htm") die. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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that is a great model, the central hull seems a bit odd though.
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Bobboau, bringing you products that work.............. in theory
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It looks like a shivan fighter (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
(just try to replace those textures by shivan textures, and watch the resemblence...)
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Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
Member of the Machina Terra Project ("http://terra.sourceforge.net")
If you're french, go here! ("http://www.chez.com/kissifrot/fr/index-francais.htm") - My French forum ("Http://forumkissifrot.les-forums.com")
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If I were you, some minor boolean subtraction on the cockpit to give it a 45 degree angle on the top would make it look less boxy.
I like the dark texture look, and the design definately shows Shivan influence. (The Gaia does as well)
Both look like true next-generation FS craft.
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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Originally posted by Ace:
If I were you, some minor boolean subtraction on the cockpit to give it a 45 degree angle on the top would make it look less boxy.
I like the dark texture look, and the design definately shows Shivan influence. (The Gaia does as well)
Both look like true next-generation FS craft.
Thanx thanx (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
The pb is that the raziel is alredy completly converted in FS2, paths, lods and everything (unfortunately it's the only one for now (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) ), so I won't change anything now (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
For the ones who likes more conventional designs, await for the Tau Imperium ships (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by venom2506:
Thanx thanx (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
The pb is that the raziel is alredy completly converted in FS2, paths, lods and everything (unfortunately it's the only one for now (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) ), so I won't change anything now (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
For the ones who likes more conventional designs, await for the Tau Imperium ships (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
When will we be able to DL that?
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The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
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Originally posted by StarGunner:
When will we be able to DL that?
smoe will be available for the demo that I may release one day or another (but don't expect anything soon), otherwise you'll have to wait for the full release, and it's not for this year, with the little help I can have...
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You can have my help... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
Member of the Machina Terra Project ("http://terra.sourceforge.net")
If you're french, go here! ("http://www.chez.com/kissifrot/fr/index-francais.htm") - My French forum ("Http://forumkissifrot.les-forums.com")
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Yeah, I know (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) But I never had problems to find mission makers (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I need someone that is willing to glue lights in TS .
"sob" (about the 15th time I ask for that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) ) What the point in making so many models if I can't have them converted? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Glueing lights in TS?! LOL!
That is the easiest thing in the world... What? You don't have TS?
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Originally posted by Raa Tor'h:
Glueing lights in TS?! LOL!
That is the easiest thing in the world... What? You don't have TS?
I have TS, but I could never make a simple lod to work... (not talking about turrets or thrusters...)
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I feel your pain, Venom. I have TS1, and have yet to make a successful hierarchy- I've managed to get 4 LODs + debris to show up when I only have 2 LODs & debris, and I have yet to figure out how to glue everything so the thrusters will work. And I haven't even TOUCHED shields yet. But I'm running out of time- if I don't get a successful conversion soon, I won't have time to build all the POF data before I go to college, and my lone contribution to the modeling world will shrivel up and die. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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Originally posted by Sushi:
I feel your pain, Venom. I have TS1, and have yet to make a successful hierarchy- I've managed to get 4 LODs + debris to show up when I only have 2 LODs & debris, and I have yet to figure out how to glue everything so the thrusters will work. And I haven't even TOUCHED shields yet. But I'm running out of time- if I don't get a successful conversion soon, I won't have time to build all the POF data before I go to college, and my lone contribution to the modeling world will shrivel up and die. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
I'll go back to school soon, too, but I hope that won't mean I'll have to leave what I've done so far in a dark corner of my HD...
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I heard that TS1 wouldn't work because it didn't save as a COB file... That true or have I been sitting on my *** all this time for no reason?
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Originally posted by Bobboau:
that is a great model, the central hull seems a bit odd though.
damn, Its got to be really good if you got Bobboau to reply (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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How the heck do you guys make these models? I've got Truespace 1 and have tried gluing primatives together, but can't get anything worth bean.
How do you guys do it?
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Originally posted by Tachnyrus:
How the heck do you guys make these models? I've got Truespace 1 and have tried gluing primatives together, but can't get anything worth bean.
How do you guys do it?
3dsmax (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Yes, TS1 will NOT work saving as COB...but it seems to work, at least to some extent, saving as SCN. Kazan's PCS has both a COB2POF and a SCN2POF.
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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Great ship. It's like a Terran adaptation of the Seraphim, almost (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Setekh:
Great ship. It's like a Terran adaptation of the Seraphim, almost (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
? yeah... well... oooooook (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by Tachnyrus:
How the heck do you guys make these models? I've got Truespace 1 and have tried gluing primatives together, but can't get anything worth bean.
How do you guys do it?
Personally, Blender. It's prob. not as ood as 3dsMAX, buit it's free www.blender.nl ("http://www.blender.nl")
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I struggled with TS2 hierachy for a while but It's not to hard with PCS as your converter.
create all your LOD objects call hull00 or whatever , up to hull03 & one called field
place a light in the center of each LOD object & the field.
Select a light.
glue as sibling to the apropriate LOD object.
name this Object as detailXX where XX is 01 for lod1, 02 for lod2 etc.
do the same for the field, call this group shield.
once you have all your object light combinations called shield, detail01, detail02 detail03 and an obect without a light called hull0 you are ready to create the final group.
select hull0.
select glue as sibling.
click on the other objects in the order
detail01
detail02
detail03
shield.
this is not necessarily the only method that will work but it is one that should work.
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Phil.
Trust In Me &
Fall As-well
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Originally posted by WraithHost:
I struggled with TS2 hierachy for a while but It's not to hard with PCS as your converter.
create all your LOD objects call hull00 or whatever , up to hull03 & one called field
place a light in the center of each LOD object & the field.
Select a light.
glue as sibling to the apropriate LOD object.
name this Object as detailXX where XX is 01 for lod1, 02 for lod2 etc.
do the same for the field, call this group shield.
once you have all your object light combinations called shield, detail01, detail02 detail03 and an obect without a light called hull0 you are ready to create the final group.
select hull0.
select glue as sibling.
click on the other objects in the order
detail01
detail02
detail03
shield.
this is not necessarily the only method that will work but it is one that should work.
I know how it works, but I can't make it to work, don't ask me why. Anyway, to be honest, making models is already time consuming enough, so I prefer to have some people to do that for me so I can spend all my time on the thing I really like: making models.
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I've gotten that far on my own, but TS1 breaks down on me in a couple of places- specifically, names. For example, it won't let me name something detail1, it insists on naming it Detail,1. I've created LODs successfully, but I haven't been able to get thrusters to work...the hierarchy just won't fit together right. Are there any free drag-and-drop TS hierarchy editors availible for downoad?
Don't you have to name the lights too? as H_XXX? And what do you use as Hull00?
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
[This message has been edited by Sushi (edited 08-12-2001).]
[This message has been edited by Sushi (edited 08-12-2001).]
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Originally posted by Sushi:
I've gotten that far on my own, but TS1 breaks down on me in a couple of places- specifically, names. For example, it won't let me name something detail1, it insists on naming it Detail,1. I've created LODs successfully, but I haven't been able to get thrusters to work...the hierarchy just won't fit together right. Are there any free drag-and-drop TS hierarchy editors availible for downoad?
Don't you have to name the lights too? as H_XXX? And what do you use as Hull00?
yeah, with TS1 I had the same pb (the detail,1 thinguy). Now I have TS5 (why are the viewports so dumb to use???). Still can't do anything to work. That's not the method: that's me. My TS is a smart one, he knows I'm using it and it doesn't like me, so it just wants to piss me off. (venom goes back home and takes his medicine)
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Originally posted by venom2506:
yeah, with TS1 I had the same pb (the detail,1 thinguy). Now I have TS5 (why are the viewports so dumb to use???). Still can't do anything to work. That's not the method: that's me. My TS is a smart one, he knows I'm using it and it doesn't like me, so it just wants to piss me off. (venom goes back home and takes his medicine)
no, all TS5 are pretty much like that. You see, Truespace was originally developed for the niche maschiosist market.
In fact, TS1 is better at triangulating the finished model than TS5 IMO (at least it doesn't add new holes top the model)
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Originally posted by aldo_14:
no, all TS5 are pretty much like that. You see, Truespace was originally developed for the niche maschiosist market.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
In fact, TS1 is better at triangulating the finished model than TS5 IMO (at least it doesn't add new holes top the model)
By the way Aldo, you can do the model triangulation from within UVMapper as well without any problems. No need to have to use TS for that either (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (just press the 't' key in UVMapper)